mankoon
|
|
« Reply #7080 on: February 20, 2016, 12:22:34 PM » |
|
benjkers: That looks so lovely and organic. Color selection is great. PixHammer: I can hear myself running across that shallow water like "pish pesh pish" TitoOliveira: Neat- I like that he has a different state for swimming at the surface. my offering for today
|
|
|
Logged
|
|
|
|
Floko
|
|
« Reply #7081 on: February 20, 2016, 12:39:05 PM » |
|
Our shoot 'em up/block breaker RacketBoy after a stage clear!
|
|
|
Logged
|
|
|
|
|
|
NoOnesSpace
|
|
« Reply #7084 on: February 20, 2016, 02:11:40 PM » |
|
simple pixel art sci-fi hangar in progress.
|
|
|
Logged
|
|
|
|
Bluebutton
|
|
« Reply #7085 on: February 20, 2016, 02:15:53 PM » |
|
Family Man UI work in progress....still not entirely happy with it:
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #7086 on: February 20, 2016, 02:23:45 PM » |
|
One from the Cold Vengeance Demo: And one from [urlhttps://forums.tigsource.com/index.php?topic=52459.0]Famed Explorer of the Robot World[/url]:
|
|
|
Logged
|
|
|
|
bleufonte
|
|
« Reply #7087 on: February 20, 2016, 04:46:53 PM » |
|
Sky RemnantToday's post is a WIP of the skill tree for the Captain class. You start with the bottom three skills and as you win fights and level up you gain more skill points. Any unlocked skill will reveal what the adjacent skills are and those newly revealed skills can be unlocked using your SP.
|
|
|
Logged
|
|
|
|
Rotondo
|
|
« Reply #7088 on: February 20, 2016, 05:27:30 PM » |
|
The Forgettable Dungeon, added a fade effect for the new lighting system when the camera transitions. Full 60 fps: http://i.imgur.com/7ppXqpa.gifvAlso batched the debris system in the game so now they're super fast, they were scaled up for testing purposes. Go here to view the full gif, and at 60 fps: http://i.imgur.com/qT5bcPD.gifv
|
|
|
Logged
|
|
|
|
Joh
|
|
« Reply #7089 on: February 20, 2016, 07:04:15 PM » |
|
mankoon: still awesome! last few week i showed so trial screens/gif. This week i thought i'd switch things up from Project killer, whose devlog thread title is finally: Project killer.
|
|
|
Logged
|
|
|
|
SolS
|
|
« Reply #7090 on: February 20, 2016, 07:09:21 PM » |
|
|
|
|
Logged
|
|
|
|
Timo Vihola
|
|
« Reply #7091 on: February 20, 2016, 08:01:24 PM » |
|
Procedural idle animations in Hardland: The characters switch between various targets in their field of view. The system can be customized for personalities. ie. Guards are generally more subtle in their motions and nervous characters tend to look around a lot more.
|
|
|
Logged
|
|
|
|
SeanNoonan
|
|
« Reply #7092 on: February 20, 2016, 09:00:20 PM » |
|
That looks great, Timo! I've been messing about with animation speeds...
|
|
|
Logged
|
|
|
|
J. Kyle Pittman
|
|
« Reply #7093 on: February 20, 2016, 10:20:21 PM » |
|
Animating dialog boxes in and out. Character portraits coming soon.
|
|
|
Logged
|
|
|
|
sb3dgraph
|
|
« Reply #7094 on: February 21, 2016, 04:01:53 AM » |
|
|
|
|
Logged
|
|
|
|
b∀ kkusa
|
|
« Reply #7095 on: February 21, 2016, 07:05:17 AM » |
|
Procedural idle animations in Hardland: The characters switch between various targets in their field of view. The system can be customized for personalities. ie. Guards are generally more subtle in their motions and nervous characters tend to look around a lot more. this is incredible
|
|
|
Logged
|
|
|
|
Yngram
|
|
« Reply #7096 on: February 21, 2016, 12:22:31 PM » |
|
Procedural idle animations in Hardland: The characters switch between various targets in their field of view. The system can be customized for personalities. ie. Guards are generally more subtle in their motions and nervous characters tend to look around a lot more. I love the main character glancing around as he runs by.
|
|
|
Logged
|
|
|
|
J. Kyle Pittman
|
|
« Reply #7097 on: February 21, 2016, 01:02:40 PM » |
|
Portraits are working (and obviously up to shipping production quality). Edit: Butts, it's not Saturday anymore, is it? What are days.
|
|
|
Logged
|
|
|
|
Torchkas
|
|
« Reply #7098 on: February 21, 2016, 01:26:11 PM » |
|
GET OUT OF HERE WITH YOUR HIGH-POLY STYLIZED ARTISTRY. TOTALLY NOT INDIE BOOOOOOOOO!!!!!!! it looks nice by the way
|
|
|
Logged
|
|
|
|
earthworkgames
|
|
« Reply #7099 on: February 21, 2016, 01:36:14 PM » |
|
Here's a GIF Nick took from Forts showing how the physics allows you to come back and win after having most of your base destroyed. The game is part RTS and part action: you build and well as aim and fire your weapons.
|
|
|
Logged
|
|
|
|
|