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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147034 times)
keevee
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@iAmKeevee


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« Reply #7940 on: September 03, 2016, 10:31:39 AM »

Was just looking at your game yesterday Faux, once I get the cash I'm picking up your game for sure Ruin of the Reckless looks pretty bomb!
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Magnesium Ninja
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« Reply #7941 on: September 03, 2016, 11:15:34 AM »

Simulation levels are fun! (And dangerous)




We just posted a fresh gameplay video for Overclocked!




« Last Edit: September 03, 2016, 11:47:58 AM by Magnesium Ninja » Logged

maruki
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Making Aftertile


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« Reply #7942 on: September 03, 2016, 11:23:27 AM »

Working on props today, Ghosty finds the first statues:

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SolS
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« Reply #7943 on: September 03, 2016, 11:38:23 AM »

A bit more from Deep Greens, I'm planning to add much more to this area since atm it's very empty other than the vines shown here.


I may be getting my health issues resolved soon! Which, after 3+ years of feeling terrible, will finally give me much more time and energy to work and improve on the things I want to make! Including a similar project Seas of Saturn.

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General
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« Reply #7944 on: September 03, 2016, 12:34:04 PM »

I'm running a thread about the development of my own Civilization. Here's its current view:
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CardWars - my turn-based strategy
Alec S.
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Formerly Malec2b


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« Reply #7945 on: September 03, 2016, 12:53:07 PM »

Testing the first Canyon level of Cold Vengeance





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NoLocality
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AssetsAssetsAssetsAssetsAssets...


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« Reply #7946 on: September 03, 2016, 01:57:57 PM »

PREHISTORIC MAGIC!!!
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Popomaro
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« Reply #7947 on: September 04, 2016, 08:30:34 AM »

Feeding monster in Legend of Lumina.



Follow our Dev log: https://forums.tigsource.com/index.php?topic=57697.0
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I love whales.
Relampago
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« Reply #7948 on: September 04, 2016, 07:48:31 PM »

Working on new interface for the game:



Follow our Devlog: https://forums.tigsource.com/index.php?topic=55735.0

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DigitalSun
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Making Moonlighter!


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« Reply #7949 on: September 05, 2016, 07:48:18 AM »

Hi there!

Here you have some of our new villagers from Moonlighter, a game about a shopkeeper who wants to become a hero Smiley



Any feedback is welcome!
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GlitchFactory
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Development Company from Brasília - Brazil


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« Reply #7950 on: September 05, 2016, 10:41:48 AM »

Some new screenshots for No Place for Bravery!

















Follow us!

DevLog

Twitter - @BraveryGame

Facebook - /braverygame

Reddit - r/NoPlaceForBravery

Don't forget to check out our trailer!
« Last Edit: September 05, 2016, 10:48:37 AM by GlitchFactory » Logged
mrEscen
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« Reply #7951 on: September 05, 2016, 10:59:28 AM »

Project I'm working on: own render engine and world editor:

https://www.youtube.com/user/MrEscen
« Last Edit: September 06, 2016, 05:15:59 AM by mrEscen » Logged
ori
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« Reply #7952 on: September 07, 2016, 10:59:30 PM »

Here is how out Tallnum puzzle currently looks like, and this is most likely will be the first skin available to the player.


DEVLOG
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
Vitalius Sch
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« Reply #7953 on: September 09, 2016, 01:37:20 AM »

Mass Stun  Noir
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AntonRiot
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« Reply #7954 on: September 10, 2016, 03:50:23 AM »

What about some video?


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Canotico
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« Reply #7955 on: September 10, 2016, 06:11:47 AM »

Finished working on the new run cycle for the remade Bast in Casmage



Looking pretty good if you ask me :3
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pmarincak
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« Reply #7956 on: September 10, 2016, 07:36:13 AM »

Here's one of the maps for Gataela Smiley

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2ndStudio
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Game Developer


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« Reply #7957 on: September 10, 2016, 09:00:57 AM »

We are now close to being done with the hover bike scene for Jazon and the Dead.
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Scifa
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« Reply #7958 on: September 10, 2016, 09:49:20 AM »

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Forstride
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« Reply #7959 on: September 10, 2016, 09:57:42 AM »

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