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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146815 times)
Quagma Games
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« Reply #8580 on: April 08, 2017, 11:56:20 AM »


I'll have a demo out soon!
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wazeau
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« Reply #8581 on: April 08, 2017, 01:26:09 PM »

Our screenshotsaturday for this week! It's more a paintover of a screenshot than a screenshot though!
We're trying to figure out how to do the water and underwater world in Flotsam.

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oahda
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« Reply #8582 on: April 08, 2017, 01:26:59 PM »

pretty <3
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General
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« Reply #8583 on: April 08, 2017, 04:46:30 PM »

The work is progressing on my Strategilization.  Slowly, but progressing.
Here's how the early game will look like:


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CardWars - my turn-based strategy
Yannic
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« Reply #8584 on: April 09, 2017, 06:17:16 AM »

I'm super close to the release of my demo, and the menu is actually shaping up to look like a real menu now!

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Thaumaturge
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« Reply #8585 on: April 10, 2017, 08:57:00 AM »

The entrance ramp to and upper hallway of the barrow-tomb in the first level:





Some laser + wall jumping interactions!

...

That's a neat and clever use of the "deformation" mechanic, I think! ^_^
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Wayfinder
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Stoneshard Dev


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« Reply #8586 on: April 11, 2017, 05:59:23 AM »



Various traps now will wait you in the dungeons of Stoneshard
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Wayfinder
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Stoneshard Dev


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« Reply #8587 on: April 12, 2017, 07:00:38 PM »

Some more Stoneshard trap gifs, eh



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ANtY
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i accidentally did that on purpose


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« Reply #8588 on: April 13, 2017, 07:53:13 AM »







Check out Warlocks 2: God Slayers on GL: http://steamcommunity.com/sharedfiles/filedetails/?id=888919580
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Joccish
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Swedish indie game developer


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« Reply #8589 on: April 14, 2017, 05:45:05 AM »

My latest game Necken =)

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CleanShirt21
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« Reply #8590 on: April 14, 2017, 03:18:54 PM »

Added a fast travel system to my game

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quantumpotato
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« Reply #8591 on: April 14, 2017, 09:15:40 PM »

« Last Edit: April 16, 2017, 02:18:15 PM by quantumpotato » Logged

Zorg
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« Reply #8592 on: April 14, 2017, 11:45:30 PM »

http://Turtle in a Tower  Hand Thumbs Up Right Hand Thumbs Up Right Hand Thumbs Up Right

Huh?
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Eyon
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« Reply #8593 on: April 15, 2017, 05:16:40 AM »

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Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
archgame
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I program architecture and build video games


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« Reply #8594 on: April 15, 2017, 05:55:00 AM »



HomeMake DevLog
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Satori4
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« Reply #8595 on: April 15, 2017, 08:55:19 AM »

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@satori4
desdemian
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« Reply #8596 on: April 15, 2017, 02:16:36 PM »

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maruki
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Making Aftertile


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« Reply #8597 on: April 15, 2017, 07:33:53 PM »

A shrine maiden takes a nap with her ghost friends.

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sheep herd
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« Reply #8598 on: April 16, 2017, 07:52:32 AM »



looks fun if perhaps a little slow
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quantumpotato
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« Reply #8599 on: April 16, 2017, 02:26:48 PM »

Removed the accidental link, thx Zorg. I've since reverted to just drawing an @ for the character in interest of finishing the prototype faster  Shrug

That blue wireframe planet looks great. Took me a second to realize it was rotating and not 2 parallax layers.

Eyon your post makes me laugh, are those berries? Bullets?
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