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wazeau
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« Reply #8581 on: April 08, 2017, 01:26:09 PM » |
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Our screenshotsaturday for this week! It's more a paintover of a screenshot than a screenshot though! We're trying to figure out how to do the water and underwater world in Flotsam.
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oahda
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« Reply #8582 on: April 08, 2017, 01:26:59 PM » |
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pretty <3
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Yannic
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« Reply #8584 on: April 09, 2017, 06:17:16 AM » |
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I'm super close to the release of my demo, and the menu is actually shaping up to look like a real menu now!
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Thaumaturge
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« Reply #8585 on: April 10, 2017, 08:57:00 AM » |
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The entrance ramp to and upper hallway of the barrow-tomb in the first level: Some laser + wall jumping interactions!
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That's a neat and clever use of the "deformation" mechanic, I think! ^_^
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Wayfinder
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« Reply #8586 on: April 11, 2017, 05:59:23 AM » |
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Various traps now will wait you in the dungeons of Stoneshard
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Wayfinder
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« Reply #8587 on: April 12, 2017, 07:00:38 PM » |
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Some more Stoneshard trap gifs, eh
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ANtY
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« Reply #8588 on: April 13, 2017, 07:53:13 AM » |
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Joccish
Level 0
Swedish indie game developer
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« Reply #8589 on: April 14, 2017, 05:45:05 AM » |
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My latest game Necken =)
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CleanShirt21
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« Reply #8590 on: April 14, 2017, 03:18:54 PM » |
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Added a fast travel system to my game
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quantumpotato
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« Reply #8591 on: April 14, 2017, 09:15:40 PM » |
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« Last Edit: April 16, 2017, 02:18:15 PM by quantumpotato »
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Zorg
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« Reply #8592 on: April 14, 2017, 11:45:30 PM » |
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Eyon
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« Reply #8593 on: April 15, 2017, 05:16:40 AM » |
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archgame
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« Reply #8594 on: April 15, 2017, 05:55:00 AM » |
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Satori4
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« Reply #8595 on: April 15, 2017, 08:55:19 AM » |
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@satori4
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desdemian
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« Reply #8596 on: April 15, 2017, 02:16:36 PM » |
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maruki
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« Reply #8597 on: April 15, 2017, 07:33:53 PM » |
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A shrine maiden takes a nap with her ghost friends.
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sheep herd
Guest
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« Reply #8598 on: April 16, 2017, 07:52:32 AM » |
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looks fun if perhaps a little slow
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quantumpotato
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« Reply #8599 on: April 16, 2017, 02:26:48 PM » |
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Removed the accidental link, thx Zorg. I've since reverted to just drawing an @ for the character in interest of finishing the prototype faster That blue wireframe planet looks great. Took me a second to realize it was rotating and not 2 parallax layers. Eyon your post makes me laugh, are those berries? Bullets?
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