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May 01, 2024, 12:14:50 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2149221 times)
io3 creations
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« Reply #8640 on: May 12, 2017, 02:20:40 PM »


Teaser for: Mr E Soup
« Last Edit: May 12, 2017, 02:43:27 PM by io3 creations » Logged

ickis
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« Reply #8641 on: May 12, 2017, 07:01:22 PM »

New attack for Gangs of Asia







https://twitter.com/MoonPunchGames
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WhiteSponge
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« Reply #8642 on: May 12, 2017, 07:36:22 PM »

Swinging axes and casting spells in Code Ordinal Rise :D

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Morgondag
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« Reply #8643 on: May 13, 2017, 01:49:16 AM »

The Hub for the Training Center is in the making! Gomez

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Satori4
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« Reply #8644 on: May 13, 2017, 03:35:50 AM »

Space crab-knight Cool

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@satori4
weckr
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« Reply #8645 on: May 13, 2017, 09:48:01 AM »



Still alive wooo
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Juwdah
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he he he


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« Reply #8646 on: May 13, 2017, 10:42:50 AM »

Oh man I absolutely love Flotsam's artstyle. Reminds me a lot of Else Heart.Break()

I didn't know Else Heart.Break() yet, that game looks sweet!

I love the Flotsam water FX, awesome  Blink

Thanks! It's a pain to get right though, now that we're adding depth we have to rework some more, etc Smiley
as can be seen:


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MAVW
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« Reply #8647 on: May 13, 2017, 11:20:24 AM »

woah, quite some time since I haven't checked out floatsam updates, the whale + depth gif is killing it @Juwdah glad to see it's going well.


Had a lot of fun making this mini arcade game inspired on Asteroid and now I finally released it!  Blink

if someone is having a little break from work  Wink > CORPUS100 <


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quantumpotato
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« Reply #8648 on: May 13, 2017, 08:04:39 PM »

I want to like Corpus but using the mouse to aim with no scrolling throws me off. Try keeping the player centered and move everything else in relation to the player eg. you click to the right, the player would move left so just move everything to the right, screenwrapping as you need to.

Also do this:

draw everything twice if it's close to a border eg an eyeball 40% past the right border should show up 40% on the left side.
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E-Cone
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Play.Enjoy.Repeat.


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« Reply #8649 on: May 14, 2017, 04:12:23 AM »


HASTE (Time-bending action)
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xix
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« Reply #8650 on: May 14, 2017, 05:46:32 AM »



Really stoked about the shadows on that wall.
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Get the demo itch.io
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Alec S.
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« Reply #8651 on: May 14, 2017, 04:29:57 PM »

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Thaumaturge
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« Reply #8652 on: May 15, 2017, 10:52:24 AM »

@xix: Those shadows do look really good, to my eye--especially when shadowing the disintegrating "smoke-puffs".

A damaged wall, showing the transition from flat-and-normal-mapped to three-dimensional blocks around the breach:



Part of a (probably WIP) mural, adorning a wall in the lower tombs:

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OllyOllyBennett
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« Reply #8653 on: May 16, 2017, 07:36:25 AM »



Couple more in our latest post in our thread too, here.
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The Siege and the Sandfox: Website | Twitter | Facebook | TIG
wizardfu
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« Reply #8654 on: May 17, 2017, 09:10:49 PM »

This boss sucks.

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Fat Pug Studio
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« Reply #8655 on: May 18, 2017, 03:12:20 AM »

Oh no! It's a...a...a huge green blob! Who, Me?
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JohnyBGooD
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« Reply #8656 on: May 18, 2017, 06:32:30 AM »

Somewhere on Zibylon


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contingent99
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« Reply #8657 on: May 19, 2017, 10:59:35 AM »

Battling Flame Archers in our new fire stage!



Wizard of Legend Devlog

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maruki
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Making Aftertile


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« Reply #8658 on: May 19, 2017, 04:52:58 PM »

Welcome to the shrine maidens' house! (click on the gif below for higher quality)

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Eendhoorn
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Quak


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« Reply #8659 on: May 19, 2017, 10:29:32 PM »

Added some bullets to spice things up
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