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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2145998 times)
Alec S.
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« Reply #8720 on: June 17, 2017, 09:55:59 AM »

Working on the first boss monster for Kill the Superweapon

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mzn528
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« Reply #8721 on: June 17, 2017, 12:44:00 PM »

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
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« Reply #8722 on: June 17, 2017, 07:49:40 PM »

@mzn

The timing for that parry is really juicy. Think your FX might be a little much, though. Less is more! The Souls games have parry > stab > foot pushout. I think you could get away with power draw > parry + burst > stab. The burst on each character is a little distracting, and it's really hard to see the enemy's spear get pushed back (maybe some smear or bend?).

Otherwise it's really good. Some of the details you do have are really nice.
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« Reply #8723 on: June 17, 2017, 09:07:31 PM »

Arrows away!


You can't swim, can you?
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Fell Seal: Arbiter's Mark, Tactical RPG for PC.
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SeanNoonan
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« Reply #8724 on: June 18, 2017, 09:01:52 AM »





You can play it here: https://sean-noonan.itch.io/scald
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mzn528
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« Reply #8725 on: June 18, 2017, 05:37:35 PM »

@mzn

The timing for that parry is really juicy. Think your FX might be a little much, though. Less is more! The Souls games have parry > stab > foot pushout. I think you could get away with power draw > parry + burst > stab. The burst on each character is a little distracting, and it's really hard to see the enemy's spear get pushed back (maybe some smear or bend?).

Otherwise it's really good. Some of the details you do have are really nice.

Hello xix, thank you so much for the feedback! Can you elaborate on the burst..? I am not exactly sure what you meant by the "burst"..
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Noob Game Dev and Pixel Artist, twitter @mzn528

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« Reply #8726 on: June 19, 2017, 05:15:05 PM »

@mzn

I guess that wasn't clear. Sorry!

When the solider lunges to stab at the player and the player parries, there are two effects that spawn. On the player is the 4 way grey U burst. On the enemy is the circle burst with the horizontal flattening. Having them be separate FX indicates two things that are unrelated, but a parry that affects two objects would be better communicated by having one effect between the two objects. I would spawn just the circle burst with the horizontal flattening inbetween the two objects.

Tbh, I don't understand what's happening after the parry. It looks like he's sticking his hand in the enemy's chest and pulling out his heart, and then crushing it in his fist, *and then* the enemy gets pinged on his damage....

edit: For as unclear as I am on the specifics, the animations still have great pacing tho Smiley
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« Reply #8727 on: June 20, 2017, 01:12:50 AM »


Sneak peek of a cool feature: the NanoVision. Activate it with an all new Substance and you will be one step - and one glimpse - ahead! Soon we'll show you more Smiley
Add to Wishlist: https://goo.gl/njr0wL
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mzn528
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« Reply #8728 on: June 22, 2017, 07:11:16 PM »

@mzn

I guess that wasn't clear. Sorry!

When the solider lunges to stab at the player and the player parries, there are two effects that spawn. On the player is the 4 way grey U burst. On the enemy is the circle burst with the horizontal flattening. Having them be separate FX indicates two things that are unrelated, but a parry that affects two objects would be better communicated by having one effect between the two objects. I would spawn just the circle burst with the horizontal flattening inbetween the two objects.

Tbh, I don't understand what's happening after the parry. It looks like he's sticking his hand in the enemy's chest and pulling out his heart, and then crushing it in his fist, *and then* the enemy gets pinged on his damage....

edit: For as unclear as I am on the specifics, the animations still have great pacing tho Smiley

Ahh I see that answered my question and I totally agree with you, it is not helpful to spam visual feedback lol. Thank you so much for the feedback!
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Noob Game Dev and Pixel Artist, twitter @mzn528

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« Reply #8729 on: June 23, 2017, 09:00:15 AM »



A fun fire spell that targets everyone on the map (including allies ^^). Might not be the best plan on only 1 enemy, but it looks cool ^^
And, it procs my Counter-Renew ability, which puts Renew on me (it heals a little at the end of each turn), so it's all good!

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AlexVsCoding
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« Reply #8730 on: June 23, 2017, 09:19:54 AM »

Flop to the top of the corporate escalator in Corporate Salmon.







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maruki
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« Reply #8731 on: June 23, 2017, 02:00:41 PM »

Can I share a teaser video here? It's because I'm so proud of it!! (if it's not okay, let me know, I'll edit the post with a gif)



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contingent99
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« Reply #8732 on: June 23, 2017, 07:28:57 PM »

Showing off Shock Nova, a new spell in Wizard of Legend!

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GroovyAntoid
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« Reply #8733 on: June 24, 2017, 03:21:31 AM »

BINGO!

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SiENcE
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« Reply #8734 on: June 24, 2017, 08:10:30 AM »



Aeon of Sands - https://aeonofsands.com/ | http://blog.aeonofsands.com/
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mzn528
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« Reply #8735 on: June 24, 2017, 09:25:51 AM »



ARPG
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« Reply #8736 on: June 24, 2017, 09:56:28 AM »

(REDFOXES)

Just snaking through vents to get around. Hope noone threw a gear of solid metal in this dark vent.

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UnparalleledDev
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« Reply #8737 on: June 24, 2017, 10:22:54 AM »



Unparalleled

follow me @JoeFro0 for latest developments.

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Tuba
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« Reply #8738 on: June 24, 2017, 03:46:30 PM »

Reworked the HUD and added some blood effects.

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SolS
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« Reply #8739 on: June 24, 2017, 07:09:19 PM »

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