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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #8721 on: June 17, 2017, 12:44:00 PM » |
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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xix
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« Reply #8722 on: June 17, 2017, 07:49:40 PM » |
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@mzn
The timing for that parry is really juicy. Think your FX might be a little much, though. Less is more! The Souls games have parry > stab > foot pushout. I think you could get away with power draw > parry + burst > stab. The burst on each character is a little distracting, and it's really hard to see the enemy's spear get pushed back (maybe some smear or bend?).
Otherwise it's really good. Some of the details you do have are really nice.
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6 Eyes Studio
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« Reply #8723 on: June 17, 2017, 09:07:31 PM » |
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Arrows away! You can't swim, can you?
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SeanNoonan
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« Reply #8724 on: June 18, 2017, 09:01:52 AM » |
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #8725 on: June 18, 2017, 05:37:35 PM » |
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@mzn
The timing for that parry is really juicy. Think your FX might be a little much, though. Less is more! The Souls games have parry > stab > foot pushout. I think you could get away with power draw > parry + burst > stab. The burst on each character is a little distracting, and it's really hard to see the enemy's spear get pushed back (maybe some smear or bend?).
Otherwise it's really good. Some of the details you do have are really nice.
Hello xix, thank you so much for the feedback! Can you elaborate on the burst..? I am not exactly sure what you meant by the "burst"..
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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xix
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« Reply #8726 on: June 19, 2017, 05:15:05 PM » |
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@mzn I guess that wasn't clear. Sorry! When the solider lunges to stab at the player and the player parries, there are two effects that spawn. On the player is the 4 way grey U burst. On the enemy is the circle burst with the horizontal flattening. Having them be separate FX indicates two things that are unrelated, but a parry that affects two objects would be better communicated by having one effect between the two objects. I would spawn just the circle burst with the horizontal flattening inbetween the two objects. Tbh, I don't understand what's happening after the parry. It looks like he's sticking his hand in the enemy's chest and pulling out his heart, and then crushing it in his fist, *and then* the enemy gets pinged on his damage.... edit: For as unclear as I am on the specifics, the animations still have great pacing tho
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Biter
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« Reply #8727 on: June 20, 2017, 01:12:50 AM » |
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Sneak peek of a cool feature: the NanoVision. Activate it with an all new Substance and you will be one step - and one glimpse - ahead! Soon we'll show you more Add to Wishlist: https://goo.gl/njr0wL
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #8728 on: June 22, 2017, 07:11:16 PM » |
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@mzn I guess that wasn't clear. Sorry! When the solider lunges to stab at the player and the player parries, there are two effects that spawn. On the player is the 4 way grey U burst. On the enemy is the circle burst with the horizontal flattening. Having them be separate FX indicates two things that are unrelated, but a parry that affects two objects would be better communicated by having one effect between the two objects. I would spawn just the circle burst with the horizontal flattening inbetween the two objects. Tbh, I don't understand what's happening after the parry. It looks like he's sticking his hand in the enemy's chest and pulling out his heart, and then crushing it in his fist, *and then* the enemy gets pinged on his damage.... edit: For as unclear as I am on the specifics, the animations still have great pacing tho Ahh I see that answered my question and I totally agree with you, it is not helpful to spam visual feedback lol. Thank you so much for the feedback!
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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6 Eyes Studio
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« Reply #8729 on: June 23, 2017, 09:00:15 AM » |
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A fun fire spell that targets everyone on the map (including allies ^^). Might not be the best plan on only 1 enemy, but it looks cool ^^ And, it procs my Counter-Renew ability, which puts Renew on me (it heals a little at the end of each turn), so it's all good!
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AlexVsCoding
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« Reply #8730 on: June 23, 2017, 09:19:54 AM » |
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maruki
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« Reply #8731 on: June 23, 2017, 02:00:41 PM » |
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Can I share a teaser video here? It's because I'm so proud of it!! (if it's not okay, let me know, I'll edit the post with a gif)
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GroovyAntoid
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« Reply #8733 on: June 24, 2017, 03:21:31 AM » |
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BINGO!
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SiENcE
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« Reply #8734 on: June 24, 2017, 08:10:30 AM » |
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #8735 on: June 24, 2017, 09:25:51 AM » |
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ARPG
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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SaberVS7
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« Reply #8736 on: June 24, 2017, 09:56:28 AM » |
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(REDFOXES) Just snaking through vents to get around. Hope noone threw a gear of solid metal in this dark vent.
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UnparalleledDev
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« Reply #8737 on: June 24, 2017, 10:22:54 AM » |
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Unparalleled follow me @JoeFro0 for latest developments.
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Unparalleled - A solo game dev's adventure into an over scoped project.
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Tuba
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« Reply #8738 on: June 24, 2017, 03:46:30 PM » |
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Reworked the HUD and added some blood effects.
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SolS
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« Reply #8739 on: June 24, 2017, 07:09:19 PM » |
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