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1310062 Posts in 58655 Topics- by 49779 Members - Latest Member: MrQoukka

August 24, 2017, 02:32:54 am

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 925600 times)
absolute8
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WTF, some aggressive nerd... (•̀ω•́)و ̑̑


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« Reply #8740 on: June 06, 2017, 11:50:41 pm »



URGENT CLASSIFIED BULLETIN

S-Class Anomaly spotted at ■■■■ W ■■■■ N
[stop]
Subject probe #j7895 declassified and presumed dead
[stop]
Collateral populace within 1,000 mile radius presumed dead or transported to parallel dimension, designated ■■■■■■■■
[stop]
Immediately deploy widespread disinformation to neighboring communities and villages of effected area
[stop]
[end bulletin]

 
« Last Edit: June 07, 2017, 12:00:45 am by absolute8 » Logged

TheWanderingBen
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Making Games Around the Globe


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« Reply #8741 on: June 08, 2017, 12:55:04 pm »

New animated characters:



Check out the devlog for a breakdown of how they're made!
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maruki
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Ice-cream enthusiast


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« Reply #8742 on: June 09, 2017, 01:43:43 pm »

Here's a band, Soft Hugs:


Also a miko that likes playing games:


Soft hugs is performing on Aftertile's teaser trailer:




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Durbek
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« Reply #8743 on: June 10, 2017, 05:49:09 am »

New update for my game Pixel Gladiator. ^^

On STEAM: http://store.steampowered.com/app/542400


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mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #8744 on: June 10, 2017, 11:10:47 am »

Soul Appeaser

a good ARPG :D

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
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SolS
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« Reply #8745 on: June 10, 2017, 03:11:44 pm »





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Devlogs: Deep Greens / Star Specter
hardcorebadger
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« Reply #8746 on: June 10, 2017, 04:09:39 pm »

Dawnscrest Screenshot Saturday! http://polytechni.ca for dev blog!

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Magnesium Ninja
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« Reply #8747 on: June 10, 2017, 07:35:53 pm »

A little teaser from a boss fight that we've been working on!




If you're interested, check out our devlog!
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Interactionman
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« Reply #8748 on: June 11, 2017, 02:36:24 am »

Here's a band, Soft Hugs:


OMG the one at the front dancing sideways!!  Kiss
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Juwdah
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he he he


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« Reply #8749 on: June 12, 2017, 01:12:00 am »

Some tests with an animation system:

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Thaumaturge
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« Reply #8750 on: June 12, 2017, 11:10:52 am »

Here's a band, Soft Hugs:
...

Aaw, that's really sweet--I like all of the name, the band, and the tune! ^_^

My own screenshots, showing the second of the lower tombs, beyond the breached wall in the first:


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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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ScotiaGaming
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« Reply #8751 on: June 12, 2017, 02:59:11 pm »



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Durbek
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« Reply #8752 on: June 13, 2017, 11:42:05 pm »

Random encounter: Attack of flying creatures
See more on STEAM

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absolute8
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WTF, some aggressive nerd... (•̀ω•́)و ̑̑


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« Reply #8753 on: June 14, 2017, 01:13:58 pm »



I am back from Twitter and this is what I made.
What think?
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MegaTiny
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« Reply #8754 on: June 15, 2017, 02:05:42 pm »

Been banging out unlit first passes for plot-centric scenes in my game. Here's a few:


This guy lives in the shadow of some ruins, he also moonlights as the tavern's bouncer and has a mild obsession with you



The life and soul of the town, you'll find different people in the tavern on different nights



The farmer's family home is also used as the town event hall



The ruined temple of Othalamos, the Missing Voice



And finally a little kitchen. You know, for food



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JasonHein
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« Reply #8755 on: June 15, 2017, 04:00:40 pm »

A physics game I'm working on.













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GroovyAntoid
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« Reply #8756 on: June 17, 2017, 01:54:19 am »

We now have a check point system! =)

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Alec S.
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Formerly Malec2b


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« Reply #8757 on: June 17, 2017, 09:55:59 am »

Working on the first boss monster for Kill the Superweapon

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mzn528
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« Reply #8758 on: June 17, 2017, 12:44:00 pm »

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
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xix
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« Reply #8759 on: June 17, 2017, 07:49:40 pm »

@mzn

The timing for that parry is really juicy. Think your FX might be a little much, though. Less is more! The Souls games have parry > stab > foot pushout. I think you could get away with power draw > parry + burst > stab. The burst on each character is a little distracting, and it's really hard to see the enemy's spear get pushed back (maybe some smear or bend?).

Otherwise it's really good. Some of the details you do have are really nice.
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@lunarsignals on twitter
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The Moon Fields devlog, right here
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