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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148212 times)
SolS
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« Reply #8900 on: September 23, 2017, 10:30:37 AM »



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Spidi
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« Reply #8901 on: September 23, 2017, 12:10:26 PM »

Some new dungeon templates were added to the I Am Overburdened map generator





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McMutton
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« Reply #8902 on: September 23, 2017, 01:07:29 PM »



Neat! That some kinda fear/heartbeat effect?



Snooowy:
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KellyD20Studios
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« Reply #8903 on: September 23, 2017, 01:34:45 PM »





Here's an early draft of our Treant being summoned from a tree on the Summoners Fate battlefield. This can add an element of surprise for your opponent as well as grow your team during the game.

Twitter.com/D20Studio
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I do Marketing for D20Studios and GameDev Chats
Currently developing Summoners Fate, a top down turn based strategy adventure.
Stu
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« Reply #8904 on: September 23, 2017, 07:08:02 PM »

Hey, I'm just getting set up with a dev blog, but here's something to whet the appetite!

« Last Edit: September 25, 2017, 09:19:04 AM by Stu » Logged
suny
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« Reply #8905 on: September 30, 2017, 12:15:13 AM »

SHMUP Creator

I added a new tool: snap 3D which allow precise snapping of any 3D objects. It will speed up the level creation process of shmups made with the tool.

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EvaBalikova
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« Reply #8906 on: September 30, 2017, 03:32:49 AM »

Added a new NPC in Feudal Alloy.
More info:
www.feudalalloy.com
www.twitter.com/EvaBalikova
www.facebook.com/feudalalloy






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Indie game developer currently working on action RPG in a metroidvaia style -Feudal Alloy - http://www.feudalalloy.com
bullish
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« Reply #8907 on: September 30, 2017, 06:00:02 AM »

We just announced our game last week. Started a DevLog
Here's some screenshots! Smiley



Level Selection




Game Screenshot




Objective Screen




Gameplay Gif

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Keops
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« Reply #8908 on: September 30, 2017, 06:48:01 AM »



Neat! That some kinda fear/heartbeat effect?



Snooowy:


Yup, we're going for some pulsating chromatic aberration to show stress levels.
Nice shot btw! I like that visual style!

New shot today: Finding useful stuff in the lockers.

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Juwdah
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« Reply #8909 on: September 30, 2017, 01:26:36 PM »



Our most interesting building ever of all time amazingness!1!!

Water storage.
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SolS
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« Reply #8910 on: September 30, 2017, 02:02:40 PM »

New mockup and a couple older ones.





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gimymblert
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« Reply #8911 on: September 30, 2017, 02:17:33 PM »


Our most interesting building ever of all time amazingness!1!!

Water storage.

Why do you need three tanks? How do you get the salt out (fighting game loser would like to know too)?
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zerolegends
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« Reply #8912 on: September 30, 2017, 03:11:15 PM »

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RossD20Studios
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« Reply #8913 on: September 30, 2017, 04:31:41 PM »


For maximum effect, watch the YouTube with sound turned on:


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Developing Summoners Fate, a top down turn based strategy adventure.
TIGForum DevLog
rebelholic
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« Reply #8914 on: September 30, 2017, 04:56:32 PM »

After have a solid team we decided made major overhaul for our game fearless tigor. Please check out latest sneak peak gif from latest WIP build:

Follow us to get latest info about our devlog and release date:
Twitter
Facebook
Youtube
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Feel free give feedback:
Fearless Tigor Devlog
Magnesium Ninja
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« Reply #8915 on: September 30, 2017, 05:19:14 PM »



-----

WIP look at Boost Blocks, stationary obstacles that fling you through the air, allowing for some really cool air combos.
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Josh Bossie
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« Reply #8916 on: September 30, 2017, 05:37:21 PM »

Hey everyone, it's Village Monsters!

And it's now on Kickstarter!! Oh my gosh!

Village Monsters is a life-sim game in the style of Animal Crossing, with further inspiration from the Mother series. You play the role as the sole human in a carefree village full of (mostly) affable monsters.

One area of the game I haven't shared too much (on purpose!) is a type of abiltiy I'm tentatively calling a glitch power.

See, the premise of Village Monsters is that it's set in an old & abandoned video game. This means that the world is constantly plagued with bugs, glitches, and other faults as it becomes increasingly run down.

As you can imagine, this is almost always a bad thing. But as an external force it also means you have the unique opportunity to bend the rules in your favor - like this here Buzzsaw Bug Net.


Glitch powers consume a special type of resource so they can't be spammed, but they can (quite literally) break the game if used right.

Other examples include the ability to spawn multiple hooks from your fishing pole, the ability to phase through solid obstacles when exploring, and even the ability to control the weather itself.
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romakok
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« Reply #8917 on: October 07, 2017, 12:39:25 AM »

One helluva day

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« Reply #8918 on: October 07, 2017, 03:02:20 AM »

Working on the level editor for my game, almost got binary planets/stars working right.

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Making Atomic Space Race:
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chrilley
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« Reply #8919 on: October 07, 2017, 03:03:21 AM »

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