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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2144667 times)
Sanud
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« Reply #9120 on: January 06, 2018, 07:29:47 PM »



First Screenshot Saturday post (probably should've started on this earlier and learnt a better system to capture GIFs)

For Emery's final scene. I'm so close to finishing it.
« Last Edit: January 06, 2018, 08:57:25 PM by Sanud » Logged

Agora ta fazeh/Now making:
Narativa di Tera Sanud/Tales of Tera Sanud

pun ja fazeh/also made For Emery
PsycheMac
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« Reply #9121 on: January 06, 2018, 09:20:41 PM »

Been working on a way to show what map tiles are protected by military bases and the strength of that protection.

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Twitter: @PsycheMac
TheWanderingBen
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Making Games Around the Globe


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« Reply #9122 on: January 06, 2018, 10:20:41 PM »

It all started with a letter...

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Hambone
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follow on the twitter @The_Hambone1988


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« Reply #9123 on: January 12, 2018, 09:43:11 PM »

Trying out shadows in my "game engine"

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Wannabe indie game developer
coley
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« Reply #9124 on: January 12, 2018, 10:35:50 PM »

Here's some progress I've been making on level editor tools.

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ShockworkGames
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« Reply #9125 on: January 12, 2018, 11:03:08 PM »

New weapons for Alder's Blood

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El-Metallico
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« Reply #9126 on: January 13, 2018, 01:02:09 AM »

Made 2 new animations.

Also we have a menu now.

Devlog: https://forums.tigsource.com/index.php?topic=63531.0
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Game music composer and pixelartist.
Music Portfolio 
Pixelart Portfolio
Garlicguy
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Good vibes all around.


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« Reply #9127 on: January 13, 2018, 04:39:38 AM »

Hog ride stages capture the Crash Bandicoot ride stage feel in 2D. A break from the traditional side-scrolling stages of the game.

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DanBarr
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« Reply #9128 on: January 13, 2018, 05:53:07 AM »

Forest!  Cool
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enigmachine
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« Reply #9129 on: January 13, 2018, 06:04:59 AM »

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Indie Game Dev twitter || linkedin
Samaras-Sama
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samy is my hero


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« Reply #9130 on: January 13, 2018, 09:44:02 AM »

Hog ride stages capture the Crash Bandicoot ride stage feel in 2D. A break from the traditional side-scrolling stages of the game.



I'm a fan of this, keep it up
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KraleZero
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Hello


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« Reply #9131 on: January 13, 2018, 09:45:13 AM »

Going through the loops.

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Self-proclaimed game developer.
Makes art and animation for Underhero.
Valar05
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« Reply #9132 on: January 13, 2018, 10:00:37 AM »

Fear the mighty boot!

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hydra
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« Reply #9133 on: January 13, 2018, 10:03:17 AM »

In this screenshotsaturday continuing the testing on the world destruction mechanic to be used in the second world of the game, where evil starts to destroy it with fire and extra difficulty.

As the player progress through the second world, it will face a world being torn a part and burn down to ashes. It will have an extra pressure to solve the puzzles and face the enemies before being ouf of world to move.



You can play the current world in our earlyaccess



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whistlerat
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« Reply #9134 on: January 13, 2018, 10:29:25 AM »

Starting to get monsters aware of others - starting at that most tender age

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Garlicguy
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« Reply #9135 on: January 13, 2018, 10:42:26 AM »


I'm a fan of this, keep it up

Thanks! Will do!
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Alec S.
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Formerly Malec2b


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« Reply #9136 on: January 13, 2018, 11:14:33 AM »

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RossD20Studios
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Inspiring Greatness


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« Reply #9137 on: January 13, 2018, 12:46:31 PM »

Portrait or Landscape mode for playing your mobile game - why not BOTH?  Coffee
Learn more: SummonersFate.com



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Developing Summoners Fate, a top down turn based strategy adventure.
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AlexSkylark
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« Reply #9138 on: January 13, 2018, 01:42:47 PM »

Been working on a complete graphical revamp for Radiant LUX, just got some eye candy for your viewing pleasure! :D



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spicy gyro games
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« Reply #9139 on: January 13, 2018, 03:18:32 PM »

Marble Museum from Polyroll.

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