Sanud
|
|
« Reply #9120 on: January 06, 2018, 07:29:47 PM » |
|
First Screenshot Saturday post (probably should've started on this earlier and learnt a better system to capture GIFs) For Emery's final scene. I'm so close to finishing it.
|
|
« Last Edit: January 06, 2018, 08:57:25 PM by Sanud »
|
Logged
|
|
|
|
PsycheMac
|
|
« Reply #9121 on: January 06, 2018, 09:20:41 PM » |
|
Been working on a way to show what map tiles are protected by military bases and the strength of that protection.
|
|
|
Logged
|
|
|
|
TheWanderingBen
Level 1
Making Games Around the Globe
|
|
« Reply #9122 on: January 06, 2018, 10:20:41 PM » |
|
It all started with a letter...
|
|
|
Logged
|
|
|
|
Hambone
Level 1
follow on the twitter @The_Hambone1988
|
|
« Reply #9123 on: January 12, 2018, 09:43:11 PM » |
|
Trying out shadows in my "game engine"
|
|
|
Logged
|
Wannabe indie game developer
|
|
|
coley
|
|
« Reply #9124 on: January 12, 2018, 10:35:50 PM » |
|
Here's some progress I've been making on level editor tools.
|
|
|
Logged
|
|
|
|
ShockworkGames
|
|
« Reply #9125 on: January 12, 2018, 11:03:08 PM » |
|
New weapons for Alder's Blood
|
|
|
Logged
|
|
|
|
|
Garlicguy
|
|
« Reply #9127 on: January 13, 2018, 04:39:38 AM » |
|
Hog ride stages capture the Crash Bandicoot ride stage feel in 2D. A break from the traditional side-scrolling stages of the game.
|
|
|
Logged
|
|
|
|
|
enigmachine
|
|
« Reply #9129 on: January 13, 2018, 06:04:59 AM » |
|
|
|
|
Logged
|
|
|
|
Samaras-Sama
Level 1
samy is my hero
|
|
« Reply #9130 on: January 13, 2018, 09:44:02 AM » |
|
Hog ride stages capture the Crash Bandicoot ride stage feel in 2D. A break from the traditional side-scrolling stages of the game. I'm a fan of this, keep it up
|
|
|
Logged
|
|
|
|
KraleZero
|
|
« Reply #9131 on: January 13, 2018, 09:45:13 AM » |
|
Going through the loops.
|
|
|
Logged
|
Self-proclaimed game developer. Makes art and animation for Underhero.
|
|
|
Valar05
|
|
« Reply #9132 on: January 13, 2018, 10:00:37 AM » |
|
Fear the mighty boot!
|
|
|
Logged
|
|
|
|
hydra
|
|
« Reply #9133 on: January 13, 2018, 10:03:17 AM » |
|
In this screenshotsaturday continuing the testing on the world destruction mechanic to be used in the second world of the game, where evil starts to destroy it with fire and extra difficulty. As the player progress through the second world, it will face a world being torn a part and burn down to ashes. It will have an extra pressure to solve the puzzles and face the enemies before being ouf of world to move. You can play the current world in our earlyaccess
|
|
|
Logged
|
|
|
|
whistlerat
Level 1
|
|
« Reply #9134 on: January 13, 2018, 10:29:25 AM » |
|
Starting to get monsters aware of others - starting at that most tender age
|
|
|
Logged
|
|
|
|
Garlicguy
|
|
« Reply #9135 on: January 13, 2018, 10:42:26 AM » |
|
I'm a fan of this, keep it up
Thanks! Will do!
|
|
|
Logged
|
|
|
|
Alec S.
|
|
« Reply #9136 on: January 13, 2018, 11:14:33 AM » |
|
|
|
|
Logged
|
|
|
|
RossD20Studios
|
|
« Reply #9137 on: January 13, 2018, 12:46:31 PM » |
|
Portrait or Landscape mode for playing your mobile game - why not BOTH? Learn more: SummonersFate.com
|
|
|
Logged
|
|
|
|
AlexSkylark
|
|
« Reply #9138 on: January 13, 2018, 01:42:47 PM » |
|
Been working on a complete graphical revamp for Radiant LUX, just got some eye candy for your viewing pleasure! :D
|
|
|
Logged
|
|
|
|
spicy gyro games
|
|
« Reply #9139 on: January 13, 2018, 03:18:32 PM » |
|
Marble Museum from Polyroll.
|
|
|
Logged
|
|
|
|
|