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1327955 Posts in 60042 Topics- by 51313 Members - Latest Member: kretz32

January 18, 2018, 11:04:09 pm

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1012715 times)
PsycheMac
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« Reply #9160 on: January 06, 2018, 09:20:41 pm »

Been working on a way to show what map tiles are protected by military bases and the strength of that protection.

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Twitter: @PsycheMac
TheWanderingBen
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Making Games Around the Globe


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« Reply #9161 on: January 06, 2018, 10:20:41 pm »

It all started with a letter...

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Hambone
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follow on the twitter @The_Hambone1988


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« Reply #9162 on: January 12, 2018, 09:43:11 pm »

Trying out shadows in my "game engine"

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Wannabe indie game developer
coley
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« Reply #9163 on: January 12, 2018, 10:35:50 pm »

Here's some progress I've been making on level editor tools.

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ShockworkGames
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« Reply #9164 on: January 12, 2018, 11:03:08 pm »

New weapons for Alder's Blood

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El-Metallico
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« Reply #9165 on: January 13, 2018, 01:02:09 am »

Made 2 new animations.

Also we have a menu now.

Devlog: https://forums.tigsource.com/index.php?topic=63531.0
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Game music composer and pixelartist.
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Garlicguy
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« Reply #9166 on: January 13, 2018, 04:39:38 am »

Hog ride stages capture the Crash Bandicoot ride stage feel in 2D. A break from the traditional side-scrolling stages of the game.

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DanBarr
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« Reply #9167 on: January 13, 2018, 05:53:07 am »

Forest!  Cool
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enigmachine
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« Reply #9168 on: January 13, 2018, 06:04:59 am »

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Oekaki-Sama
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hidden well in the least significant bitplane


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« Reply #9169 on: January 13, 2018, 09:44:02 am »

Hog ride stages capture the Crash Bandicoot ride stage feel in 2D. A break from the traditional side-scrolling stages of the game.



I'm a fan of this, keep it up
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Tomb Raider + Sonic Mania = Treasure Huntress: Super Sapphire Sisters Devlog

KraleZero
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Hello


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« Reply #9170 on: January 13, 2018, 09:45:13 am »

Going through the loops.

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Self-proclaimed game developer.
Makes art and animation for Underhero.
Valar05
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« Reply #9171 on: January 13, 2018, 10:00:37 am »

Fear the mighty boot!

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hydra
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« Reply #9172 on: January 13, 2018, 10:03:17 am »

In this screenshotsaturday continuing the testing on the world destruction mechanic to be used in the second world of the game, where evil starts to destroy it with fire and extra difficulty.

As the player progress through the second world, it will face a world being torn a part and burn down to ashes. It will have an extra pressure to solve the puzzles and face the enemies before being ouf of world to move.



You can play the current world in our earlyaccess



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whistlerat
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« Reply #9173 on: January 13, 2018, 10:29:25 am »

Starting to get monsters aware of others - starting at that most tender age

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Garlicguy
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« Reply #9174 on: January 13, 2018, 10:42:26 am »


I'm a fan of this, keep it up

Thanks! Will do!
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Alec S.
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Formerly Malec2b


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« Reply #9175 on: January 13, 2018, 11:14:33 am »

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RossD20Studios
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Inspiring Greatness


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« Reply #9176 on: January 13, 2018, 12:46:31 pm »

Portrait or Landscape mode for playing your mobile game - why not BOTH?  Coffee
Learn more: SummonersFate.com



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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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AlexSkylark
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« Reply #9177 on: January 13, 2018, 01:42:47 pm »

Been working on a complete graphical revamp for Radiant LUX, just got some eye candy for your viewing pleasure! :D



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spicy gyro games
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« Reply #9178 on: January 13, 2018, 03:18:32 pm »

Marble Museum from Polyroll.

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maruki
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Making Aftertile


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« Reply #9179 on: January 13, 2018, 04:10:21 pm »

the save station is a tea house

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