Samaras-Sama
Level 1
samy is my hero
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« Reply #9220 on: February 23, 2018, 07:13:29 PM » |
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« Last Edit: February 23, 2018, 07:20:15 PM by Oekaki-Sama »
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Vitalius Sch
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« Reply #9221 on: February 23, 2018, 11:50:30 PM » |
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Four ships mode
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matriax
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« Reply #9222 on: February 24, 2018, 03:19:07 AM » |
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Tried to detail more and more but i think now the mockup is finished, adding more stuff maybe can get saturated. Hope do some prototype to see all moving to have a real idea if this style works.
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BBreakfast
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« Reply #9224 on: February 24, 2018, 08:02:56 AM » |
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wuuthrer
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« Reply #9225 on: February 24, 2018, 08:16:17 AM » |
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How did you end up there little one...
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bitbulldotcom
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« Reply #9226 on: February 24, 2018, 08:39:06 AM » |
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Been working on a 'Space Invaders' homage enemy this week... Here's a GIF showing a batch of invaders being dispatched with the flamethrower... And here's a movie showing a batch of invaders being dispatched with the plasma rifle (sorry, forgot to record audio!)... Here's a short clip showing a batch of invaders being attacked with the Gravity Hammer...
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Juwdah
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« Reply #9227 on: February 24, 2018, 09:49:50 AM » |
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Hey guys, these saturdays come faster and faster!
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Zireael
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« Reply #9228 on: February 24, 2018, 11:07:07 AM » |
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Last week's work on my roguelike: Seed support as well as the ability to pause game during map generation are two things I never had (this is iteration #5 of the game, more on that in the devlog). Having those means the last 4 years weren't a waste!
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Sazem
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« Reply #9229 on: February 24, 2018, 11:28:53 AM » |
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Still working on the blood effects.
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woodsmoke
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« Reply #9230 on: February 24, 2018, 11:33:26 AM » |
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Raum Drive old ambitious project which I restarted a few days ago
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Alec S.
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« Reply #9231 on: February 24, 2018, 11:38:07 AM » |
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Putting the finishing touches on Kill the Superweapon and getting ready for its launch on March 5th
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PsycheMac
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« Reply #9232 on: February 24, 2018, 02:29:01 PM » |
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Made a new procedurally generated river system. Much more realistic and performant than my previous one.
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rarelikeaunicorn
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« Reply #9233 on: February 24, 2018, 02:44:03 PM » |
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Added a bunch of visual elements this week to make the characters and the world feel a little more alive! ♥
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Chocomophin
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« Reply #9234 on: February 24, 2018, 02:52:03 PM » |
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We are currently working to complete Worbital Alpha and here is one of the newest additions we’ve made to the game—Forcefield. Forcefield is used exclusively for defense. It blocks off enemy projectiles coming your way, but needs to be activated manually.
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Scifa
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« Reply #9235 on: February 24, 2018, 04:20:31 PM » |
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RossD20Studios
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« Reply #9236 on: February 24, 2018, 05:22:30 PM » |
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Here is an update on the player-designed Marauder Bard. This was designed by player Chris Sides as part of his Kickstarter rewards. To see the original sketch, click here. Check out that sweet guitar sword. What do you think so far? Who would like to play as the Marauder Bard in Summoners Fate?
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arosia
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« Reply #9237 on: February 24, 2018, 08:59:53 PM » |
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New art from Ivy Fetish for Arosia: An Erotic Storybook for AdultsWe also did a partial playthrough of the Summer route of our first story, The Witch Tree. The story is narrated by my, and I'm a horribly mean person, so be warned!
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« Last Edit: February 24, 2018, 09:05:25 PM by arosia »
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rluks
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« Reply #9238 on: February 27, 2018, 09:04:53 AM » |
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How did you end up there little one... I like your paper-like visuals. Is it hand-drawn or scanned? Looks convincing
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twitter.com/romanluks
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yeo
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« Reply #9239 on: March 03, 2018, 01:59:06 AM » |
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