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1347392 Posts in 61886 Topics- by 53535 Members - Latest Member: gormster

September 19, 2018, 03:28:53 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1201500 times)
bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9300 on: March 10, 2018, 12:00:40 PM »

New enemy - the crawler. A physics-defying all terrain vehicle!

On its own...



Battling the player...


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RossD20Studios
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Inspiring Greatness


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« Reply #9301 on: March 10, 2018, 04:03:18 PM »

Happy Screenshot Saturday!

We wanted to introduce even more playable characters for Summoners Fate. Can you spot some NEW characters? Smiley

Which would you fill your army with?




We will have 200+ characters available to play as in Summoners Fate. These are divided between humans, humanoids, animals, creatures, summons, and undead. We've made a special effort to strive for diversity and equality so all gamers can feel included and find the band of heroes that best reflects the gamer's goals!
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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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PsycheMac
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« Reply #9302 on: March 10, 2018, 07:26:26 PM »

Working on some building placement graphics. Added in a new screen shake system for it as well.

« Last Edit: March 10, 2018, 07:49:18 PM by PsycheMac » Logged



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Alec S.
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Formerly Malec2b


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« Reply #9303 on: March 10, 2018, 09:46:57 PM »

Getting back to Space Captain McCallery

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paifu
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Paifu


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« Reply #9304 on: March 11, 2018, 07:53:26 AM »



Paper Dungeons Crawler, implementing the spell cast system. #screenshotsaturday
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Paifu - Agent Mega
goshki
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« Reply #9305 on: March 15, 2018, 03:11:19 AM »


Desert Strike!
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yeo
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« Reply #9306 on: March 17, 2018, 01:05:36 AM »

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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9307 on: March 17, 2018, 05:42:13 AM »

New giant enemy - kindo of an alien, steampunk robowasp. Took me ages to get the art into a state I was happy with it for this one - about four days work all told. Still have to make it attack (might have a two-stage attack - destroy abdomen first).

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Garlicguy
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Good vibes all around.


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« Reply #9308 on: March 17, 2018, 06:09:13 AM »

Peyote. One of many edibles in the game that don’t involve health increase.

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d_selectstart
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« Reply #9309 on: March 17, 2018, 08:20:55 AM »


Dark Drive 2D Retro Rougelite Game
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CO5MONAUT
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Death Crown developer


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« Reply #9310 on: March 17, 2018, 08:22:37 AM »


devlog: https://forums.tigsource.com/index.php?topic=64286
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Héline
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« Reply #9311 on: March 17, 2018, 08:30:52 AM »

A WIP for the art direction of my game Country Home. You can see more on our Twitter. Smiley

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Yong
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« Reply #9312 on: March 17, 2018, 08:32:04 AM »

Hello! My first #screenshotsaturday here Smiley

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RossD20Studios
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« Reply #9313 on: March 17, 2018, 09:54:19 AM »

On day 4 of multiplayer development, I've added the following: 1) Player assignment - The game will now assign you your personal team and deck you've constructed when you join the match. 2) Animation Queue - Although you can normally play as fast as you like and the game will jump animations to keep up with your speed, it's important for your opponent to be able to see and understand each action you've made. The  client will now delay each animation until complete so each move can be viewed in sequential order. 3) Reflected starting positions - As the single player mode always has the player moving from top to bottom (easiest access for controls) I've adapted the map so that it will rotate so that your team always starts on the bottom next to your cards. This functionality also works with landscape. Whichever direction you're normally used to attacking, the game will maintain that regardless of turn order in multiplayer.

For the multiplayer server, I'm using PlayerIO.

Note: This time I decided to use a screen capture software to record the video. I assure you the slow frame rate/choppiness is due to the capture software, not the game, which is running at 60FPS on both clients. I'll look into a better solution for future videos.




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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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arosia
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« Reply #9314 on: March 17, 2018, 10:03:47 AM »

After a dark fantasy story last month, we're tackling modern fantasy with an alluring succubus named Vee.

She's the popular girl in high school; everyone wants her. Spoiler: She's kissing your girlfriend right now!

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Aki-at
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« Reply #9315 on: March 17, 2018, 03:09:56 PM »

Today we got the weapon shop completed to accompany the food shop. Threw in a few references too! :D

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Thaumaturge
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« Reply #9316 on: March 17, 2018, 03:30:53 PM »

A language-selection UI in the options menu. Of course, I don't currently have an actual translation, so...



The language-selection box should only be visible when more than one language is available; when there's only one, it's not shown.

(I don't know whether A Door to the Mists will be translated, but I want to have support for translation should it become feasible.)
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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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ProgramGamer
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The programmer of games


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« Reply #9317 on: March 17, 2018, 05:12:41 PM »

A language-selection UI in the options menu. Of course, I don't currently have an actual translation, so...



The language-selection box should only be visible when more than one language is available; when there's only one, it's not shown.

(I don't know whether A Door to the Mists will be translated, but I want to have support for translation should it become feasible.)

Mew
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Joh
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« Reply #9318 on: March 17, 2018, 06:22:41 PM »

Alright! been forever.
Think I managed a pretty cool cut in for my game.
That's when they're really not happy about how much heat you are giving them.
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Project Killer devlog

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SeanNoonan
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For England?


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« Reply #9319 on: March 17, 2018, 07:09:34 PM »



Something I recently started working on: https://twitter.com/SeanNoonan/status/975199324316585984
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