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1356056 Posts in 62799 Topics- by 54587 Members - Latest Member: viveksharma

February 19, 2019, 01:53:07 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1287354 times)
El-Metallico
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« Reply #9320 on: March 23, 2018, 11:08:18 PM »

Upcoming project idle animations: it's a hotel management game, but it's not a regular hotel, it's hotel for ghosts! Evil Evil Evil


We don't have a devlog yet, so I post updates in my twitter:
https://twitter.com/ElMetallico1
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Game music composer and pixelartist.
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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9321 on: March 24, 2018, 06:32:13 AM »

New 'giant' enemy - took me bloody ages, almost lost the will to live!

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Samaras-Sama
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samy is my hero


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« Reply #9322 on: March 24, 2018, 06:42:13 AM »

some new moves





climbing





loops

https://www.youtube.com/watch?v=d3yit0oyEHE

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Devlog<br /><br />[/
Golds
Loves Juno
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Juno sucks


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« Reply #9323 on: March 24, 2018, 07:19:32 AM »



doomlaser.itch.io/gunsngrime
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@doomlaser, mark johns
Chocomophin
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« Reply #9324 on: March 24, 2018, 07:46:13 AM »

Among the sun and the planets, asteroids are a populous bunch in the Worbital planetary system. Every now and then asteroids fly off their orbit at the asteroid belt into the playing field. Sometimes they drift towards the player planets.





The asteroids can be destroyed with any weapon in the arsenal. Like Railgun, in this case.

We just published a blog post explaining how asteroids work in the game: https://worbital.tumblr.com/post/172134926836/what-is-asteroids
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Now working on Worbital!

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maruki
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Making Aftertile


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« Reply #9325 on: March 24, 2018, 08:57:40 AM »


simple garden for Aftertile
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Juwdah
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he he he


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« Reply #9326 on: March 24, 2018, 09:18:12 AM »




SPLOOSSHH
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Kyron
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« Reply #9327 on: March 24, 2018, 09:45:49 AM »

New enemy unit concept/idle and a new map I'm working on.

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NemoSoda
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« Reply #9328 on: March 24, 2018, 10:17:45 AM »



Beware of that which is below.
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VitaliusSch
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« Reply #9329 on: March 24, 2018, 10:39:03 AM »

Inspector's ship .. class: cargo
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RossD20Studios
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Inspiring Greatness


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« Reply #9330 on: March 24, 2018, 01:44:52 PM »

Today, I wanted to feature the Incubus's awesome animations, including his flying and his double shotel spin attack. Watch:





We were toying around with the Incubus and the Succubus characters, and having them steal your opponents mana and siphon it to you. This would be very powerful, so you may need the pair to do both - what do you think?
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yeo
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« Reply #9331 on: March 24, 2018, 03:09:15 PM »

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Xane123
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Mary's Magical Adventure developer


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« Reply #9332 on: March 24, 2018, 04:52:18 PM »

For my first #screenshotsaturday screenshot on these forums, here's Hell City from my game, Mary's Magical Adventure, during a storm.
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jron310
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« Reply #9333 on: March 24, 2018, 06:46:29 PM »

"Hero vs Badguys" a twin-stick shooter for those who like competing for high scores!




« Last Edit: March 24, 2018, 06:54:21 PM by jron310 » Logged
standardcombo
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><)))°>


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« Reply #9334 on: March 24, 2018, 11:16:44 PM »



Damn, it paged T,T
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matriax
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« Reply #9335 on: March 25, 2018, 02:11:47 AM »



Damn, it paged T,T

WOw! standardcombo what program you used to do that animation?

-
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standardcombo
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><)))°>


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« Reply #9336 on: March 25, 2018, 03:18:38 AM »

Text Edit and Mono Develop Cool

Just plain text 'sprites' and some code mah.
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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9337 on: March 31, 2018, 05:25:24 AM »

Latest miniboss enemy, the snapper! Been four days on this so far.

Still WIP but almost there... Not really happy with those little fish, might change them to jellyfish or something.

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Garlicguy
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Good vibes all around.


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« Reply #9338 on: March 31, 2018, 06:00:25 AM »

Ice

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Sandwich Generation
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« Reply #9339 on: March 31, 2018, 08:47:12 AM »

Its Saturday so here is a recent video of my game in action.. I hope I'm doing this screenshot Saturday thing right!



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