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April 24, 2024, 06:55:22 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146481 times)
nosferathoo
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indiedev from Poland


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« Reply #9320 on: April 07, 2018, 08:41:26 AM »

This week we let off some steam in Profundum:
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Bouchard Industries
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Bouchard Industries


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« Reply #9321 on: April 07, 2018, 08:47:16 AM »



Pepper power!
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Chocomophin
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« Reply #9322 on: April 07, 2018, 10:02:20 AM »

Glacier is one of Worbital’s many guns. It shoots a projectile, which temporarily freezes any building it hits.
You can strategically immobilize enemy’s weapons, if you need a break.



Here’s our blog post about our current tasks: https://worbital.tumblr.com/post/172622486356/status-update-05042018-new-weapons-local
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Now working on Worbital!

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chrilley
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« Reply #9323 on: April 07, 2018, 11:24:16 AM »

I put together a little mist shader for the grotto.
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kkyborg
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« Reply #9324 on: April 07, 2018, 11:35:39 AM »

SUPERVERSE: The atmosphere from the new universe, work in progress. #screenshotsaturday #gamedev


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Eyon
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« Reply #9325 on: April 07, 2018, 12:29:08 PM »



Ha ha a recent bug I had on the main character's power. He is not suppose to be able to make more than one black hole.
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Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
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Thaumaturge
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« Reply #9326 on: April 07, 2018, 05:08:50 PM »

@chrilley: That is a lovely pixel-mist effect! I really like it! ^_^

For myself, some building "prefabs"--structures that I currently intend to either use as small buildings, or as pieces from which to construct moderate or larger ones--and some objects to go with them. These are all work-in-progress, with stand-in textures.


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Kyron
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« Reply #9327 on: April 07, 2018, 06:05:36 PM »

Stage I've been working on this week.

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SolS
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« Reply #9328 on: April 07, 2018, 06:17:18 PM »

More enemies for Seas of Saturn.

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SeanNoonan
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For England?


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« Reply #9329 on: April 08, 2018, 03:17:06 AM »

Not sure how to embed a twitter gif, so link instead: https://twitter.com/SeanNoonan/status/982819349529612288
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matriax
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« Reply #9330 on: April 13, 2018, 11:30:10 PM »

New 3D moclup using textures converted using PixaTool .



The wood planks is the best, the brickwall not bad but maybe not fits all well with the floor, have to find other textures for that.
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RocketJuice
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« Reply #9331 on: April 14, 2018, 01:58:03 AM »


Slow and steady progress this week Gomez, we think level design speed should go exponentially faster as more props are modeled and available to use.



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Bouchard Industries
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Bouchard Industries


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« Reply #9332 on: April 14, 2018, 08:36:40 AM »

Hungry Monster from Munchie Match!
For more updates, go here: https://www.instagram.com/bouchardindustries/?hl=en
art by : Zack Dawson
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Alec S.
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Formerly Malec2b


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« Reply #9333 on: April 14, 2018, 09:56:40 AM »

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badru
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« Reply #9334 on: April 14, 2018, 11:24:13 AM »

Hellooo!! This is my first post here other than in the intro thread~

I spent most of this week working on moving the water simulation for my TRPG project Tenderfoot Tactics from the CPU (was a map of linked nodes that correlated to vertices) to a texture/compute simulation on the GPU. I went from a 12x12 grid simulating at 24hz to a 256x256 grid simulating at 240hz! Unsurprisingly the phenomena are way more beautiful and naturalistic than before! Here's a lazily captured and kind of unimpressive gif of that:



And then yesterday I finally dug into some very bad rendering code I'd walked away from in shame. And I'm way happier for it! This is for a game called Fire Place, and I'm raymarching at a fixed rate through a volumetric fire simulation. Mostly I just remapped my accumulated density to an exponential curve ala http://shaderbits.com/blog/creating-volumetric-ray-marcher and it looks about 1 billion times better. Although, again I was lazy and this ain't the best capture ever.



Hoping to start devlogs for both of these babies here soon, once I find the energy and time...
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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9335 on: April 14, 2018, 11:57:04 AM »

New boss type enemy - the snapper! Click to play (like, obviously).



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Garlicguy
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Good vibes all around.


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« Reply #9336 on: April 14, 2018, 01:02:06 PM »

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jron310
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« Reply #9337 on: April 14, 2018, 01:42:41 PM »



Hero vs Badguys .. you can play at https://anthonykansepts.itch.io/hero-vs-badguys if you would like to give it a try.
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Mannapi
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« Reply #9338 on: April 14, 2018, 02:42:51 PM »

4 worms in a 3D space, but can only see and travel in a plane. Thankfully they can rotate the plane and try to find each other.

WIP

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mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #9339 on: April 14, 2018, 10:03:49 PM »

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
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