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1351170 Posts in 62263 Topics- by 53955 Members - Latest Member: wonder_rob

November 16, 2018, 03:13:09 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1231764 times)
paifu
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Paifu


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« Reply #9320 on: March 23, 2018, 10:50:49 PM »

Who need a minimap when you can zoom in & out?



Paper Dungeons Crawler classic 16bit roguelike. https://goo.gl/mGyLRM
#screenshotsaturday #indiedev #indiegame #pixelart
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Paifu - Agent Mega
El-Metallico
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« Reply #9321 on: March 23, 2018, 11:08:18 PM »

Upcoming project idle animations: it's a hotel management game, but it's not a regular hotel, it's hotel for ghosts! Evil Evil Evil


We don't have a devlog yet, so I post updates in my twitter:
https://twitter.com/ElMetallico1
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Game music composer and pixelartist.
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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9322 on: March 24, 2018, 06:32:13 AM »

New 'giant' enemy - took me bloody ages, almost lost the will to live!

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Samaras-Sama
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samy is my hero


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« Reply #9323 on: March 24, 2018, 06:42:13 AM »

some new moves





climbing





loops

https://www.youtube.com/watch?v=d3yit0oyEHE

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Juno sucks


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« Reply #9324 on: March 24, 2018, 07:19:32 AM »



doomlaser.itch.io/gunsngrime
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@doomlaser, mark johns
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« Reply #9325 on: March 24, 2018, 07:46:13 AM »

Among the sun and the planets, asteroids are a populous bunch in the Worbital planetary system. Every now and then asteroids fly off their orbit at the asteroid belt into the playing field. Sometimes they drift towards the player planets.





The asteroids can be destroyed with any weapon in the arsenal. Like Railgun, in this case.

We just published a blog post explaining how asteroids work in the game: https://worbital.tumblr.com/post/172134926836/what-is-asteroids
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Now working on Worbital!

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maruki
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Making Aftertile


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« Reply #9326 on: March 24, 2018, 08:57:40 AM »


simple garden for Aftertile
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Juwdah
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he he he


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« Reply #9327 on: March 24, 2018, 09:18:12 AM »




SPLOOSSHH
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Kyron
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« Reply #9328 on: March 24, 2018, 09:45:49 AM »

New enemy unit concept/idle and a new map I'm working on.

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NemoSoda
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« Reply #9329 on: March 24, 2018, 10:17:45 AM »



Beware of that which is below.
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VitaliusSch
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« Reply #9330 on: March 24, 2018, 10:39:03 AM »

Inspector's ship .. class: cargo
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RossD20Studios
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Inspiring Greatness


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« Reply #9331 on: March 24, 2018, 01:44:52 PM »

Today, I wanted to feature the Incubus's awesome animations, including his flying and his double shotel spin attack. Watch:





We were toying around with the Incubus and the Succubus characters, and having them steal your opponents mana and siphon it to you. This would be very powerful, so you may need the pair to do both - what do you think?
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Founder of D20Studios and GameDevChats
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yeo
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« Reply #9332 on: March 24, 2018, 03:09:15 PM »

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Xane123
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Mary's Magical Adventure developer


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« Reply #9333 on: March 24, 2018, 04:52:18 PM »

For my first #screenshotsaturday screenshot on these forums, here's Hell City from my game, Mary's Magical Adventure, during a storm.
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jron310
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« Reply #9334 on: March 24, 2018, 06:46:29 PM »

"Hero vs Badguys" a twin-stick shooter for those who like competing for high scores!




« Last Edit: March 24, 2018, 06:54:21 PM by jron310 » Logged
standardcombo
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><)))°>


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« Reply #9335 on: March 24, 2018, 11:16:44 PM »



Damn, it paged T,T
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matriax
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« Reply #9336 on: March 25, 2018, 02:11:47 AM »



Damn, it paged T,T

WOw! standardcombo what program you used to do that animation?

-
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standardcombo
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><)))°>


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« Reply #9337 on: March 25, 2018, 03:18:38 AM »

Text Edit and Mono Develop Cool

Just plain text 'sprites' and some code mah.
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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9338 on: March 31, 2018, 05:25:24 AM »

Latest miniboss enemy, the snapper! Been four days on this so far.

Still WIP but almost there... Not really happy with those little fish, might change them to jellyfish or something.

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Garlicguy
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Good vibes all around.


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« Reply #9339 on: March 31, 2018, 06:00:25 AM »

Ice

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