Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411281 Posts in 69324 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 11:31:30 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
Pages: 1 ... 468 469 [470] 471 472 ... 548
Print
Author Topic: Screenshot ▸Saturday◂  (Read 2127779 times)
matriax
Guest
« Reply #9380 on: May 04, 2018, 11:30:52 PM »

Still messing around to choose finaly 8x8 or 16x16 tiles, but this is an screenshot that how will look the game with the final filters added. Still no devlog or nothing just playing around. More info on my twiter or take a look to the hastag #RogueAndClick .

Logged
Golds
Loves Juno
Level 10
*


Juno sucks


View Profile WWW
« Reply #9381 on: May 04, 2018, 11:59:59 PM »



Flappy Bird Except You're The Pipe
Logged

@doomlaser, mark johns
drkr
Level 0
**


View Profile WWW
« Reply #9382 on: May 05, 2018, 12:22:40 AM »

Changed the camera movement and added some drifting clouds in Bounce Zoo
Logged

yeo
Level 0
***


View Profile
« Reply #9383 on: May 05, 2018, 01:14:09 AM »

Logged

wuuthrer
Level 0
***


I draw stuff, I make games, I like it dirty


View Profile
« Reply #9384 on: May 05, 2018, 01:19:07 AM »

Not bad amigo!

Logged



- Don't Kill Her -
  No choice is given, but the rest belongs to us.
matriax
Guest
« Reply #9385 on: May 05, 2018, 04:58:56 AM »

Screenshot with 16x16 version. At the moment the project is just called Rogue&Click . Version with full pixels, no CRT filters.

Logged
Xane123
Level 0
*


Mary's Magical Adventure developer


View Profile WWW
« Reply #9386 on: May 05, 2018, 07:28:07 AM »

This is the HCPD's "airship", the Uroboros. It looks like many separate moving parts at first, but the lasers keep it connected. Why do Mary and Xane end up here? This is where you meet the first "master" in the game!

I know, I know, I should make a devlog for Mary's Magical Adventure, but to keep it from getting as boring, I'll only do that once the first demo's out.
Logged
JordyLakiere
Level 0
***



View Profile WWW
« Reply #9387 on: May 05, 2018, 08:48:52 AM »

I redid the UI entirely. Here is the new career menu UI!

Feedback very welcome


Logged

One man developer on "We who are about to Die"
Subreddit
YT - Twitter
 - Discord

Portfolio:
www.jordylakiere.com
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW
« Reply #9388 on: May 05, 2018, 09:11:51 AM »

Space Captain McCallery - Stranded





This is the HCPD's "airship", the Uroboros. It looks like many separate moving parts at first, but the lasers keep it connected. Why do Mary and Xane end up here? This is where you meet the first "master" in the game!

I know, I know, I should make a devlog for Mary's Magical Adventure, but to keep it from getting as boring, I'll only do that once the first demo's out.

Ooh, I really like the look of this.
« Last Edit: May 05, 2018, 09:51:39 AM by Alec S. » Logged

paifu
Level 0
***


Paifu


View Profile WWW
« Reply #9389 on: May 05, 2018, 10:04:17 AM »



Finally finished to implement our 80 rune spells, time to come back at level designing the other zones.

Paper Dungeons Crawler is a new classic 16 bits Roguelike with deep gameplay, unique specialization system and draw to cast spells.

Official Release on Steam 18th May 2018

Kickstarter: https://www.kickstarter.com/projects/826892889/paper-dungeons-crawler
Website: http://paperdungeonscrawler.agentmega.net/
Logged

Paifu - Agent Mega
Kyron
Level 0
**



View Profile WWW
« Reply #9390 on: May 05, 2018, 12:54:03 PM »

Testing special moves trigger.
Logged

RossD20Studios
Level 7
**


Inspiring Greatness


View Profile WWW
« Reply #9391 on: May 05, 2018, 01:24:12 PM »

When You Need Your Own Magical Box Fort

Forcefield is a powerful Arcane spell that protects an ally character from all incoming damage. The forcefield can only be brought down by an enemy melee attack, making it a formidable defense when used in combination with your Summoner in the rear and a defensive line of melee blockers in the front. Notice how even grass underneath the forcefield is protected from the fireball.

Watch here:



Logged

Developing Summoners Fate, a top down turn based strategy adventure.
TIGForum DevLog
Brookesy
Level 0
***



View Profile
« Reply #9392 on: May 05, 2018, 05:52:33 PM »

Super early look at the two heroes of my next game.

Logged

PsycheMac
Level 1
*



View Profile WWW
« Reply #9393 on: May 05, 2018, 08:37:19 PM »

I'm bringing back the government building arms which grab onto societal issues that they are solving. I think they are more interesting and iconic than using roads. I also did some graphical improvements to make them feel like they are more well placed in the environment.


Logged



Twitter: @PsycheMac
Boomfire Games
Level 0
***



View Profile WWW
« Reply #9394 on: May 06, 2018, 01:59:09 AM »

Dark temple


Logged

suggo
Level 0
***



View Profile WWW
« Reply #9395 on: May 06, 2018, 02:32:58 AM »

Made some updates to my menu screen for Kogent Defender this week.


Logged

Eyon
Level 3
***



View Profile WWW
« Reply #9396 on: May 09, 2018, 01:43:14 PM »

Currently improving the sound design =)
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Shephf
Level 1
*



View Profile WWW
« Reply #9397 on: May 11, 2018, 01:41:43 PM »

Prototyping for my next game.


Logged

drkr
Level 0
**


View Profile WWW
« Reply #9398 on: May 11, 2018, 06:31:26 PM »


Fixed some levels up a bit, and added some lenience to wall jumps.
Logged

Garlicguy
Level 3
***


Good vibes all around.


View Profile
« Reply #9399 on: May 12, 2018, 04:37:25 AM »


Logged

Pages: 1 ... 468 469 [470] 471 472 ... 548
Print
Jump to:  

Theme orange-lt created by panic