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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2127857 times)
Alec S.
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Formerly Malec2b


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« Reply #9440 on: May 26, 2018, 08:23:25 PM »

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Naku
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Making beer


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« Reply #9441 on: June 01, 2018, 03:26:13 PM »

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Garlicguy
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Good vibes all around.


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« Reply #9442 on: June 01, 2018, 11:22:59 PM »

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matriax
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« Reply #9443 on: June 01, 2018, 11:38:03 PM »

Last gameplay of the prototype. Still not clear what to do, maybe a CUrse N' Chaos with static levels or more metroidvania, will see.

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Chocomophin
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« Reply #9444 on: June 02, 2018, 05:25:57 AM »

Our game, Worbital, is getting close to its beta stage, and we’re gearing up for a public beta. Meanwhile, we keep showing off more weapons from the arsenal.



Attack Ship is one of the few steerable weapons in the game. It’s an armed vessel you can use to get close to your opponent and shoot at them. It was inspired by ships in a legendary Finnish freeware game, Wings.



Maneuvering Attack Ship through the solar system can be tricky, but, if you manage, it can be a neat tool to avoid other planets getting in the way of your shots.



If you don’t, the mission can end before it even begins…


Yesterday we wrote about Attack Ship in out devblog: https://worbital.tumblr.com/post/174465096366/what-is-attack-ship
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Now working on Worbital!

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matriax
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« Reply #9445 on: June 02, 2018, 06:59:26 AM »

Here a version with a crate version with a side to give more perspective/depth to the game. But seems after some tests and feedback people doesn't like too much Tongue

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SolS
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« Reply #9446 on: June 02, 2018, 08:19:59 AM »

More progress on Distant Valley. Not sure yet which version of the flying skulls I prefer.

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alaNintendo
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« Reply #9447 on: June 02, 2018, 08:54:14 AM »



« Last Edit: September 14, 2019, 10:49:20 AM by IndieDoroid » Logged
Juwdah
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he he he


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« Reply #9448 on: June 02, 2018, 09:48:12 AM »

IITTSSS SATURDAAAY AGAAAAIN





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Alec S.
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« Reply #9449 on: June 02, 2018, 02:59:34 PM »

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and
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« Reply #9450 on: June 02, 2018, 03:07:51 PM »

Got some time to kill

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Carrion
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crowbro


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« Reply #9451 on: June 02, 2018, 04:09:39 PM »

Working out some kinks in the animation pipeline for Sleepless Knights.

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RossD20Studios
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Inspiring Greatness


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« Reply #9452 on: June 02, 2018, 04:41:36 PM »

"I'm just gonna put this Fireball spell right here..." ~ Sylvia the Druid

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Developing Summoners Fate, a top down turn based strategy adventure.
TIGForum DevLog
matriax
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« Reply #9453 on: June 09, 2018, 12:47:23 AM »

Some calm in the new background. Hope to finish to stuff to show some real action Tongue

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galaxy_monkeys
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We are an independent studio for digital games.


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« Reply #9454 on: June 09, 2018, 05:35:22 AM »

"Greetings!"
We are an indie game studio called Galaxy Monkeys Studio.
More info on
Twitter: https://twitter.com/galaxy_monkeys
Instagram: https://instagram.com/galaxymonkeyss
Now working on game called "HEVOKHAR-THE RITUAL'S DESECRATION"!

It's a metroidvania style game with themes like religion, sacrifice and sci fi elements.
Concept art of the main character

Idle animation

Running Cycle Animation

One of our planning for level design

Hope you like!  Smiley Smiley Smiley
« Last Edit: June 09, 2018, 08:58:40 PM by galaxy_monkeys » Logged
Jayesh
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Solo Indie Game Dev


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« Reply #9455 on: June 09, 2018, 06:46:36 AM »

Multiship battles in Fold Wars



Play on:
Kongregate https://www.kongregate.com/games/blumath/fold-wars
Itch.io https://bluemath.itch.io/fold-wars
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Kyron
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« Reply #9456 on: June 09, 2018, 08:05:40 AM »

Setting up a new stage.
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Garlicguy
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Good vibes all around.


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« Reply #9457 on: June 09, 2018, 10:58:15 AM »

Roughing through Chapter 5. Then all that’s left is chapter 6. There is still MUCH that will be added graphically. Ideas flow into my mind each second!

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Juwdah
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he he he


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« Reply #9458 on: June 09, 2018, 11:18:32 AM »



Screenshotsaturday 103, these are starting to stack uppppp
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Sazem
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...


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« Reply #9459 on: June 09, 2018, 11:24:15 AM »

Added some "juice" to Scatteria. Screenshakes, muzzleflashes etc.

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