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1352503 Posts in 62396 Topics- by 54116 Members - Latest Member: JiggerJerusalem

December 10, 2018, 08:31:24 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1247175 times)
paifu
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Paifu


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« Reply #9460 on: May 25, 2018, 11:06:29 PM »

Don't mess with the priest!

#screenshotsaturday #indiegame #roguelike #pixelart #16bit #retrogaming #dungeoncrawler



Paper Dungeons Crawler, has just been released on Early Access.
With an engaging system, the players have to learn and remember and to draw their spells onto their runic compass Vegvisir to be really effective.

Take a look at our trailer: http://goo.gl/mGyLRM
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Paifu - Agent Mega
wuuthrer
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I draw stuff, I make games, I like it dirty


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« Reply #9461 on: May 26, 2018, 03:13:00 AM »

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- Don't Kill Her -
  No choice is given, but the rest belongs to us.
raphaelstary
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« Reply #9462 on: May 26, 2018, 06:31:28 AM »

BANG BANG Tears of Joy
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Garlicguy
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Good vibes all around.


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« Reply #9463 on: May 26, 2018, 06:59:12 AM »

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Sazem
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...


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« Reply #9464 on: May 26, 2018, 08:56:58 AM »

Almost!

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sai
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« Reply #9465 on: May 26, 2018, 10:13:35 AM »

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Juwdah
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he he he


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« Reply #9466 on: May 26, 2018, 11:17:19 AM »

Saturday again! These fly by

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antho
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« Reply #9467 on: May 26, 2018, 12:01:58 PM »

Anthophilia! First post - be kind :D




Devlog: https://forums.tigsource.com/index.php?topic=64932.0
Video:


Twitter: https://twitter.com/AnthophiliaG
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Sandwich Generation
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« Reply #9468 on: May 26, 2018, 12:26:42 PM »



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RossD20Studios
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Inspiring Greatness


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« Reply #9469 on: May 26, 2018, 02:07:39 PM »

Did you know that our mobile Summoners Fate version will be available in Portrait and Landscape mode? I show a lot of screenshots in the traditional Landscape mode, but we first set out to design a game that could be easily played with one hand on Portrait mode. Here's an example of a Portrait screenshot:

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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
My TIGForum DevLog
Golds
Loves Juno
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« Reply #9470 on: May 26, 2018, 06:45:50 PM »



Devlog: https://forums.tigsource.com/index.php?topic=64914.0  Gomez
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@doomlaser, mark johns
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« Reply #9471 on: May 26, 2018, 07:16:12 PM »

Early concept for area transitioning.


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ShillyShills
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« Reply #9472 on: May 26, 2018, 07:38:25 PM »

Progress so far on my game Big Bad Bounty check out my devlog for more images and info.

https://forums.tigsource.com/index.php?topic=64889.0



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Alec S.
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Formerly Malec2b


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« Reply #9473 on: May 26, 2018, 08:23:25 PM »

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Naku
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Making beer


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« Reply #9474 on: June 01, 2018, 03:26:13 PM »

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Garlicguy
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Good vibes all around.


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« Reply #9475 on: June 01, 2018, 11:22:59 PM »

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matriax
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« Reply #9476 on: June 01, 2018, 11:38:03 PM »

Last gameplay of the prototype. Still not clear what to do, maybe a CUrse N' Chaos with static levels or more metroidvania, will see.

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Chocomophin
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« Reply #9477 on: June 02, 2018, 05:25:57 AM »

Our game, Worbital, is getting close to its beta stage, and we’re gearing up for a public beta. Meanwhile, we keep showing off more weapons from the arsenal.



Attack Ship is one of the few steerable weapons in the game. It’s an armed vessel you can use to get close to your opponent and shoot at them. It was inspired by ships in a legendary Finnish freeware game, Wings.



Maneuvering Attack Ship through the solar system can be tricky, but, if you manage, it can be a neat tool to avoid other planets getting in the way of your shots.



If you don’t, the mission can end before it even begins…


Yesterday we wrote about Attack Ship in out devblog: https://worbital.tumblr.com/post/174465096366/what-is-attack-ship
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Now working on Worbital!

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matriax
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« Reply #9478 on: June 02, 2018, 06:59:26 AM »

Here a version with a crate version with a side to give more perspective/depth to the game. But seems after some tests and feedback people doesn't like too much Tongue

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SolS
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« Reply #9479 on: June 02, 2018, 08:19:59 AM »

More progress on Distant Valley. Not sure yet which version of the flying skulls I prefer.

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