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1352503 Posts in 62396 Topics- by 54116 Members - Latest Member: JiggerJerusalem

December 10, 2018, 08:32:59 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 1247176 times)
IndieDoroid
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« Reply #9480 on: June 02, 2018, 08:54:14 AM »

TL;DR - Original idea for FF6\FF7 type of character art style "switching" was awful. Lesson learned, just mix all the art style into one giant Frankenstein Monster and you'll be good.


So I spent this week coding and implementing the UI chat system. Coding was easy, heck might I say MORE fun than the art. Less headaches I feel too..


So anyways back to the art.


I was really let down when I realized the character art style I had in my mind wasn't working out.


I'd always imagined the whole FF6 \ FF7 art style, basically Super Deformed\ Chibi proportions in game and realistic proportions in cinematics\ UI artwork \ promo art.


These were original ideas for how the character would be perceived in cut scenes or UI. I wanted to go for a rugged comic book + Persona vibe.





This is an in game screen shot of the Chibi version. (WIP everything)



So I did a UI drawing with the original intent: --> Realistic Propotions for cutscene \UI

I was shocked. The contrast was so jarring. It didn't mesh as well as I had thought in my head. Another great example of "was great in theory, but horrible in practice". I tried tweaking the character face, posing etc. Nothing came of it.


I was panicking at this point because I'd wasted a good part of the day drawing realistic poses thinking my idea was solid.
Wasted time!

Well not completely wasted. I did get a cool "Corbo riding a skateboard" sketch, which I might flesh out in a later time. Smiley


In the end I gave up and drew a Chibi version. You'd think that'd be the answer right? Well you'd be R-WRONG!

BLARGHFF!!


Double panic attack! Then I had an epiphany. "What if I just merge the two!" Like some whacky Victor Frankenstein experiment?


And guess what.





YOoooooOOoooO!!!!! As Dave Chappelle would say.


And at 3am I was able to go to bed.



What do you guys think? Hope I made the right choice.


*Shameful shameless plug* If you'd like to see more dev log adventures of Iron Corbo: Kung Fu Janitor. Please feel free to follow along on Twitter @Indiedoroid or the TIG dev log found in the signature! XOXOXOXOXO

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Juwdah
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he he he


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« Reply #9481 on: June 02, 2018, 09:48:12 AM »

IITTSSS SATURDAAAY AGAAAAIN





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Alec S.
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Formerly Malec2b


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« Reply #9482 on: June 02, 2018, 02:59:34 PM »

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and
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« Reply #9483 on: June 02, 2018, 03:07:51 PM »

Got some time to kill

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Carrion
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crowbro


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« Reply #9484 on: June 02, 2018, 04:09:39 PM »

Working out some kinks in the animation pipeline for Sleepless Knights.

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RossD20Studios
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Inspiring Greatness


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« Reply #9485 on: June 02, 2018, 04:41:36 PM »

"I'm just gonna put this Fireball spell right here..." ~ Sylvia the Druid

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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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matriax
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« Reply #9486 on: June 09, 2018, 12:47:23 AM »

Some calm in the new background. Hope to finish to stuff to show some real action Tongue

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galaxy_monkeys
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We are an independent studio for digital games.


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« Reply #9487 on: June 09, 2018, 05:35:22 AM »

"Greetings!"
We are an indie game studio called Galaxy Monkeys Studio.
More info on
Twitter: https://twitter.com/galaxy_monkeys
Instagram: https://instagram.com/galaxymonkeyss
Now working on game called "HEVOKHAR-THE RITUAL'S DESECRATION"!

It's a metroidvania style game with themes like religion, sacrifice and sci fi elements.
Concept art of the main character

Idle animation

Running Cycle Animation

One of our planning for level design

Hope you like!  Smiley Smiley Smiley
« Last Edit: June 09, 2018, 08:58:40 PM by galaxy_monkeys » Logged
jay3sh
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« Reply #9488 on: June 09, 2018, 06:46:36 AM »

Multiship battles in Fold Wars



Play on:
Kongregate https://www.kongregate.com/games/blumath/fold-wars
Itch.io https://bluemath.itch.io/fold-wars
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Kyron
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« Reply #9489 on: June 09, 2018, 08:05:40 AM »

Setting up a new stage.
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Garlicguy
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Good vibes all around.


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« Reply #9490 on: June 09, 2018, 10:58:15 AM »

Roughing through Chapter 5. Then all that’s left is chapter 6. There is still MUCH that will be added graphically. Ideas flow into my mind each second!

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Juwdah
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he he he


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« Reply #9491 on: June 09, 2018, 11:18:32 AM »



Screenshotsaturday 103, these are starting to stack uppppp
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Sazem
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...


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« Reply #9492 on: June 09, 2018, 11:24:15 AM »

Added some "juice" to Scatteria. Screenshakes, muzzleflashes etc.

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RossD20Studios
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Inspiring Greatness


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« Reply #9493 on: June 09, 2018, 02:41:10 PM »

Liche King Makes His Own Friends
Liche King summons skeletal buddies to his side and doubles his team size. Watch:




Take THAT, Bear!
Skeletons fan? Check out my active TIG DevLog  Coffee
« Last Edit: June 09, 2018, 03:12:09 PM by RossD20Studios » Logged

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ShillyShills
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« Reply #9494 on: June 09, 2018, 09:19:28 PM »

I spent today on environment art trying to balance depth with readability.
check out more at my devlog: https://forums.tigsource.com/index.php?topic=64889.0


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standardcombo
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><)))°>


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« Reply #9495 on: June 09, 2018, 10:10:12 PM »

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marom
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« Reply #9496 on: June 11, 2018, 05:17:17 AM »

Pre-view to level 1  Blink
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and
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« Reply #9497 on: June 15, 2018, 11:25:43 PM »

This is a clip from my game Mable & The Wood. It's just one of those plain old pixel art platformers where you kill lots of friendly looking creatures who don't seem to be particularly aggressive towards you.

For some reason they're all designed with round shapes too, which is a bit stupid for enemies. I guess the designer never read up on shape theory huh

Anyway I'm working on speech bubbles:



Thanks

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Nate_G
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« Reply #9498 on: June 15, 2018, 11:35:58 PM »

Looking great Andrew!!!

Overpass
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A slow-paced, hot air balloon exploration game.



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Overpass
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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9499 on: June 16, 2018, 04:44:05 AM »

I wonder how I open this? At the entrance to the treasure chamber...

Full video here.

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