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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146974 times)
galaxy_monkeys
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We are an independent studio for digital games.


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« Reply #9480 on: June 23, 2018, 07:31:19 AM »

HI!!!
Now we have a SAVE POINT for "HEVOKHAR-THE RITUAL'S DESECRATION"!!! :D
Twitter: https://twitter.com/galaxy_monkeys
Instagram: https://instagram.com/galaxymonkeyss
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badru
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« Reply #9481 on: June 23, 2018, 07:36:35 AM »

Redoing the foliage systems, trying to unite the look of the overworld and combat scenes more, and also to pull the combat foliage into a more textured/intuitive place

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DuskedSky
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Jack of many trades, master of none


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« Reply #9482 on: June 23, 2018, 08:48:34 AM »

So excited to be posting here  Grin



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matriax
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« Reply #9483 on: June 23, 2018, 09:26:54 AM »

Just fixed the camera for scrolling, hope this one works better.

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RossD20Studios
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Inspiring Greatness


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« Reply #9484 on: June 23, 2018, 09:41:20 AM »

Blue Cave Screenshot
One of my favorite settings for Summoners Fate is the Blue Cave. The crystal-filled room has an eerie and otherworldly quality to it, and is the perfect home to various spiders and supernatural beings...


In this game, Nova the Sorceress just smacked my Dark Elf Scorpion with her staff.

Fun Fact: Did you wonder why the life bar above Nova has a shaded look vs. all red? This was added for our color-blind players to distinguish between enemy health bars and their own characters.
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Developing Summoners Fate, a top down turn based strategy adventure.
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InterferenceStudio
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« Reply #9485 on: June 23, 2018, 10:22:11 AM »

Hello
Working on physics-based puppeteer - 'MannyTheFly'. Need feedback and help in some decisions, so I am preparing dev log here.
Manny greetings for everyone  Beer! and great weekend!
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mystic_swamp
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v i d e o g a m e s


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« Reply #9486 on: June 23, 2018, 01:26:15 PM »


From:
https://forums.tigsource.com/index.php?topic=65101.0
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Alec S.
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Formerly Malec2b


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« Reply #9487 on: June 23, 2018, 01:40:44 PM »

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nosferathoo
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indiedev from Poland


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« Reply #9488 on: June 23, 2018, 02:17:22 PM »

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Silverspook
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« Reply #9489 on: June 23, 2018, 03:28:07 PM »



Screenshot from Neofeud 2. Neofeud 1 is currently 50% off!
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SolS
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« Reply #9490 on: June 23, 2018, 04:57:19 PM »

Recent stuff for Distant Valley.

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PsycheMac
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« Reply #9491 on: June 23, 2018, 07:30:03 PM »

Added faces to one of the government buildings to try and see how it looks anthropomorphized. Hoping it imbues it with more character and soul without making it too creepy.

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Twitter: @PsycheMac
SeanNoonan
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For England?


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« Reply #9492 on: June 25, 2018, 04:41:03 AM »

Forgot to post this...


Will start a devlog soon.
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matriax
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« Reply #9493 on: June 29, 2018, 10:30:26 PM »

Added some kind of Energy Orbs to collect

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bryku
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« Reply #9494 on: June 29, 2018, 11:51:46 PM »

AI actually working in my xcom-ish strategy game:
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

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and
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« Reply #9495 on: June 30, 2018, 02:01:52 AM »

Love those chunky pixels Matriax!

Anyway, here's some breakable doors and some reeeeally bad dialogue:


Needless to say, it's a work in progress  Wink
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crowbarska
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« Reply #9496 on: June 30, 2018, 03:47:42 AM »

DUNGEON DEATHBALL
Turn-based tactics game about competing in a deadly sport to win freedom from a dungeon.



Hey everyone! It's been quite some time since I posted here. Here's a new enemy type in the game (the one with the massive red horn). It charges in a straight line until it hits something. If you can dodge its attack like some kind of monster matador you can get it to hit other enemies instead.

There's some news too: Dungeon Deathball is coming to Steam Early Access next week!

Add it to your Wishlist here to be notified: https://store.steampowered.com/app/861330/Dungeon_Deathball/

Twitter: https://twitter.com/crowbarska
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acatalept
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« Reply #9497 on: June 30, 2018, 05:32:32 AM »



eternal apex devlog: https://forums.unrealengine.com/community/work-in-progress/1494046-eternal-apex-ambient-cyberpunk-megastructure-endless-rider
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Miroko
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« Reply #9498 on: June 30, 2018, 08:04:46 AM »



RedDog is a game about a red dog that can teleport. It's fairly simple.
Follow me on twitter if this looks mildly interesting.
Art: https://twitter.com/MirokoBG
Programming: https://twitter.com/MadNukin
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TebiFestival
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« Reply #9499 on: June 30, 2018, 08:30:54 AM »

Sharing some test we have made in Caiam Piter and the Mushroom Kingdom about how chests will animate when found and opened. If you wish to know more check our dev blog Smiley

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Caiam Piter and the Mushroom Kingdom TIGSource DevBlog || Twitter || Facebook
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