wanana
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« Reply #9500 on: June 30, 2018, 08:57:40 AM » |
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I've been working on this VR shooting game and finally have the skeleton level feeling close to done!
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I’m a solo indie developer located in Charlotte, NC. Hoping to release my first VR game on Steam soon!
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ompuco
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« Reply #9501 on: June 30, 2018, 09:01:38 AM » |
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Matthew Rayfield
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« Reply #9502 on: June 30, 2018, 10:00:42 AM » |
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I've been working on this VR shooting game and finally have the skeleton level feeling close to done!
This looks really fun
Here's the latest from Earth AvoidWorking on a town to go into the demo...
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RocketJuice
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« Reply #9503 on: June 30, 2018, 10:19:38 AM » |
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Neon TailI've created a hologram menu, and made it so the character would follow the screens as it rotates around. Neon Tail devlop
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badru
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« Reply #9504 on: June 30, 2018, 01:33:52 PM » |
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Finally have region/biome/look transitions by overworld location, along with per-region combat foliage and colors -
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Jonhs Barcellos
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« Reply #9505 on: June 30, 2018, 02:07:53 PM » |
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A study regarding Level design in the Game I'm currently working on.
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SolS
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« Reply #9506 on: June 30, 2018, 04:53:58 PM » |
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PsycheMac
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« Reply #9507 on: June 30, 2018, 06:48:48 PM » |
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I've combined the original idea of the government arms with the new anthropomorphic buildings to create this final form.
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SeanNoonan
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« Reply #9508 on: June 30, 2018, 07:12:15 PM » |
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Garlicguy
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« Reply #9509 on: June 30, 2018, 10:03:17 PM » |
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Figured I'd add some new abilities to add more depth to the gameplay. Egg Cannon is next.
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paifu
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« Reply #9510 on: July 01, 2018, 07:04:27 AM » |
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#screenshotsaturday #indiedev #pixelart #gameart #gamedev More than 240 new sprites ready to be injected for our next patch 0.27 of Paper Dungeons Crawler, the room archetypes! https://goo.gl/mGyLRM
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Paifu - Agent Mega
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AlcyonGames
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« Reply #9511 on: July 01, 2018, 09:32:17 AM » |
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Hi guys! #screenshotsaturday here!We're working hard on the development of the first public demo, we're almost there until then here are more screenshots of some development. Here is the development of some art assets into final assembling in Unity. This is going to be the main chamber where Aida gets the first and most important upgrade! We still miss some assets for the chamber to be finished, some terrains, decorations and the background. You can see here three stages of the art assets development. Behind we have the concept, on top the lineart and the bottom part is fully rendered. Open in new tab to see it in full scale!
Elyra: Echoes from the Void
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #9512 on: July 01, 2018, 11:33:44 AM » |
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Lovely Planet 2 Got an animation going to show your time at the end of a run. So stoked for this. I love Lovely Planet
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vids
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« Reply #9513 on: July 04, 2018, 01:09:44 AM » |
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So stoked for this. I love Lovely Planet
Thanks man! Excited to finally do a direct sequel
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VitaliusSch
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« Reply #9514 on: July 06, 2018, 12:55:12 PM » |
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A new UI and first shooting
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vids
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« Reply #9515 on: July 06, 2018, 06:49:12 PM » |
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Got smooth animations going for the world select menu. Inspired by the one in the original game.
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archgame
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« Reply #9517 on: July 07, 2018, 09:53:02 AM » |
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newbeings
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« Reply #9518 on: July 07, 2018, 10:20:03 AM » |
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matriax
Guest
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« Reply #9519 on: July 07, 2018, 12:58:24 PM » |
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Improved the Factory background.
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