Luxorix
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« Reply #9820 on: January 18, 2019, 06:47:53 PM » |
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da_neel
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« Reply #9821 on: January 18, 2019, 11:42:58 PM » |
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MegaTiny
Level 1
Wew lad
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« Reply #9822 on: January 19, 2019, 01:54:23 AM » |
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harusame
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« Reply #9824 on: January 19, 2019, 09:29:19 AM » |
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In Little Legend you can use your magic abilities in various ways to reach new areas. Here are a few methods ... which one would you choose?
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omgonoes
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« Reply #9825 on: January 19, 2019, 12:17:10 PM » |
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braaaur
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« Reply #9826 on: January 20, 2019, 03:04:32 AM » |
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In Radio Commander we just wanted to compare the results of our work from an early development stage (around April/May 2018) to the present stage and here's the result!
Cheers!
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archgame
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« Reply #9827 on: January 20, 2019, 02:13:37 PM » |
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Svanberg
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« Reply #9829 on: January 26, 2019, 12:55:42 AM » |
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One of the major features in my game Rogue Cores will be how different power-ups interact with each other. More on this system in tomorrows devlog update.
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Lorenze
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« Reply #9830 on: January 26, 2019, 05:13:04 AM » |
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Redesigned the forest area in She Dreams Elsewhere for an extra dose of surrealism. Thoughts?
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I'm just here so I don't get fined, man.
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johanvinet
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« Reply #9833 on: January 26, 2019, 08:02:29 AM » |
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LUNARKSo I'm working on my game LUNARK ( http://bit.ly/LunarkTheGame). It's a cinematic platformer inspired by classics like Prince of Persia and Flashback. Just like the fantastic games from which it draws its inspirations, I use rotoscoping for the cutscenes’ animation and 3D models for some elements. Here you can see some of the rotoscoping processes A ship in Blender The result in the game Here are some screenshots: Follow the TIG devlog: https://forums.tigsource.com/index.php?topic=66732.0The game is currently on Kickstarter, you can support if you feel like it => http://bit.ly/LunarkTheGameThank you for reading!
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« Last Edit: January 26, 2019, 08:12:04 AM by johanvinet »
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Johan Vinet / Canari Games
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Alec S.
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« Reply #9834 on: January 26, 2019, 09:03:58 AM » |
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Space Captain McCallery Episode 2: Pilgrims in Purple Moss DevLogSteam Page
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tossenpro
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« Reply #9836 on: January 26, 2019, 02:20:53 PM » |
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#screenshotsaturday I need a name for this game.
It's a 2d game where you draw your levels, enemies, obstacles, collectables and your own player then you can play the level or share it with others.
It's an early version.
I was thinking maybe (my world) or (imagination world) or maybe (imaginary world), what you think?
Don't forget to let me know what you think, I always appreciate some advice from you guys.
Here's a full gameplay video link.
Thank you in advance.
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popawheelie
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« Reply #9837 on: January 26, 2019, 02:54:06 PM » |
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Hopefully finish this soon,
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bryku
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« Reply #9838 on: January 26, 2019, 03:05:02 PM » |
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Just some rats. And a survivor.
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
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Hambone
Level 1
follow on the twitter @The_Hambone1988
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« Reply #9839 on: January 26, 2019, 03:53:27 PM » |
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Wannabe indie game developer
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