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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146425 times)
Luxorix
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« Reply #9820 on: January 18, 2019, 06:47:53 PM »

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da_neel
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« Reply #9821 on: January 18, 2019, 11:42:58 PM »

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MegaTiny
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Wew lad


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« Reply #9822 on: January 19, 2019, 01:54:23 AM »



Have at thee!


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RocketJuice
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« Reply #9823 on: January 19, 2019, 06:44:14 AM »

Neon Tail - an open world skating game  Toast Left

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harusame
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« Reply #9824 on: January 19, 2019, 09:29:19 AM »

In Little Legend you can use your magic abilities in various ways to reach new areas. Here are a few methods ... which one would you choose?



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omgonoes
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12jsa@@Asdz||||


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« Reply #9825 on: January 19, 2019, 12:17:10 PM »



https://twitter.com/REDO_99

wishlist on steam : https://store.steampowered.com/app/950300  
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braaaur
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« Reply #9826 on: January 20, 2019, 03:04:32 AM »

In Radio Commander we just wanted to compare the results of our work from an early development stage (around April/May 2018) to the present stage and here's the result!





Cheers! Beer!
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archgame
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I program architecture and build video games


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« Reply #9827 on: January 20, 2019, 02:13:37 PM »

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Rocketbrush_Tom
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« Reply #9828 on: January 25, 2019, 10:40:31 PM »

Today we'd like to share the fire effect that we are working on in The Unliving – our rogue-lite pixel art game in the development:



Don't forget to wishlist The Unliving on Steam: https://store.steampowered.com/app/986040/The_Unliving/

Follow our TIG devlog: https://forums.tigsource.com/index.php?topic=66499.0
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We create cool game art in RocketBrush Studio: https://rocketbrush.com

Also, we're making a dark-fantasy pixel-art game about the Necromancy – The Unliving: https://store.steampowered.com/app/986040/The_Unliving/
Svanberg
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« Reply #9829 on: January 26, 2019, 12:55:42 AM »

One of the major features in my game Rogue Cores will be how different power-ups interact with each other.



More on this system in tomorrows devlog update.
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Lorenze
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« Reply #9830 on: January 26, 2019, 05:13:04 AM »

Redesigned the forest area in She Dreams Elsewhere for an extra dose of surrealism. Thoughts?
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I'm just here so I don't get fined, man.
stonedgamedev
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« Reply #9831 on: January 26, 2019, 07:11:21 AM »

Returning to an old prototype
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Wender
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reversing everything


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« Reply #9832 on: January 26, 2019, 07:23:42 AM »


Pitra, an well educated ancient Egypt princess, going to help the Hebrews from Pharaoh tyranny.



dev tigsource: https://forums.tigsource.com/index.php?topic=66718.0
website: www.rednew.xyz/Pilgrimage1
we are giving steam keys in sweepstakes link = https://steamcommunity.com/games/984880/announcements/detail/1719714341812328721
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johanvinet
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« Reply #9833 on: January 26, 2019, 08:02:29 AM »

LUNARK

So I'm working on my game LUNARK (http://bit.ly/LunarkTheGame). It's a cinematic platformer inspired by classics like Prince of Persia and Flashback. Just like the fantastic games from which it draws its inspirations, I use rotoscoping for the cutscenes’ animation and 3D models for some elements.



Here you can see some of the rotoscoping processes



A ship in Blender



The result in the game


Here are some screenshots:





Follow the TIG devlog: https://forums.tigsource.com/index.php?topic=66732.0
The game is currently on Kickstarter, you can support if you feel like it => http://bit.ly/LunarkTheGame

Thank you for reading!




« Last Edit: January 26, 2019, 08:12:04 AM by johanvinet » Logged

Johan Vinet / Canari Games
Alec S.
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Formerly Malec2b


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« Reply #9834 on: January 26, 2019, 09:03:58 AM »

Space Captain McCallery Episode 2: Pilgrims in Purple Moss

DevLog
Steam Page



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Ramos
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« Reply #9835 on: January 26, 2019, 12:51:07 PM »



CHROMOSOME EVIL



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tossenpro
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« Reply #9836 on: January 26, 2019, 02:20:53 PM »

#screenshotsaturday
I need a name for this game.

 It's a 2d game where you draw your levels, enemies, obstacles, collectables and your own player then you can play the level or share it with others.

 It's an early version.

I was thinking maybe (my world) or (imagination world) or maybe (imaginary world), what you think?

Don't forget to let me know what you think, I always appreciate some advice from you guys.

Here's a full gameplay video link.





Thank you in advance.
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popawheelie
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« Reply #9837 on: January 26, 2019, 02:54:06 PM »

Hopefully finish this soon,



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bryku
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« Reply #9838 on: January 26, 2019, 03:05:02 PM »

Just some rats. And a survivor.

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

Devlog | Twitter | Webpage
Hambone
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follow on the twitter @The_Hambone1988


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« Reply #9839 on: January 26, 2019, 03:53:27 PM »

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Wannabe indie game developer
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