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March 28, 2024, 01:29:03 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2126635 times)
flashgc
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« Reply #9840 on: January 26, 2019, 04:42:07 PM »



Over 100 billion star systems Wink
« Last Edit: January 27, 2019, 01:58:47 AM by flashgc » Logged

Brookesy
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« Reply #9841 on: January 26, 2019, 06:50:38 PM »

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Thaumaturge
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« Reply #9842 on: January 28, 2019, 07:47:55 AM »

Today we'd like to share the fire effect that we are working on in The Unliving – our rogue-lite pixel art game in the development:

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That is lovely! I rather like that effect. ^_^

LUNARK

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That's really impressive! And I quite like the aesthetic that you've produced with it!

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Ooh, I love that! Delightfully eldritch-horror! ^_^
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Hambone
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follow on the twitter @The_Hambone1988


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« Reply #9843 on: February 01, 2019, 09:14:21 PM »

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Wannabe indie game developer
standardcombo
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><)))°>


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« Reply #9844 on: February 02, 2019, 01:35:53 AM »



Have not posted in this thread for a while. The game's come a long way since 2014.
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Shephf
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« Reply #9845 on: February 02, 2019, 01:39:22 AM »

Have not posted in this thread for a while. The game's come a long way since 2014.
Oh, this is so cool!
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Manamongods
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« Reply #9846 on: February 02, 2019, 04:08:10 AM »

I've been doing some 3D modelling, still works in progress (especially color-wise):

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RocketJuice
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« Reply #9847 on: February 02, 2019, 07:13:53 AM »


Neon Tail - an open world skating game

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MegaTiny
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Wew lad


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« Reply #9848 on: February 02, 2019, 10:40:39 AM »

Everyone's games are looking really quite sexy today I must say. Stone Story continues to be right at the top of my 'When will it come out?' list.



Screenshots almost as sexy as that blue steel tower shield right there.


And if you're feeling charitable, please do me the massive favour and follow me on Twitter or Instagram. Love you!  Kiss  Kiss  Kiss

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Sazem
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...


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« Reply #9849 on: February 02, 2019, 12:12:32 PM »

Just shooting stuff. Everything needs lots of tweakings but its its a progress!
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flashgc
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« Reply #9850 on: February 02, 2019, 12:35:30 PM »

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Ramos
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« Reply #9851 on: February 02, 2019, 01:22:45 PM »

travel map vip:


Hospital enviroment sneak peak
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RossD20Studios
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Inspiring Greatness


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« Reply #9852 on: February 02, 2019, 01:39:46 PM »





Combo attacks in Summoners Fate trigger when a unit is knocked adjacent to an ally that hasn't yet exhausted their combo/counter attack. Effective combos can rack up massive amount of damage very quickly.

Learn more on our DevLog about Summoners Fate, available for prerelease February 6th.
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Developing Summoners Fate, a top down turn based strategy adventure.
TIGForum DevLog
popawheelie
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« Reply #9853 on: February 02, 2019, 02:59:15 PM »

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astrofra
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« Reply #9854 on: February 04, 2019, 01:14:59 PM »

This week-end :
  • Export some old stuff back from the 2008 TigSource years into a new FBX with PBR-ish materials
  • Setup a scene with light & stuff in the editor
  • Quickly implement a basic gameplay in Python with a rigid body sliding on a plane

Tonight :
  • Implement a 3rd person camera (took me ten minutes, when it would have kept me busy for several weeks 10 years ago Smiley



Code:
def update_game_camera(plus, scn, camera, tank, dt):
# camera position
camera_distance = (tank.GetTransform().GetWorld().GetRow(2) * -10.0) + hg.Vector3(0, 5, 0) # Offset
cam_pos = tank.GetTransform().GetPosition()
cam_pos += camera_distance
cam_dt = (cam_pos - camera.GetTransform().GetPosition()) * hg.time_to_sec_f(dt)
camera.GetTransform().SetPosition(camera.GetTransform().GetPosition() + cam_dt)

# camera rotation
quat = hg.Quaternion.LookAt(tank.GetTransform().GetPosition() - camera.GetTransform().GetPosition())
camera.GetTransform().SetRotation(quat.ToEuler())
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cbox
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« Reply #9855 on: February 05, 2019, 05:03:36 PM »

Looking to increase our presence online with a new short supercut of our trailer. Thoughts?


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Schrompf
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C++ professional, game dev sparetime


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« Reply #9856 on: February 05, 2019, 11:49:55 PM »

Looking to increase our presence online with a new short supercut of our trailer. Thoughts?

Yes, one thought: read the thread title
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Snake World, multiplayer worm eats stuff and grows DevLog
oahda
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« Reply #9857 on: February 09, 2019, 01:54:39 AM »

Getting ready to start a devlog soon…



Doesn't look like much but it's in a custom engine so it's taken a while to get here!
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Guntha
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« Reply #9858 on: February 09, 2019, 01:56:08 AM »

Made every tile in the game scriptable. So we can have...


Tiles that catch fire faster and "explosions"


Or just remove inflammability from the tiles (here the game has been sped up)


script can "replace" themselves: here the left arrow becomes a right arrow when there are too many people on its left tile
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bitbulldotcom
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#indiedev since the #zxspectrum days


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« Reply #9859 on: February 09, 2019, 07:32:40 AM »

Back to the game's roots - working on a ZX Spectrum themed palette. Legit speccie colours only (though I've allowed myself the luxury of no attribute clash)! Think I'm going to call it 'Arise, Sir Clive!'.

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