bryku
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« Reply #9860 on: February 09, 2019, 08:32:37 AM » |
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Rogue and ranger, near a broken generator:
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk". Devlog | Twitter | Webpage
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MegaTiny
Level 1
Wew lad
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« Reply #9862 on: February 09, 2019, 11:13:40 AM » |
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When I was making animations for this dragon I really wanted to focus on making it's froggy belly expand before it breathes fire. Pretty happy with the outcome. COME AT ME BROUUUURRRRRGGHHHHHH!
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Thaumaturge
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« Reply #9864 on: February 09, 2019, 08:06:52 PM » |
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A (possibly WIP) main menu for my side-project game, Night River:
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dyarosla
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« Reply #9865 on: February 12, 2019, 08:46:34 PM » |
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A little late on my screenshot Saturday, but I was able to design a bunch of colorschemes for Overlink! I usually have a tough time figuring out colors and contrasts, and this time was no different. In the end I was able to piece a few together that seemed to work, so I'm very happy about that Accompanying video for this last scheme over on twitter: Video
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« Last Edit: February 12, 2019, 10:27:19 PM by dyarosla »
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Hambone
Level 1
follow on the twitter @The_Hambone1988
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« Reply #9867 on: February 15, 2019, 10:20:45 PM » |
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Fired up my game engine tonight. Felt good.
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Wannabe indie game developer
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omgonoes
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« Reply #9868 on: February 16, 2019, 08:16:13 AM » |
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Don't forget to check out REDO! Steam:https://store.steampowered.com/app/950300 Itch:https://redo99.itch.io/redo
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MegaTiny
Level 1
Wew lad
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« Reply #9870 on: February 16, 2019, 08:33:46 AM » |
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Don't forget to check out REDO!
Steam:https://store.steampowered.com/app/950300
Already purchased thanks to the Rock Paper Shotgun article. Congrats on the EA release! This week no exciting shots, but am overhauling enemy attack AI. Little gif demonstrating that you can now avoid their melee attacks. Revolutionary, I know! Move like a butterfly, sting like an overpowered player character
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Sazem
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« Reply #9872 on: February 16, 2019, 11:26:20 AM » |
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Breaking stuffs!
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Eyon
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« Reply #9873 on: February 16, 2019, 11:45:02 AM » |
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I'm redoing the tutorial
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Ramos
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« Reply #9874 on: February 16, 2019, 12:37:07 PM » |
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Worms
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Chris MacAdam
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« Reply #9876 on: February 16, 2019, 07:31:19 PM » |
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Starting syncing up some animations for a boss I drew. Crosspost from my twitter.
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nova++
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« Reply #9877 on: February 16, 2019, 10:57:23 PM » |
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Refining planet generation. Hand-crafting some interesting landforms to document for later integration into the procedural system... (I was gonna post this earlier when it was still saturday in eastern time but I got sidetracked pls don't hit me)
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dyarosla
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« Reply #9878 on: February 17, 2019, 08:09:45 AM » |
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It's official! The biggest thing I want to share on this screenshot saturday is that Overlink has a release date: March 1st for iOS. There's some new video previews of the app on the pre-order page, as well as some never before seen screenshots! Pre-order now! (iOS, Free)Level SelectI've updated the level select screens in Overlink. Since puzzles are at the core of the game, I wanted to designed something that kept them front and center (click for video):
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Sergey Noskov
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« Reply #9879 on: February 23, 2019, 08:38:56 AM » |
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Game developer
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