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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2146864 times)
Spacew00t
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« Reply #9880 on: February 23, 2019, 02:40:04 PM »

SubLight

SubLight is a single player, story driven, society survival game in a procedurally generated galaxy. It has roots in hard science fiction, but with approachable gameplay.






Worked on getting an actual build out this week, so now you can download it and try it out! Links to the build are available on my latest blog post.
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Silverspook
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« Reply #9881 on: February 23, 2019, 06:47:01 PM »

Latest work on my cyberpunk adventure Neofeud 2! Finished adding in new portraits, holograms, and automated dynamic lighting in Adventure Game Studio.





Neofeud 2 site: https://silverspook.itch.io/neofeud2
The first one: https://store.steampowered.com/app/673850/Neofeud/
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Shephf
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« Reply #9882 on: March 01, 2019, 02:10:38 PM »

wasp fight:



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flashgc
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« Reply #9883 on: March 02, 2019, 02:13:48 AM »

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Upside Down Bird
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Upside Down Bird


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« Reply #9884 on: March 02, 2019, 07:54:59 AM »

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Shephf
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« Reply #9885 on: March 02, 2019, 08:16:41 AM »

Just finished making spider web:



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Upside Down Bird
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Upside Down Bird


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« Reply #9886 on: March 02, 2019, 08:21:36 AM »



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darrenagar
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« Reply #9887 on: March 02, 2019, 08:24:50 AM »

doing the final pass on sprites
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Alec S.
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Formerly Malec2b


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« Reply #9888 on: March 02, 2019, 08:36:18 AM »

Pilgrims in Purple Moss comes out in just 12 days...

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Guntha
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« Reply #9889 on: March 02, 2019, 09:44:23 AM »

A little bit of what can be done with scripting in Fire Exit:
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imaginaryrobot
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« Reply #9890 on: March 02, 2019, 10:00:00 AM »

This week I've been prototyping support for smuggling and blockade running as gameplay activities to Stellar Nomad, and as such, decided I needed to overhaul how my ships detect one another. Previously, every ship could always see every other ship in the system at any time, which made avoiding combat or being sneaky very difficult.

Now, detection is determined by three factors:

  • Sensor range of the enemy ship
  • Heat signature of your ship
  • Stealth rating of your ship (reduces the effective enemy sensor range)


Here you can see my heat signature changing (green debug sphere), based on whether your main engine is firing or if any of your weapons are firing

Here you can see enemy sensor ranges changing (red debug spheres) as I increase and decrease my ship's stealth rating. Overlapping the green and red spheres results in detection.

Each ship will have different values for heat, sensor range, and stealth, and each stat will be moddable with equipment, so it's entirely feasible for you to turn most any ship into an effective stealth ship if you wish.
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Silverspook
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« Reply #9891 on: March 02, 2019, 12:02:38 PM »

https://www.youtube.com/watch?v=yHWiwKBc-7E&feature=youtu.be

Literal Coffin Apartments for the 99% and Palaces for Trillionaires! Latest art and animation I'm working on for my cyberpunk adventure Neofeud 2

Site: https://silverspook.itch.io/neofeud2

Neofeud 1: https://silverspook.itch.io/neofeud



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MegaTiny
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« Reply #9892 on: March 02, 2019, 01:24:49 PM »

Literal Coffin Apartments for the 99% and Palaces for Trillionaires!

I think I stayed in that exact capsule hotel when I was in Japan. Can confirm is horrible.

Anyhoo I've been heavy into working on combat this week. Here's a little slo-mo killcam shot:



Should of stayed sat down lad.


Cheers!
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Thaumaturge
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« Reply #9893 on: March 02, 2019, 02:02:55 PM »

My newly-released short-and-spooky game, Night River.

(Game link: https://thaumaturge-art.itch.io/night-river)




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Garlicguy
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Good vibes all around.


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« Reply #9894 on: March 02, 2019, 02:38:34 PM »

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maruki
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Making Aftertile


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« Reply #9895 on: March 08, 2019, 07:35:12 AM »

recent Aftertile screenshots







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bryku
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« Reply #9896 on: March 09, 2019, 01:33:56 AM »

Part of squad evacuating. Ranger staying longer to cover the extraction.
(insert tense combat music for better experience)

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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

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oahda
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« Reply #9897 on: March 09, 2019, 01:42:00 AM »

Time manipulation mechanics and now a first person camera view for taking photographs~

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TheApo
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« Reply #9898 on: March 09, 2019, 06:40:56 AM »


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RocketJuice
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« Reply #9899 on: March 09, 2019, 08:06:13 AM »

Neon Tail - an open world skating game
Discord
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