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May 05, 2016, 06:19:16 am

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TIGSource ForumsFeedbackDevLogsSCREENSHOTS
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SolarLune
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Hmm.


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« Reply #1300 on: December 29, 2012, 04:08:32 pm »

@caiys - Great deserted island looking game!

Fixing up the GUI for Soldier Of (title's going to be changed).

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jonarkanix
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« Reply #1301 on: December 30, 2012, 01:07:56 am »

Here is a kinda old screenie of my game


nice, nice
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ecopipe
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« Reply #1302 on: December 30, 2012, 01:52:12 am »


Link to the indieDB page: www.indiedb.com/games/fatigue
Link to the youtube channel: www.youtube.com/mrecopipe
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Martin 2BAM
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« Reply #1303 on: December 30, 2012, 04:34:29 am »

Work in progress hardcore perfect-timing gore action platformer.

DevLog coming soon!



EDIT: Today is Sunday? wow
 Embarrassed sorry
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Working on HeliBrawl
Belimoth
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high-heeled cyberbully


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« Reply #1304 on: December 30, 2012, 05:23:29 am »

Get it together man, you're 6 days early.
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Trystin
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Nyoom


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« Reply #1305 on: December 31, 2012, 03:06:09 pm »

nice, nice

Danke  Smiley
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character
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« Reply #1306 on: January 03, 2013, 02:48:11 pm »

Work in progress hardcore perfect-timing gore action platformer.

DevLog coming soon!



EDIT: Today is Sunday? wow
 Embarrassed sorry

MOAR OF THIS PLZKTHX
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Raku
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anti-minimalist


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« Reply #1307 on: January 05, 2013, 02:52:36 am »

After working through several nights, I finally put in a cutscene that I've been planning, storyboarding, and illustrating for about a month. Here's a preview, plus some scattered stage screenshots.
I hope a cluster of small ones is fine:
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anselm_eickhoff
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« Reply #1308 on: January 05, 2013, 07:46:47 am »

Although these are 2 weeks old, I really love them Smiley



I also love gore...


"No geese were harmed in the making of this picture."



DevLog
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dexter_deluxe
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« Reply #1309 on: January 05, 2013, 09:34:05 am »

Blue Noomies on your shoes satisfy your need for speed!
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Alex Higgins
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« Reply #1310 on: January 05, 2013, 09:59:47 am »

Rakugaki, those screens look sweet.

From my project Waker- in which the protagonist is chased by a Tyrant Beast Lord from Beyond.

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Nate_G
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« Reply #1311 on: January 05, 2013, 02:49:33 pm »

I guess these screens look kind of similar to the last ones, but I suppose that's inevitable with a minimalist aesthetic.

(ehehe, the imgur url on this contains "B33r")




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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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@Poxican
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« Reply #1312 on: January 05, 2013, 03:03:32 pm »



Just a game I like to call 'Through' Smiley

If you hit the wall too hard you might careen out of control Tongue

Doing this for 1GAM and also for a competition Smiley
« Last Edit: January 05, 2013, 04:09:39 pm by Code_Assassin » Logged
BleakProspects
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« Reply #1313 on: January 05, 2013, 03:31:19 pm »

Mining out a home in a snow-capped mountain in DwarfCorp

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sublinimal
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« Reply #1314 on: January 05, 2013, 04:08:30 pm »

Programming robots like there's no tomorrow.

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Sean HTCH
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« Reply #1315 on: January 05, 2013, 09:13:06 pm »

NAte G, I'm liking the,....your screenshots - you should write some blog posts on how you do it all! it's cool.

here's a gif from anodyne.

btw pre-orders are open at our site now. $7!

http://www.anodynegame.com

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Armageddon
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« Reply #1316 on: January 05, 2013, 09:37:26 pm »

Is Old Snake sneaking into the water? Tongue
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Trystin
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Nyoom


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« Reply #1317 on: January 06, 2013, 01:49:09 am »

Rakugaki, those screens look sweet.

From my project Waker- in which the protagonist is chased by a Tyrant Beast Lord from Beyond.



That looks so awesome
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Nate_G
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« Reply #1318 on: January 06, 2013, 02:41:12 am »

NAte G, I'm liking the,....your screenshots - you should write some blog posts on how you do it all! it's cool.

Thanks Seagaia, much appreciated!! I do have a DevLog over here but I've not really talked too much about the glitch aspect of the visuals yet. I will do though I promise!

[edit] Just typed up a big post about glitchy visuals and stuff
« Last Edit: January 06, 2013, 03:58:29 am by Nate_G » Logged

icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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@Poxican
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« Reply #1319 on: January 11, 2013, 08:48:34 am »

Just started a devlog here: http://forums.tigsource.com/index.php?topic=30887.msg838083#msg838083

and here are some latest screens:




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