Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1191445 Posts in 51317 Topics- by 42227 Members - Latest Member: dreamburst

February 12, 2016, 12:26:01 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
Pages: 1 ... 69 70 [71] 72 73 ... 354
Print
Author Topic: Screenshot Saturday  (Read 651319 times)
Radnom
Level 8
***


BANNED


View Profile Email
« Reply #1400 on: January 27, 2013, 07:03:52 pm »



2 players, but this gif is just me. I gotta stop making these before i work a buttload on the game.
Holy crapoly that's cool!! I want to play it already  Waaagh!
Logged

DustyDrake
Level 10
*****



View Profile
« Reply #1401 on: January 27, 2013, 10:08:58 pm »

Looks to me like a Versus Super Crate Box
Logged

---
Level 10
*****


View Profile
« Reply #1402 on: January 27, 2013, 10:43:57 pm »

Looks to me like a Versus Super Crate Box

Not really. I see where you get that comparison from but the goal is just to hit the other player into lava/an enemy. I decided to add the enemies because I noticed players would try and stay in one spot and play very territorially, and when two players did this it would drag on forever. This adds a little more movement around the stage.
Logged
DustyDrake
Level 10
*****



View Profile
« Reply #1403 on: January 27, 2013, 11:43:30 pm »

You should make a variety of enemies (Like how SCB has the chain of three, the giant, and the skull), and probably make it so they travel to the bottom of the level as well, seems kinda silly that they just stop there.

Seems like it'd be more fun.

Perhaps an underhand swing as well, for more horizontal and less vertical movement?
Logged

WhiteSponge
Level 3
***



View Profile WWW Email
« Reply #1404 on: February 01, 2013, 06:40:22 pm »

New screenshot preview of Lyea, the leading female character of Small Chronicles! :D

Logged

circuiton
Level 0
**



View Profile WWW Email
« Reply #1405 on: February 01, 2013, 08:10:20 pm »

More tiles. Coming along slowly.



And mirages in the desert.

Logged

tomshreds
Level 0
**


View Profile Email
« Reply #1406 on: February 01, 2013, 08:54:33 pm »

Indie Game Story Current repaint is going strong! Here's a new screenshot with updated graphics for my indie game studio simulator!



Logged
TomHunt
Level 3
***



View Profile WWW Email
« Reply #1407 on: February 01, 2013, 09:21:08 pm »

Here's a couple of screenshots from a tilt-controlled maze game I've been working on, tentatively titled "Daedalus Cube":


Logged

~tom | kRYSTLR
TheLastBanana
Level 9
****



View Profile WWW Email
« Reply #1408 on: February 01, 2013, 10:24:56 pm »

I decided to implement a palette-cycled plasma effect in my game. Can't quite decide whether the higher-definition one looks too out of place with the rest of the graphics. It's the same pixel resolution as the rest of the screen, but those sine functions make it incredibly silky. Both are nice to look at, either way!



« Last Edit: February 01, 2013, 11:18:34 pm by TheLastBanana » Logged

Sean HTCH
Level 10
*****



View Profile WWW
« Reply #1409 on: February 01, 2013, 10:47:29 pm »

anodyne


not anodyne
« Last Edit: February 01, 2013, 10:55:44 pm by seagaia » Logged

Martin 2BAM
Level 10
*****


@iam2bam


View Profile WWW Email
« Reply #1410 on: February 01, 2013, 11:40:40 pm »

Messing around with customizable chained plasma explosions...



Logged

Working on HeliBrawl
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #1411 on: February 02, 2013, 12:18:50 am »

Getting into the finals stretch.  Here's the hallway that leads to the boss battle.

Logged

Hypnohustla
Level 1
*



View Profile
« Reply #1412 on: February 02, 2013, 02:03:36 am »



Working on the icing system again. Have to do something about the blue sky also. Clouds and stuff maybe.
Logged

Xion
Pixelhead
Level 10
******


xionight@live.com Chimera+Gryphon
View Profile WWW Email
« Reply #1413 on: February 02, 2013, 02:38:19 am »


new tiles and genders.
Logged

shmupstick
Level 0
*


View Profile WWW
« Reply #1414 on: February 02, 2013, 04:35:07 am »

Heavy Recoil - Doomed Destroyer, getting there slowly.


Logged

Nate_G
Level 1
*



View Profile WWW
« Reply #1415 on: February 02, 2013, 04:35:48 am »

A couple of shots from icefishing v...



Logged

icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
---
DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
---
@Poxican
DrDerekDoctors
THE ARSEHAMMER
Level 8
******


70463070 graham@duketastrophy.demon.co.uk drderekdoctors
View Profile WWW
« Reply #1416 on: February 02, 2013, 04:59:34 am »

new tiles and genders.

Yay! Glad this is still happening! Smiley
Logged

Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
http://pigignorant.com/
Tiago_BinaryPig
Level 1
*



View Profile WWW
« Reply #1417 on: February 02, 2013, 06:23:53 am »

Logged

Manuel Magalhães
Level 10
*****



View Profile WWW
« Reply #1418 on: February 02, 2013, 06:44:46 am »

More tiles. Coming along slowly.


Looks good. The giraffes are really cute btw.
Logged

GrinningPickle
Level 0
**


Pickle.Pickle.


View Profile Email
« Reply #1419 on: February 02, 2013, 07:23:13 am »

Major shift in layout/scale of everything, new enemies up and about, revised power-ups and more deco assets strewn about-


also working on the pyre "burn complete" feedback-
Logged

Pages: 1 ... 69 70 [71] 72 73 ... 354
Print
Jump to:  

Theme orange-lt created by panic