Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1191519 Posts in 51319 Topics- by 42231 Members - Latest Member: sonicApe

February 13, 2016, 12:50:04 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
Pages: 1 ... 73 74 [75] 76 77 ... 354
Print
Author Topic: Screenshot Saturday  (Read 651468 times)
Bishop
Level 2
**



View Profile WWW
« Reply #1480 on: February 16, 2013, 12:52:30 am »

New shader this week. Edge detection with a colour noise filter and a little distortion.





« Last Edit: February 16, 2013, 05:35:39 am by Bishop » Logged


http://twitter.com/LawrieARussell
Buy my game! - http://store.steampowered.com/app/343840/
epcc
Level 1
*


View Profile Email
« Reply #1481 on: February 16, 2013, 05:30:10 am »

Logged

Martin 2BAM
Level 10
*****


@iam2bam


View Profile WWW Email
« Reply #1482 on: February 16, 2013, 07:41:48 am »

Is that for a teleglitch sequel  Kiss? I peed myself a little 
Logged

Working on HeliBrawl
threesided
Pixelhead
Level 5
******


derp.


View Profile WWW Email
« Reply #1483 on: February 16, 2013, 08:02:34 am »

Slowly but surely, progress is being made. Every day I feel happier and happier with how this level is looking, despite the sheer amount of time it has been taking.

Logged
GrinningPickle
Level 0
**


Pickle.Pickle.


View Profile Email
« Reply #1484 on: February 16, 2013, 08:27:29 am »

Witch Hilda's dark summonings roaming the village square.

(Right-click>View in new tab to see them at HD res!)


Logged

epcc
Level 1
*


View Profile Email
« Reply #1485 on: February 16, 2013, 08:35:24 am »

Is that for a teleglitch sequel  Kiss? I peed myself a little 
No, it's the same game. I'm experimenting with AI improvements, so the soldiers would be patrolling around the level, instead of just waiting. The game should get a lot more paranoid, if there's always a chance that a squad of soldiers will walk into a room when you managing your inventory or looting something. There's a lot more that could be done with a pathfinder and it's great fun to code too.
Anyway, for now it's just an experiment, it remains to be seen if it makes the game bettr.
Logged

Nate_G
Level 1
*



View Profile WWW
« Reply #1486 on: February 16, 2013, 08:40:59 am »

A couple more screens from icefishing v...



Logged

icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
---
DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
---
@Poxican
Ant
Guest
« Reply #1487 on: February 16, 2013, 09:08:50 am »

Really digging that colour and art direction Nate. Hand Thumbs Up Right
Logged
Eigen
Level 10
*****


Brobdingnagian ding dong


View Profile WWW
« Reply #1488 on: February 16, 2013, 09:22:06 am »

Looking good, guys! Beer!






(Clicky-click)
Logged

impulse9
Level 5
*****



View Profile WWW
« Reply #1489 on: February 16, 2013, 09:29:57 am »

Looking good, guys! Beer!






(Clicky-click)

Wow, that looks great!
Logged

Martin 2BAM
Level 10
*****


@iam2bam


View Profile WWW Email
« Reply #1490 on: February 16, 2013, 09:35:50 am »

Is that for a teleglitch sequel  Kiss? I peed myself a little 
No, it's the same game. I'm experimenting with AI improvements, so the soldiers would be patrolling around the level, instead of just waiting. The game should get a lot more paranoid, if there's always a chance that a squad of soldiers will walk into a room when you managing your inventory or looting something. There's a lot more that could be done with a pathfinder and it's great fun to code too.
Anyway, for now it's just an experiment, it remains to be seen if it makes the game bettr.

That's great!
The later levels do feel easier in comparison with the first ones, like the learning curve went flat at least for me around level 5-7.
Or maybe my OCD to get all secrets made me over-equip'd.
Logged

Working on HeliBrawl
Chaotic Kitten
Level 0
***


View Profile Email
« Reply #1491 on: February 16, 2013, 09:49:42 am »

This is my first time posing here, so.. *shuffles her feet a little*  ..Hi there.

the visuals of my game are getting fairly polished, so I thought I would show everyone how it has progressed visually over the past few months

Starts out simple:



Then it gets some texture to test the dynamic lighting:



Then this looks waaaay better:



And this is from just a short while ago:



The game is called Legend of Dungeon, it's a 1-4 player co-op roguelike Crawl&Brawl with tons of randomized content and Beat'em'up style combat.  There are 26 levels and the goal is to get the treasure at the bottom and make it back up alive. If you are the competitive sort, there is also an online score board that we just added. 

It still is missing a few features, but hopefully it will be in beta soon.

There are a few videos and things on the greenlight page if you are curious.

*curtsies* Thanks for looking!
Logged

stitch in time is still work.
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #1492 on: February 16, 2013, 10:20:52 am »

Abandoned City is starting to wrap up, so moving on to some Renegade Sector Pilot:

Logged

Diamonddust
Level 0
**



View Profile WWW
« Reply #1493 on: February 16, 2013, 10:51:22 am »

yeah Chaotic Kitten, that's looking super righteous!!
Logged
Gregg Williams
Level 10
*****


Retromite code daemon


View Profile WWW Email
« Reply #1494 on: February 16, 2013, 11:58:30 am »

Logged

c023-DeV
Level 2
**


DevZoo


View Profile WWW Email
« Reply #1495 on: February 16, 2013, 12:34:58 pm »

@Gregg: That is very nice! Love it!:handthumbsupR:

This is my first dump here, so Hi!  Beer!




Current status:








October 2012 version:









Logged

Ant
Guest
« Reply #1496 on: February 16, 2013, 12:37:03 pm »

Logged
deathtotheweird
Guest
« Reply #1497 on: February 16, 2013, 12:42:15 pm »

I wonder if anyone will get the inspiration for this room



also new gun and fancy built-in ammo display by daniel hake
Logged
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #1498 on: February 16, 2013, 12:46:00 pm »

Looking good, guys! Beer!






(Clicky-click)
This is my first time posing here, so.. *shuffles her feet a little*  ..Hi there.

the visuals of my game are getting fairly polished, so I thought I would show everyone how it has progressed visually over the past few months

Starts out simple:



Then it gets some texture to test the dynamic lighting:



Then this looks waaaay better:



And this is from just a short while ago:



The game is called Legend of Dungeon, it's a 1-4 player co-op roguelike Crawl&Brawl with tons of randomized content and Beat'em'up style combat.  There are 26 levels and the goal is to get the treasure at the bottom and make it back up alive. If you are the competitive sort, there is also an online score board that we just added.  

It still is missing a few features, but hopefully it will be in beta soon.

There are a few videos and things on the greenlight page if you are curious.

*curtsies* Thanks for looking!
@Gregg: That is very nice! Love it!:handthumbsupR:

This is my first dump here, so Hi!  Beer!




Current status:








October 2012 version:










These look...how to put it-Absolutely awesome! Keep up the good work guys!
Especially you, Eigen-if you`d mess up now-which I belive you wouldn`t, then that would be a Huge setback. With a capital H.

Cheers, Happy weekend!
Logged

Makerimages-Its in the pixel
Schrompf
Level 3
***

Always one mistake ahead...


View Profile WWW
« Reply #1499 on: February 16, 2013, 12:52:11 pm »

All very cool stuff! Thanks for sharing! Now I'm hesitating if I should really show my image. It's still alot of programmer's art. In this image the player enters the metro station because *cough* all other paths are blocked. Some sort of spiders set up their nests down there which the player can dispose with the new flame thrower he found in the leftovers of a soldier. Later in that level the player will enter a train driving through an endlessly scrolling level, shooting monsters inside the train and outside, and finally kills a boss monster that made itsself comfortable at the next metro station.

Click for full size
Logged

Let's Splatter it and then see if it still moves.
Pages: 1 ... 73 74 [75] 76 77 ... 354
Print
Jump to:  

Theme orange-lt created by panic