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TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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poe
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« Reply #1580 on: March 02, 2013, 12:08:44 pm »

Looks good to me caiys!
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Chaotic Kitten
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« Reply #1581 on: March 02, 2013, 12:59:03 pm »

As always, everyone has awesome screenshots!
Seemo, that screenshot is so enticing, something about the style and colors is just perfect for some reason. I am glad it's being released form PC and Android, because you've certainly got my attention!


As for me, we made a bunch of updates to Legend of Dungeon in the past week or so, the graphics and lighting got an overhaul and we have added a little more to combat too.

I think one of this things I am really enjoying about the game is how it can go from dark like this:



to this:




There are a few more images here showing off more of the visual upgrades etc.  http://imgur.com/a/2LNKG

We are hoping to have it in beta a few weeks from now, so we are really working ourselves silly over it.
We'll also be taking Legend of Dungeon to the PAX expo this month, I am so excited!! I can't wait to see people playing the game,so if any of you are going to PAX, come say hi Smiley
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stitch in time is still work.
Forstride
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« Reply #1582 on: March 02, 2013, 01:23:33 pm »


New main character for Traversia.  He's a lazy, washed-out guy in his 50s who goes on a "space vacation," but ends up crashing down on an unknown planet.

You can find the devlog through the image in my signature, or follow me on Twitter (https://twitter.com/Forstride) for more frequent updates on the game.
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pgil
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« Reply #1583 on: March 02, 2013, 01:24:35 pm »

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sagzorz
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« Reply #1584 on: March 02, 2013, 02:43:46 pm »

Here's a shot from a fresh build of Frequency Domain:



The motion blur is making the shot a little confusing, I'll post a gif tomorrow.
Got a lot done this week (physics, camera stuff, flexible pseudo-log scale, etc), can't wait to post a video!

TIGSource Devlog --> http://forums.tigsource.com/index.php?topic=31379.0
Personal site (+devlog) --> sagzorz.com

I'm @sagzorz on Twitter!
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JigxorAndy
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« Reply #1585 on: March 02, 2013, 05:15:10 pm »

I haven't done one of these in a while!

Logo for Dungeon Dashers:

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Twitter / Dungeon Dashers: Website / Steam Store
vivavolt
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« Reply #1586 on: March 02, 2013, 05:33:43 pm »



Here's this week's screenshot from http://www.detour-games.com/projects/RAW.html RAW

I like the look of this game, but it bothers me that you seem to be mixing pixel resolutions (2x and 1x) in different parts of the scene? Maybe it doesn't matter in motion but it's just weird in still shots.
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vivavolt
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« Reply #1587 on: March 02, 2013, 05:34:49 pm »

Wooo just made a devlog for Skipping Stones a few days ago. Here's the full scene from the game



Also this is freaking beautiful.
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LittleForestGames
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« Reply #1588 on: March 02, 2013, 10:46:29 pm »

Added scoping in and crosshairs.


More on the game in my signature.
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MakaPixel
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« Reply #1589 on: March 02, 2013, 11:46:19 pm »

not a screenshot per-say...but here is this promo piece for mine and @flipswitchx game Omulus. It's a hand drawn HD platformer adventure with a twist!



We are hoping to have an actual game screenshot in the following weeks(hopefully sooner)
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Raku
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« Reply #1590 on: March 03, 2013, 01:43:37 am »

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sagzorz
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« Reply #1591 on: March 03, 2013, 03:53:00 pm »

As promised yesterday, here`s the gif (give it some time to load, it`s a big one :D)



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:^)
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wat a hell


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« Reply #1592 on: March 06, 2013, 09:09:01 pm »

good grief guys/gals/beings.

this thread is full of fantastic eye candy. it's drivin me nuts.
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Derek
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« Reply #1593 on: March 06, 2013, 09:28:04 pm »

Seriously, I love this thread.
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tysonibele
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« Reply #1594 on: March 08, 2013, 10:03:13 pm »

Here's some new models I made for the city in Zombox.

Each tile represents a chunk of the city....when the city is generated, the various zones (roads, buildings, parks, farms, military bases, quarantine centers, etc) grab corresponding tiles and place them in the map -- randomizing each tile's contents in the process. The end result is a large city composed of hundreds of unique areas.

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Alec S.
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Formerly Malec2b


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« Reply #1595 on: March 08, 2013, 10:28:01 pm »

More Renegade Sector Pilot.  Working on a new environment type for what will be the first level of the game.

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Farmergnome
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« Reply #1596 on: March 09, 2013, 02:03:52 am »

Just testin storymode with some mates.  Added towns and non hostile areas to Fistful of Gun.

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barley
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« Reply #1597 on: March 09, 2013, 02:15:39 am »

This is a sort of strategy game where the planets that you use as bases orbit around stars, so you have to plan based on when certain planets are close or far. It's a big WIP!


The first image has a ship in it, with engine trails, and the second image has an asteroid belt.
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Quarry
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« Reply #1598 on: March 09, 2013, 02:32:05 am »



A level I made with the level editor in less than 5 minutes
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Gregg Williams
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Retromite code daemon


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« Reply #1599 on: March 09, 2013, 05:46:39 am »

Another fun pic of Gravitum.

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