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1212525 Posts in 52631 Topics- by 43415 Members - Latest Member: gregwilson

May 06, 2016, 05:07:15 am

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TIGSource ForumsFeedbackDevLogsSCREENSHOTS
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Author Topic: SCREENSHOTS  (Read 683016 times)
forsy
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« Reply #1660 on: March 23, 2013, 05:18:41 am »

Playing with LICEcap.. thanks for the suggestion!

Still mostly prototyping ideas at this point...



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   Lift - Devlog | Play | Twitter
Schrompf
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Always one mistake ahead...


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« Reply #1661 on: March 23, 2013, 05:43:15 am »

New HUD and all. The old one, carried over two years now, did look very much like programmer's art. I like the new one very much, it also comes with little character images when displaying subtitles for talking, and everything's nicely animated on change. Unfortunately, Photoshop ruined the alpha channel (again) when importing the file, leading to this gray border lines on the health bars.

You can say alot about the usability nightmare that GIMP is, but at least it doesn't destroy the images it loads.

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Let's Splatter it and then see if it still moves.
anselm_eickhoff
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« Reply #1662 on: March 23, 2013, 06:15:42 am »

Did some texturing work for Zombox's city tiles...



That crater is just sick!
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hube
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« Reply #1663 on: March 23, 2013, 07:04:59 am »


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Ant
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« Reply #1664 on: March 23, 2013, 07:19:01 am »

shameless cross-post from ma devlog this week


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08--n7.r6-79.84
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« Reply #1665 on: March 23, 2013, 07:46:08 am »



Str scr frm my currnt gaem
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motorherp
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« Reply #1666 on: March 23, 2013, 08:12:25 am »



Str scr frm my currnt gaem

This looks ace.  Maybe its just me but the tree doesn't fell like it has the same perspective as the rest of the assets.  It's an awesome looking tree though, wish I had those skills
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dexter_deluxe
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« Reply #1667 on: March 23, 2013, 09:02:54 am »

Yeees, i found a rather old prototype screenshot on my harddrive Wink

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orange08
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« Reply #1668 on: March 23, 2013, 11:25:06 am »



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Gebub's Adventure is on Kickstarter & Steam Greenlight!
matpow2
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« Reply #1669 on: March 23, 2013, 12:04:40 pm »


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K1lo
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« Reply #1670 on: March 23, 2013, 12:32:23 pm »

Lots of progress this week, but for this screenshot saturday I'm going to show a newly added feature - the craftable terraforming blossom tree. Crafting and placing this tree will send spores into the surrounding areas growing biomass plants which can be harvested for resources!



Lots more info about the game can be found either on my website or on the IndieDB entry.  Smiley
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Ashkin
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« Reply #1671 on: March 23, 2013, 01:18:53 pm »


This doesn't really qualify as a screenshot- it's more of a visual rendition of the output my procgen code is up to. Outputs a layout, connections, room types, and start+end points.
Servers
Isolation, Mess Hall, Cryosleep
Maintenance, Servers, Disposal, Corridor
Disposal, Disposal, Mess Hall, Mess Hall
Escape Pods, Morgue

I need to add more code to group specific types together and make other types stay apart (nobody wants an isolation bay next to their mess hall) and also make some things mutually inclusive- what's the point of a server room without computing? Also, need to make some things essential, such as the bridge.
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Nate_G
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« Reply #1672 on: March 23, 2013, 02:04:18 pm »

A few screens from the (nearly finished) icefishing v:





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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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cominu
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« Reply #1673 on: March 23, 2013, 03:42:28 pm »

Gearscape 0.3 is available to all the beta testers! We're still searching for new people to try it (it's free): http://www.subvertgames.com/blog/71

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tequibo
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smoke and mirrors


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« Reply #1674 on: March 23, 2013, 04:04:17 pm »


magical friend
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Pixelulsar
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« Reply #1675 on: March 23, 2013, 07:50:36 pm »

I'm polishing up my game and I added some buttons and information like time and number of deaths at the top. 
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Raku
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« Reply #1676 on: March 23, 2013, 08:35:09 pm »

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King Tetiro
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« Reply #1677 on: March 23, 2013, 11:36:47 pm »

Removed the content
« Last Edit: February 17, 2014, 01:25:42 pm by King Tetiro » Logged
Terrorbuns
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Bluh bluh.


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« Reply #1678 on: March 24, 2013, 12:37:24 am »

EH IT'S ONLY 1:35 AM CLOSE ENOUGH



Spooks! An enemy from my game Parasol. [My skills involving backgrounds aren't terribly good v_v;]
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Quarry
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« Reply #1679 on: March 24, 2013, 01:23:46 am »

The duplicate answers are me trying to backspace the input but cmd.exe telnet is so horrible that it sends the server the backspace keys...

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