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1211044 Posts in 52528 Topics- by 43336 Members - Latest Member: Framzo

April 30, 2016, 01:01:44 am

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TIGSource ForumsFeedbackDevLogsSCREENSHOTS
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Author Topic: SCREENSHOTS  (Read 680932 times)
ANtY
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« Reply #1720 on: April 06, 2013, 04:46:53 am »

@Bishop: wow, this looks too good!

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Warlocks vs Shadows
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« Reply #1721 on: April 06, 2013, 04:50:58 am »

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Ragzouken
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« Reply #1722 on: April 06, 2013, 05:18:25 am »



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TPathuis
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« Reply #1723 on: April 06, 2013, 05:25:00 am »

Mesmerizing!
Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.
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Ragzouken
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« Reply #1724 on: April 06, 2013, 05:37:17 am »

Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.

I'm using a 2D framework (LOVE) so the 3D for the win sequence is hacked in a way that probably wouldn't be reliable enough for gameplay.

Also the platforms don't carry the player along with them so I think it'd be hell to play with a much more restricted view. I think the next version of the framework is adding something that will incidentally make 3D effects easier, so I might be able to try it out Smiley
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meta87
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« Reply #1725 on: April 06, 2013, 05:49:46 am »

Really cool stuff everybody! Here's my contribution: (WIP in sig)

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Alec S.
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« Reply #1726 on: April 06, 2013, 10:04:52 am »

Started working on some basic HUD for Renegade Sector Pilot.  Theres now an actual crossair instead of a cube, and the green rectangles show you the edges of where you can aim (and thus the edges of where you can move)

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Eigen
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« Reply #1727 on: April 06, 2013, 10:15:19 am »

*snip*

Balls yeah, what's this?
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Magnesium Ninja
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« Reply #1728 on: April 06, 2013, 10:50:13 am »



A shop! And elemental weapons! :D
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Raku
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« Reply #1729 on: April 06, 2013, 02:57:23 pm »

Trying something different for this particular stage's background, where the higher you climb, the lower in the background you can see. Also the background is very bland right now, planning on filling in all the forest as soon as I finish the stage layout.
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Conker534
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« Reply #1730 on: April 06, 2013, 03:03:07 pm »

Trying something different for this particular stage's background, where the higher you climb, the lower in the background you can see. Also the background is very bland right now, planning on filling in all the forest as soon as I finish the stage layout.


Looks amazing as always!
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compostface
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« Reply #1731 on: April 06, 2013, 03:17:50 pm »

Trying out HUD ideas...



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Ragzouken
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« Reply #1732 on: April 06, 2013, 03:33:50 pm »

Balls yeah, what's this?

Something I started for 1GAM. There's a video and link to a potentially working demo here: 

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JOBA
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« Reply #1733 on: April 06, 2013, 06:14:43 pm »

Finally I've got some time to work on my game again!
Added doors and keys yesterday.


That's how it looks in the editor:
« Last Edit: April 07, 2013, 12:29:51 am by JOBA » Logged

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kamac
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« Reply #1734 on: April 06, 2013, 11:28:56 pm »

Joba, so beautiful, though, the second screen doesn't work Sad
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barley
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« Reply #1735 on: April 07, 2013, 12:31:40 am »

Finally I've got some time to work on my game again!
Added doors and keys yesterday.

wow, I'm guessing there's a ton of assets to make or something because that's the only reason I could see for you needing an artist

it looks great!
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Indecom
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« Reply #1736 on: April 07, 2013, 08:06:45 pm »

I'm a day late, but close enough!! Here's a sneak peak at one of New Horizon Games' mobile projects Qubenoid:

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BlueSweatshirt
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« Reply #1737 on: April 07, 2013, 08:15:17 pm »

New competitive local multiplayer game: Filo Filo Disco

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barley
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« Reply #1738 on: April 08, 2013, 01:37:36 am »

ooh pretty
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HemoGoblin
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« Reply #1739 on: April 08, 2013, 06:55:35 am »


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