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May 05, 2016, 10:10:42 am

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TIGSource ForumsFeedbackDevLogsSCREENSHOTS
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IanSean
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« Reply #1880 on: May 04, 2013, 06:11:50 pm »

Here are some screenshots of the game I'm working on.  Smiley
I added a playable link in my DevLog. The Banner should redirect you there  Beer!

Sewer Section:


Deflection Challenge:


What's in the coffin ?
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RedTentacleStudios
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« Reply #1881 on: May 04, 2013, 10:39:57 pm »

Here's a background I drew for Tap the Glass, it goes well with our new spooky themed decorations!

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David Evans
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Ant
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« Reply #1882 on: May 04, 2013, 11:49:24 pm »

shall be all wrapped up within the week i reckon




I guess this is the last time I'll be participating in Screenshot Saturday for a while as my game is now done!

sweet! downloading now
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spyker
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« Reply #1883 on: May 05, 2013, 12:57:01 am »

@caiys
Wow! Looks nice. Have you video? or some other info?Smiley
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Martin 2BAM
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« Reply #1884 on: May 05, 2013, 01:24:54 am »

-snip-

Man, this is fantastic, specially the sky dithering. Didn't like the out-of-focus blur thing, but everything else is just brilliant
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Working on HeliBrawl
Momeka_
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« Reply #1885 on: May 05, 2013, 01:48:08 pm »





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mrKaizen
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« Reply #1886 on: May 05, 2013, 02:02:46 pm »

Some new pics from EFFING DEAD
We are improving the lighting and we have changed the textures a bit.
The open beta is 99% finished, so if you like survival action games and want to give it a try... soon some news Wink



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ALberto Doriguzzi Bozzo > mrKaizen
Dev: THE BODY CHANGER - EFFING DEAD - COLOSSUS ESCAPE
http://www.theshortandthetall.com/
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happymonster
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« Reply #1887 on: May 05, 2013, 02:35:57 pm »



These are nice! Except.. everything that's rotated kind of stands out against the low-fi pixels. If possible I'd suggest making rotated versions. Also the player isn't quite alligned with the other pixels either.
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Ashkin
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« Reply #1888 on: May 05, 2013, 03:52:57 pm »

-snip-
It looks nice, but you REALLY need to decide on a pixel resolution and stick to it- conflicting pixel resolutions tend to make the whole game look lazy.
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Momeka_
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« Reply #1889 on: May 06, 2013, 12:19:09 am »

These are nice! Except.. everything that's rotated kind of stands out against the low-fi pixels. If possible I'd suggest making rotated versions. Also the player isn't quite alligned with the other pixels either.

I shall play around and see if I can get something that looks good.

It looks nice, but you REALLY need to decide on a pixel resolution and stick to it- conflicting pixel resolutions tend to make the whole game look lazy.

You mean the lasers and particle effects in the third screenshots? Everything else should be 8x8 sprites.
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Ashkin
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« Reply #1890 on: May 06, 2013, 12:42:25 am »

Specifically, the resolution of the tiles is twice that of the character. The lasers are an even bigger offender.
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Schrompf
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« Reply #1891 on: May 06, 2013, 02:54:19 am »

These are nice! Except.. everything that's rotated kind of stands out against the low-fi pixels. If possible I'd suggest making rotated versions. Also the player isn't quite alligned with the other pixels either.

I shall play around and see if I can get something that looks good.

No, please don't. Finally a game where this overused pixelated look is cleverly mashed up. If you got smooth rotation/scaling animations to go with this, I'd suggest sticking to it.
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Let's Splatter it and then see if it still moves.
TheLastBanana
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« Reply #1892 on: May 10, 2013, 01:59:38 pm »

Momeka, if you want to keep things consistent, I would recommend drawing everything at 1x pixel resolution, then scaling the entire screen afterward. That way, everything stays pixel-aligned.
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meta87
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« Reply #1893 on: May 10, 2013, 10:19:15 pm »

Really awesome stuff everyone!

I've been working on an improved version of my ludum dare puzzle game for android and iOS tablets. All the positive and constructive feedback from fellow ludum people has really helped and I'm excited to get the game out there.

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FrozenPixel_studio
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« Reply #1894 on: May 11, 2013, 12:30:13 am »


Nucleotide on youtube ::





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electrolyte
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« Reply #1895 on: May 11, 2013, 12:57:04 am »

Working on in-game character portraits to provide feedback about whats happening and quick jump navigation. My aim will to have them animated with speech!



http://forums.tigsource.com/index.php?topic=31363.0
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Claw
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« Reply #1896 on: May 11, 2013, 02:19:27 am »

Animated.gif


And another thing

Still need to light that scene properly.
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Glassmoon
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« Reply #1897 on: May 11, 2013, 02:20:35 am »

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Tiago_BinaryPig
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« Reply #1898 on: May 11, 2013, 02:21:26 am »

Some props for the main character based on my favourite games or most known games.

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Raku
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« Reply #1899 on: May 11, 2013, 03:23:22 am »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.

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