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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesPrototype 01
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magnum_opus
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« on: August 01, 2008, 06:52:22 PM »




Not sure if i'm going to go full on nes with the 8x16 or just go retro with the more expressive 16x32.

At the moment it's going to be a sort of cross between a beat-em-up-ish thing
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Melly
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« Reply #1 on: August 01, 2008, 07:52:22 PM »

I have no idea what game you're demaking there.
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Games: Minus / Action Escape Kitty
William Broom
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« Reply #2 on: August 01, 2008, 08:01:44 PM »

It's P.N.03, a combo-based third-person shooter for the GC. I never played it but I've heard a lot of people say it's brilliant and others who absolutely hated it.
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Oddbob
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« Reply #3 on: August 01, 2008, 10:31:58 PM »

P.N.03 is glorious. You gotta finish this.
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Melly
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« Reply #4 on: August 01, 2008, 11:00:49 PM »

Holy crap, P.N.03 looks awesome. o.o

Shake that booty.
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magnum_opus
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« Reply #5 on: August 07, 2008, 10:12:43 AM »

http://www.yoyogames.com/games/show/47537

The first demo:

Features:
-Fast Paced Futuristic Robot Shooting Action!
-Innovative Combo Based Scoring System!
-Powerful Amazing Special Attack!

the full version will also contain:
-Levels!
-At Least TWO Enemy Types!
-Jumping (Maybe)!
-Lasers (Depends on Jumping)!
-Giant Bosses!
-Music (Hopefully)!
-Animation (Terrible)!
-Another Special Attack!

i've been approaching this game not as a demake, but as "What if P.N.03 was the latest in a series?"
if there was a PT02 I imagine it as sort of a behind the back space harrier-esque game.

where PT02 Features:
-Banching Levels!
-State of the Art 3D Gameplay!
-New Special Attacks!
-Choose Between Two Different AEGIS Suits!

and PN03 would brag about:

-Stunning New Outside Environments!
-New More Powerful AEGIS Suits!
-Full 3D Worlds!



Controls:
z - shoot
x - jump (you can't)
arrow keys - move
shift+<,>,^ - energy drive (note if this was a NES shift would be the start button)
F4 - fullscreen




Some note's on the game:
1. yes the controls are meant to be like that, PN03 is a game defined by it's limited movement, I decided to keep that, just imagine that PN03 has the sort of controls that you would get if you took PT01's and refined it for a couple games. that said I can "fix them" if there's something that's really problematic.
2. more robots will spawn, just wait a couple seconds, this is a proof of concept demo, not a real game, in the real version this will be an actual room with a couple enemies max.
3. for the full version i'm going to try keep it down to 64 sprites at a time and 8 sprites per line, assuming each sprite is 4 sprites (16x32) (most bullets are 8x32-ish) plus an extra one for Sarah W. Axelsdottir's head. total number of bullets might (will) be a problem for the 8 per line thing, but 64 sprites per screen should be fine. though because I don't know how to do sprite flickering in Game Maker I doubt this will actually mean anything.
4. The ending will be hilariously pathetic.
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medieval
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« Reply #6 on: August 07, 2008, 11:44:06 AM »

I don't think a NES would support detecting two simultaneously pressed buttons for one action.

But I could be wrong.
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magnum_opus
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« Reply #7 on: August 07, 2008, 11:54:46 AM »

If it can't I'm pretty sure it can fake it well enough for what I'm asking of it.

EDIT: Although... really what I'm asking it to do isn't any different than holding B to run. So I really doubt it's a problem, unless the start button specifically was wired funny.
« Last Edit: August 07, 2008, 12:04:09 PM by magnum_opus » Logged

FishyBoy
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« Reply #8 on: August 07, 2008, 03:09:50 PM »

I don't think a NES would support detecting two simultaneously pressed buttons for one action.

But I could be wrong.
Angry YOU ARE.  Angry

In River City Ransom, I remember you had to press both buttons to jump.
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magnum_opus
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« Reply #9 on: August 07, 2008, 03:25:16 PM »

Angry YOU ARE.  Angry

In River City Ransom, I remember you had to press both buttons to jump.
ah there we go, i knew that didn't sound right, but all the counter examples I was thinking of were of the "hold FOO then press BAR" variety.
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