http://www.yoyogames.com/games/show/47537The first demo:
Features:
-Fast Paced Futuristic Robot Shooting Action!
-Innovative Combo Based Scoring System!
-Powerful Amazing Special Attack!
the full version will also contain:
-Levels!
-At Least TWO Enemy Types!
-Jumping (Maybe)!
-Lasers (Depends on Jumping)!
-Giant Bosses!
-Music (Hopefully)!
-Animation (Terrible)!
-Another Special Attack!
i've been approaching this game not as a demake, but as "What if P.N.03 was the latest in a series?"
if there was a PT02 I imagine it as sort of a behind the back space harrier-esque game.
where PT02 Features:
-Banching Levels!
-State of the Art 3D Gameplay!
-New Special Attacks!
-Choose Between Two Different AEGIS Suits!
and PN03 would brag about:
-Stunning New Outside Environments!
-New More Powerful AEGIS Suits!
-Full 3D Worlds!
Controls:
z - shoot
x - jump (you can't)
arrow keys - move
shift+<,>,^ - energy drive (note if this was a NES shift would be the start button)
F4 - fullscreen
Some note's on the game:
1. yes the controls are meant to be like that, PN03 is a game defined by it's limited movement, I decided to keep that, just imagine that PN03 has the sort of controls that you would get if you took PT01's and refined it for a couple games. that said I can "fix them" if there's something that's really problematic.
2. more robots will spawn, just wait a couple seconds, this is a proof of concept demo, not a real game, in the real version this will be an actual room with a couple enemies max.
3. for the full version i'm going to try keep it down to 64 sprites at a time and 8 sprites per line, assuming each sprite is 4 sprites (16x32) (most bullets are 8x32-ish) plus an extra one for Sarah W. Axelsdottir's head. total number of bullets might (will) be a problem for the 8 per line thing, but 64 sprites per screen should be fine. though because I don't know how to do sprite flickering in Game Maker I doubt this will actually mean anything.
4. The ending will be hilariously pathetic.