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April 23, 2024, 05:00:31 PM

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TIGSource ForumsCommunityDevLogsEnvironmental Station Alpha [Big update coming 10/18!]
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Author Topic: Environmental Station Alpha [Big update coming 10/18!]  (Read 206994 times)
Uykered
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« Reply #1120 on: April 23, 2015, 03:06:49 AM »

Well done!  
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« Reply #1121 on: April 23, 2015, 04:39:25 AM »

Holy crap sticks! I can buy this now!?

Sweet.
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Superb Joe
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« Reply #1122 on: April 23, 2015, 04:46:13 AM »

another pigscene success story
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tuaarita
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« Reply #1123 on: April 23, 2015, 12:33:12 PM »

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Tokinsom
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« Reply #1124 on: April 23, 2015, 06:19:41 PM »

@Hempuli Champion Nucleus?! Good god, man!
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JaJitsu
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« Reply #1125 on: April 23, 2015, 07:54:57 PM »

Congratu-well done Hempuli! Hardly spend time on games lately, but i'll def. play this soon!
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Alec S.
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« Reply #1126 on: April 24, 2015, 12:01:39 AM »

Really enjoying this so far.  Well worth the wait!   Beer!

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Hempuli‽
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« Reply #1127 on: April 24, 2015, 12:30:36 AM »

Glad to hear you're liking it Smiley

Thanks for the compliments, everyone! If you're interested, here's the pre-release stream we recorded:

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karlozalb
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« Reply #1128 on: April 24, 2015, 02:00:02 AM »

wow! congratulations for the release, this looks amazing
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s0
o
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« Reply #1129 on: April 24, 2015, 03:06:57 PM »

oh hey i just saw this on steam. congrats on the release!
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kylethompson
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« Reply #1130 on: April 24, 2015, 07:29:18 PM »

Just bought it and am 2 bosses in. Its really impressive, congrats!!!
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ollie_r
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« Reply #1131 on: April 24, 2015, 09:24:24 PM »

Congrats on the release! The game looks and feels fantastic!
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Hempuli‽
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« Reply #1132 on: April 26, 2015, 03:19:07 AM »

Thanks Smiley it's been very enjoyable to watch people stream the game and such.
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DarkWanderer
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« Reply #1133 on: April 26, 2015, 07:22:44 PM »

I think the demo threw me off, the base game is no where near as linear. Several times I've found myself lost & not knowing where to go next, but that's a good thing. Really loving the atmospheric music.

Was anything from the base game used in the demo? I feel like I've played the entire water area before.
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Hempuli‽
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« Reply #1134 on: April 27, 2015, 04:53:15 AM »

I think the demo threw me off, the base game is no where near as linear. Several times I've found myself lost & not knowing where to go next, but that's a good thing. Really loving the atmospheric music.

Was anything from the base game used in the demo? I feel like I've played the entire water area before.

The demo used assets like art & enemies from the main game, but the level designs are completely different Smiley Thanks a lot for the compliments, if you get seriously stuck be sure to check the Steam community hub, there are lots of tips there.
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alwex
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« Reply #1135 on: April 27, 2015, 05:28:29 AM »

Well done, I have just tested the game, the atmosphere is really great!
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« Reply #1136 on: April 27, 2015, 06:32:08 AM »

very very well done! i'm loving the game so far. i'm usually not a fan of backtracking but here, it is cleverly done so i have no problem with it Smiley

the only minor gripe i have is, sometimes i have trouble determining what is background and what is foreground; and that can be a bit annoying when i get stuck on a wall and i didnt think it was a wall. i never had this sensation in the demo.  i think it comes down to the choice of color where some are maybe to bright and feel like foreground. if you dont see what i mean i'll try to post some screenshots.

but other than that, nice polish, great atmosphere, and a very enjoyable game Smiley   Beer!
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lobstersteve
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« Reply #1137 on: April 28, 2015, 02:00:34 PM »

Tried the game today. It's pretty damn fantastic.

The sense of knowing where to go, just by following your nose, without anyone telling you is for me what made the metroid games so great. Taking unnecessary pathways is mostly avoided by making them unaccesable in some way and backtracking provides new challenges and doesn't feel tedious. That might seem obvious, but a lot of metroidvanias are getting this so wrong.

I'm just 1 1/2 hours in, so i didn't see a lot yet. The third boss (the one with the laser beam) has some really intersting patterns and is well done. Music + atmosphere are great also of course.
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« Reply #1138 on: April 28, 2015, 03:47:55 PM »

ESA has its claws in me and it just won't let go, first time this happens in at least 5 years!
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Hempuli‽
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« Reply #1139 on: April 30, 2015, 03:54:48 AM »

the only minor gripe i have is, sometimes i have trouble determining what is background and what is foreground; and that can be a bit annoying when i get stuck on a wall and i didnt think it was a wall. i never had this sensation in the demo.  i think it comes down to the choice of color where some are maybe to bright and feel like foreground. if you dont see what i mean i'll try to post some screenshots.

Fair point; it's mostly because of the very limited palette, but I could definitely have done more to prevent that. If there're some places that you felt were especially confusing, do tell me Smiley

Thank you for the positive comments! I'm glad that you've enjoyed the game. Going to push out some more updates soonish.
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