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TIGSource ForumsCommunityDevLogsEnvironmental Station Alpha [Big update coming 10/18!]
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Author Topic: Environmental Station Alpha [Big update coming 10/18!]  (Read 206926 times)
BomberTREE
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« Reply #20 on: January 31, 2012, 04:37:59 PM »

Oh god. This looks really cool!
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Superb Joe
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« Reply #21 on: January 31, 2012, 04:54:52 PM »

i've been better, to say the very least. still, mustn't complain. good luck. with the video game, i mean.
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Hempuli‽
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« Reply #22 on: January 31, 2012, 04:55:47 PM »



Here are the two main means of getting anywhere; the Generic Hookshot (tm) and the Generic Doublejump (patent pending). Also don't worry, the background wont hopefully be all black in the end.

Superb Joe: Ah, I'm sad to hear that. Thanks, and I wish you luck!
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BlueSweatshirt
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« Reply #23 on: January 31, 2012, 06:01:20 PM »

It is awesome how unique you make this feel with how seemingly conceptually generic it is.
EXECUTION PROWESS!


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Also all of these enemies look really neat. What is your approach to designing them?
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Delicious
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« Reply #24 on: January 31, 2012, 10:07:56 PM »

Another amazing GIF. Thanks!

Also, I hope you consider on keeping the black background or stick with minimal details to the background to help keep that strong readability.
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Alec S.
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« Reply #25 on: January 31, 2012, 11:07:49 PM »

I saw the gifs in the pixel art thread.  So glad to see there's a devlog now.  This looks absolutely amazing.
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« Reply #26 on: January 31, 2012, 11:13:42 PM »

I saw the gifs in the pixel art thread.  So glad to see there's a devlog now.  This looks absolutely amazing.

Second this! Following!
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saibot216
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« Reply #27 on: February 01, 2012, 03:30:36 AM »



Sweet Jesus, this is amazing. The desire to make music or sound fx for this is overwhelming!
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SuperMistLand
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« Reply #28 on: February 01, 2012, 09:38:33 AM »

Dudebro this is sick.

I've been thinking about the whole "not doing something special" thing too. It's a strange problem. I feel like I need to learn the rules before I try to do anything too crazy.
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Xion
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« Reply #29 on: February 01, 2012, 10:37:21 AM »

hey, hey you, hey, if you need any testers, you know, hey, you know. I'm testes. I'm testy. I can, you know. Hey.
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Siro
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« Reply #30 on: February 01, 2012, 11:16:25 AM »

Also, I hope you consider on keeping the black background or stick with minimal details to the background to help keep that strong readability.

I like the black background too, it makes the spirtes stand out more! You should think about leaving it as it is.
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threesided
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« Reply #31 on: February 01, 2012, 12:31:47 PM »

hey, hey you, hey, if you need any testers, you know, hey, you know. I'm testes. I'm testy. I can, you know. Hey.

What he said :3


Also, just gotta say these GIFs are a great way to show this game off. Kudos
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Claw
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« Reply #32 on: February 01, 2012, 12:46:12 PM »



I've just been staring at this for like 15 minutes, what.

Looks rad.  Addicted
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Xion
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« Reply #33 on: February 01, 2012, 01:11:14 PM »


I only just realized that that is water. I thought it was a blue laser or something.
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Terrorbuns
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« Reply #34 on: February 01, 2012, 01:17:45 PM »


I only just realized that that is water. I thought it was a blue laser or something.

Yeah, I think a more smoother water surface will work better for showing that it is water.

I really love the look of this game, and I'm super hyped *o*

Keep on going Hempuli, you rock! :D
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happymonster
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« Reply #35 on: February 01, 2012, 01:23:35 PM »

Is the snake thing supposed to be visible through the darker brown sand/earth tiles?
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Hempuli‽
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« Reply #36 on: February 01, 2012, 05:28:12 PM »

The water there is silly because there'll be blue background stuff there to make it clearer; that specific area is a bit unfinished graphically.

@happymonster: that enemy wont appear in that screen; the darker part is actually background art but indeed looks glitchy with an enemy like that.

@Jakman: Mostly I just think of creatures that'd work with a specific environment and then think of how they could move, or think of cool movement patterns and then consider what kind of a creature could use them.
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ZAHZERA
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« Reply #37 on: February 01, 2012, 09:12:14 PM »

This game looks fantastic, can't wait until it's finished!
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« Reply #38 on: February 01, 2012, 11:36:42 PM »

I'd love to see that worm monster thing put up little bits of debris when it slams into or out of the ground. I also agree that the black BGs look sharp, please leave at least a couple of rooms without a detailed background Smiley
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Hempuli‽
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« Reply #39 on: February 05, 2012, 04:23:56 PM »

Progress has been slowish due to enormous amounts of university stuff all the time. I've started working on a whole new area, which is rather interesting and also not all that big so it should be finished relatively soon.

Due to the slow progress, I have only this tiny picture to show:

Fish!

As for the background readability thing, the amount of background detail will be something like what is shown here at most, apart from some rooms with special background art.

Is it too bad?
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