As promised, here i am, writing a brief post about what has been happening in the past months.
First and most important - “Nobu: Fat Revenge!” was Greenlit!
45days later, out of nowhere, i got the email and after checking the campaign’s page, i could safely say that it was, in fact, Greenlit and that it’s going to be released on Steam along with the other digital platforms. Yeahya!
Taking advantage of "eyeliner's" question, now that the game will get a Steam release, like i did with all the other platforms, you'll get a Steam key as soon as the get is released there.
So, if you buy on Itch.io, you'll get the .exe, a Desura key right away and soon a Steam key.
If you do the same on Desura, you'll still get a Steam key.
Regardless of the platform, you'll have access to the game on the other ones (Desura and Steam).
If you want to play the game now and support the development, you can rest assure that, when the game releases on Steam, you'll get a key to continue you progress there and get every goody you normally get there Second and still relevant ahah, after working for 2 months on a part-time job, i started working again on the game, more motivated and inspired (even more now knowing that i am on Steam now) and everything is running well and at a great speed.
First thing i did was a rework on some of the assets for the first stage
As you can see, this new version works more in favor of the current artstyle, which i lost the hability to recreate after being idle for so long.
Not only did i do this changes but made more assets and changed the editor to have more shader options (like distance, intensity, etc on which the shader acts upon)
This being said, i’m going back to work and hopefully, with more updates in the next few months.