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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg Demakes[FINISHED] Bootleg Bash
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Author Topic: [FINISHED] Bootleg Bash  (Read 39150 times)
Valter
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« Reply #20 on: August 03, 2008, 06:38:40 AM »

Oh, come now. Anybody can look through a thesaurus for synonyms and find a title. This is a bootleg demake! Try for something suitably bootleg!

Try "BIG BATLE"

or "CROSOVER CRASH"
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SteGriff
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« Reply #21 on: August 03, 2008, 07:12:56 AM »

Oh, come now. Anybody can look through a thesaurus for synonyms and find a title. This is a bootleg demake! Try for something suitably bootleg!

Try "BIG BATLE"

or "CROSOVER CRASH"

DAY OF THE OWNING
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« Reply #22 on: August 03, 2008, 07:48:37 AM »

Bootleg Bash does have some self referential humor in it.  Also, for some reason, things that start with the same sounds/letters are more appealing. Bootleg  Bash...

With that in mind, one could go:
Domestic Disturb
Super Smashed Siblings
Angray Arena
Punch Punch (Two of the same word counts - just look at Doki Doki Panic and Waku Waku 7)
« Last Edit: August 03, 2008, 07:55:30 AM by Moon Goon » Logged

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« Reply #23 on: August 06, 2008, 07:21:42 PM »

Here's some more preview stuffs







Yes.  Poop will be an item.
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moi
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« Reply #24 on: August 06, 2008, 07:34:54 PM »

I want to play that Kiss
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« Reply #25 on: August 06, 2008, 10:46:57 PM »

I wish I was Pookie...
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« Reply #26 on: August 10, 2008, 03:52:23 AM »

Marxio. Wow. Everything I've seen of this so far is so funny and true to the theme/spirit of the competition. I wish you great luck!
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OrR
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« Reply #27 on: August 11, 2008, 11:17:38 AM »

This is all kinds of amazing! Kiss
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Hideous
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« Reply #28 on: August 12, 2008, 10:29:18 AM »

So how's this going?

If you're not doing anything windows-specific I could port this to Linux after it's done Smiley
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« Reply #29 on: August 12, 2008, 01:05:00 PM »

Marxio, Phonics and Wonkey Monkey! Brilliant! Smiley
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« Reply #30 on: August 13, 2008, 08:03:42 AM »

2A03.org seems the place to be for homebrew NES music
http://www.2a03.org/forum/index.php

Maybe you can get permission from one of the artists on their forums to use some of their music.

If you ask on the forums, I'm certain there are people who would love to write an original soundtrack for you. They're all pretty friendly and creative over there.

Also, saw on their links a tracker called Nerdtracker II specifically for NES type music.

The 2A03.org site is a little neglected and out of date: there are much better, newer tools available for writing NSFs. See FamiTracker.
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Moosader
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« Reply #31 on: August 13, 2008, 08:53:39 PM »

So how's this going?

If you're not doing anything windows-specific I could port this to Linux after it's done Smiley

It should be able to compile in Linux, afaik.  I'll probably get a friend of mine to compile it for me and give me the binary (since I don't know how to do much of anything in Kubuntu >_>), and hopefully I can find someone who codes on a mac. o.o

Going to be working on it more tonight, hopefully have something else to show tomorrow or friday.
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Moosader
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« Reply #32 on: August 19, 2008, 09:29:18 PM »

Here's a super early demo.  Yay for full-time work taking a full amount of time.

http://moosader.deviantart.com/art/Bootleg-Bash-v0-1-demo-95424864

Instructions are in readme and in the description on the DA link.

Source isn't currently available.  It seems to run fine in Wine, and eventually I will get someone to compile the binary for Linux (and I need someone to compile it for Mac).

I have lots of things I need to clean up.  Right now, all I can say are the deathsplosions are quite satisfying.  For me, anyway.

Let me know what a good damage modifier seems to be, and you know, any other critiquing.  Even if it's obvious.
« Last Edit: August 19, 2008, 09:34:30 PM by Moosader » Logged

Moosader
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« Reply #33 on: August 19, 2008, 09:47:41 PM »

Also, here's my map maker, configured to make maps for Bootleg Bash:

http://moosader.deviantart.com/art/MusuGo-Editor-v0-4-C-86931069

Before creating a map, go into config.txt and type in your name for the map in Load_from: and Save_to:
It's set to use TilesetNES.bmp by default (which is used in the game).

Sorry, I don't have it able to dynamically load map sizes.  The older version of MusuGo did, though. =P
I'm just afraid of multi-dimensional dynamic arrays.

Consult readme for help, or ask. @_@

Though, to test the maps in-game you'd have to overwrite one of the existing maps, and even then, the start-up locations would remain the same so it'd be a little odd...
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Melly
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« Reply #34 on: August 20, 2008, 12:18:26 AM »

I see promising things! Grin
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Eclipse
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« Reply #35 on: August 20, 2008, 07:43:00 AM »

I just saw the video on youtube Kiss, you rocks  :D

oh and, that's the first time i saw a room with more mess on it than mine. And that's not a good sign for you WTF
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« Reply #36 on: August 20, 2008, 08:05:37 AM »

This is looking cool.  I like the character sprites very much.


Yes.  Poop will be an item.

Excellent.
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Moosader
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« Reply #37 on: August 20, 2008, 12:53:22 PM »

Slightly updated with blood and jumping effect thingy now.
And new video, with some spriting and my sister and me testing it:

Video!




Since I'm taking a class in "Software Development with XNA" this semester, I think I'll eventually port this over and change the characters to current and former presidents.  Higher resolution and nicer sprites and all.  Sound like yes or no?
« Last Edit: August 20, 2008, 01:34:57 PM by Moosader » Logged

Eclipse
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« Reply #38 on: August 21, 2008, 03:04:20 AM »

Slightly updated with blood and jumping effect thingy now.
And new video, with some spriting and my sister and me testing it:

Video!




Since I'm taking a class in "Software Development with XNA" this semester, I think I'll eventually port this over and change the characters to current and former presidents.  Higher resolution and nicer sprites and all.  Sound like yes or no?

maybe you should add an hit animation and a force that pull a bit the characters away from the punch
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« Reply #39 on: August 24, 2008, 04:40:44 AM »

Hell yes  Cave Story
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