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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesVipeÜt Vectrex [Finished / Video and Src avail.]
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Author Topic: VipeÜt Vectrex [Finished / Video and Src avail.]  (Read 51438 times)
astrofra
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« Reply #20 on: August 13, 2008, 04:42:24 AM »

Yap ! I wrote a pixel shader just for that Smiley
And it works pretty well, that's my mini-pride ! Gentleman

Now I'm more concerned about the AI, that doesn't behave properly. Not to mention le main playable ship, hahaha Smiley

Anyway, thx dude !
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Bezzy
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« Reply #21 on: August 13, 2008, 08:06:16 AM »

Love the rendering style... it's actually similar to what I was trying on my slow burner project / had tried on the

.

Sorry. I need to stop linking that.

It looks great but keep going! I am really looking forward to this one!
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astrofra
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« Reply #22 on: August 14, 2008, 02:54:52 PM »



Hi guys.
Here's a 3rd capture. The ship is controled on keyboard now. I rewrote completely this part of the code that was a pure non-functionnal hell. Now it's way simpler, and it works.

For now, the idea is to avoid enemies and mines, stuff like that, but if you don't touch the controls, the ship will follow the track, and will never crash against the walls.

This autopilot - thing was more of a compromise, for I really didn't manage to code something that allowed the player to drive freely along the track. So I guess I still have to insert some real racing elements, to make it fun.

We'll see.
Btw, the music is an original one, it was composed on a GameBoy Color by R3Z, a friend of mine, and incidentally owner of www.chiptune.com
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« Reply #23 on: August 14, 2008, 03:30:51 PM »

thats really cool - also reminds me of powerdrome a bit (amiga) Smiley

and that chiptune website is quite amazing (even does guru meditiations).
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Eclipse
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« Reply #24 on: August 15, 2008, 12:39:51 AM »

awesome!
actually seems that you do backface culling, i mean, the ship seems not to be vectorial but solid (when it turns you can see some parts being occluded, showing that's a solid 3d model and not a wireframe)but it's still awesome beyond comprension.

can't wait to play it!
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Stargoat
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« Reply #25 on: August 15, 2008, 02:18:24 AM »

That looks absolutely amazing.
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TheMeatyBall
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« Reply #26 on: August 15, 2008, 04:53:51 AM »

Yeah it looks really cool, I can't wait to play it!  Grin
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ஒழுக்கின்மை
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« Reply #27 on: August 15, 2008, 05:59:55 AM »





Coincidentally I was watching vectrex videos on youtube a day or so ago -- I owned one but I only had two games for it (mine sweeper and solar winds or something) and it died after less than a year.



« Last Edit: August 15, 2008, 06:07:20 AM by rinkuhero » Logged

Bezzy
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« Reply #28 on: August 15, 2008, 08:02:50 AM »

The way it rolls around with the turns is beautiful (if a little jerky on the sharp ones). Is that a roll = lerp(roll, targetRoll, deltaTime*c) sort of a thing?
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astrofra
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« Reply #29 on: August 15, 2008, 08:38:48 AM »

Is that a roll = lerp(roll, targetRoll, deltaTime*c) sort of a thing?

Exactly, it's a damn Lerp(), the only function I know to animate things around ! Smiley
I'll try to see to what extent I can publish the sources as well, without exposing too much the secret-proprietary-API of the engine i'm working with ...
I doubt the sources will impress anyone, but ...

Thanks for the nice comments, and for the additional Vectrex references. It makes even more motivated to finish that sort of "game" :p
« Last Edit: August 15, 2008, 08:44:04 AM by astrofra » Logged

Bezzy
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« Reply #30 on: August 16, 2008, 04:54:39 AM »

I use it daily myself, and I'm always worried that it might be considered "wrong" by afficionados of animation.

And then I think, fuck it, it looks good.
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Untitled
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« Reply #31 on: August 16, 2008, 05:01:30 AM »

Yesssssss! The overlay idea is so cool.
Rez is making the music too?

 Kiss
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Melly
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« Reply #32 on: August 16, 2008, 11:20:55 AM »

That music is FUCKING AWESOME.

Oh, the game's neat too.
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« Reply #33 on: August 19, 2008, 04:14:23 PM »

I lov the clunky feel it evoks,. with the sweet 3d model lurpin' around to show its nice details,. the sounds/music are workin to,. if you can make a fun game out of it you'll have a great entry.  have fun with it.
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trabitboy
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« Reply #34 on: August 21, 2008, 04:46:50 AM »

wow that's hypnotical,
it looks so cool ....
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Alec
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« Reply #35 on: August 21, 2008, 04:51:29 AM »

Awesome concept and execution.  Cool
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Synnah
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« Reply #36 on: August 21, 2008, 05:54:24 AM »

I'm still loving the pants off this. It just looks so smooth.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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astrofra
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« Reply #37 on: August 21, 2008, 03:42:40 PM »

Hi guys !

I've been busy lately to get a decent gameplay, without too many bugs.
In addition, I prepared a nice installer, for the 3D engine I'm using comes with a few packages.

Anyway, here's the first demo of this VipeUt demake.
It's meant to run on a PC, WinXP or Vista, with a rather recent 3D card.

During the install, u'll be prompted to deploy OpenAL. Please install it, unless you know you already have them, otherwise, the demo won't probably start.

The installer creates two shortcuts on the desktop, one using the full featured renderer (OpenGL 2.0), the other one using a more consusual rendering method, not as pretty but fairly ok.

To download the demo, click on the link below :
http://astrofra.com/niji/VipeUt-install.zip

Please unzip the file in a directory. It contains both the installer and the runtimes needed.

Controls : use the arrow keys. Up = accelerate, Left & Right to strafe, Down = brake. The paddle was temporarilly disabled.

Press ESC to quit the demo.

This game is far from being finished. Anyway, Enjoy !!!  Beer!

EDIT ------------------------------------

The game is known to crash on some configurations. So far, it reported running successfully, with updated drivers, on a :

- Geforce Go 7600, Geforce 8800 GTX, GeForce 7950 GTX
- ATI X1300, ATI 3670

Doesn't work on a  :

- SiS 651

EDIT ------------------------------------

New installer uploaded, the VC 2008 Redist are no longer needed.
« Last Edit: August 22, 2008, 03:06:18 AM by astrofra » Logged

Stargoat
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« Reply #38 on: August 21, 2008, 05:22:16 PM »

Hm. Crashed on startup. OpenAL and VC Runtime 2008 are installed...

Both the opengl and safe mode fail to run... Tried in WinXP compatibility mode, no success (running a Vista machine).
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astrofra
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« Reply #39 on: August 21, 2008, 10:59:21 PM »

Damn, this might be my strongest opponent  Embarrassed

There might be a "vipeut_log.txt" file in your C:\
Would you mind to send it to me, if it's not empty ? (astrofra (at) gmail . com)

Thanks.
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