agersant
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« Reply #20 on: February 12, 2012, 07:21:39 PM » |
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Update 7Today I worked on my new particle system. The whole thing is basically working, it needs optimization and more effects/options but these will probably wait until I need them. Pierre made the last concept art we need for our demo but I wasn't super happy with it. I feel sort of guilty for sending him back to the drawing board :x Today's eye-candy will be a tiny example of the particle engine. Even though it hasn been optimized at all, I'm curious about the framerate you experience.
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Randomasta
Level 1
wait, what?
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« Reply #21 on: February 12, 2012, 07:50:25 PM » |
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Slick artwork so far . What platform do you plan to release the game on?
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Franklin's Ghost
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« Reply #22 on: February 12, 2012, 09:55:13 PM » |
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I'm getting a framerate of about 28-30, but my computer isn't running the best at the moment.
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ink.inc
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« Reply #23 on: February 12, 2012, 11:07:25 PM » |
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Awesome! Games with tentacles > Games without tentacles Just like anime! Oh wait... mmmmmmm
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Randomasta
Level 1
wait, what?
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« Reply #24 on: February 13, 2012, 01:29:42 AM » |
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Oh, didn't see that particle engine you posted. I get around 45 fps in Firefox.
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agersant
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« Reply #25 on: February 13, 2012, 07:28:24 PM » |
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Thank you all for the results on the particle test. It does help! @Randomasta > This is going to be playable in a browser through Flash Player (and a desktop version is unlikely). Update 8Today I did lots of optimization in my particle system code and I started designing some game UI. Tadaaaam. The background texture is a bit shitty and needs some artist love (soon). The icons are placeholders from other games.
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agersant
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« Reply #26 on: February 14, 2012, 06:32:31 PM » |
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Update 9Today I added a few more options to the particle system and optimized (even more) the rendering pipeline. Next in line is some UI programming =) Pierre made a concept art for the monster god Orthrus' which was the last one we needed. He also made a proper texture for the menu background and started animating the main character sprite. Today's eye-candy, Orthrus :
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tchassin
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« Reply #27 on: February 15, 2012, 12:31:00 PM » |
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Can I have one of those ?
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threesided
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« Reply #28 on: February 15, 2012, 12:35:45 PM » |
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fook me this is really nice stuff!
Do you happen to have a link to Pierre's stuff anywhere? I'd love to take a look at some more if he's got it.
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Manuel Magalhães
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« Reply #29 on: February 15, 2012, 12:41:42 PM » |
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Nice artwork.
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Theophilus
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« Reply #30 on: February 15, 2012, 01:07:03 PM » |
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Wow, love the art here.
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agersant
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« Reply #31 on: February 16, 2012, 07:49:32 PM » |
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Do you happen to have a link to Pierre's stuff anywhere? Here is his portfolio he hasn't updated in a year. He also writes art and game design articles in French on Les Forges. Update 10Sorry for the delayed update, both Pierre and I were very busy in the past two days so not much has happened. I have started removing dust from the UI code in my framework and it's about all I have done. Pierre pushed the first pixels of the tileset, yay ! Today's eye-candy is the artwork for Mithridate the Undead King. He will not appear in the prototype but Pierre drawed him before we settled out objectives <3 :
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agersant
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« Reply #32 on: February 17, 2012, 08:20:19 PM » |
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Ahoy all, just a quick message to let you know that I'm leaving on a holiday so there won't be any update here during a whole week.
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Jerom
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« Reply #33 on: March 11, 2012, 04:35:49 AM » |
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Any news with awesome artwork?
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agersant
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« Reply #34 on: March 11, 2012, 06:59:10 AM » |
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Sorry for the lack of updates. Pierre has been working on the main character's animation in the past few days/weeks. I came back from holiday and found out I had tons of late work for university projects and exams. It all ends on March the 28th and I can't reasonably work on Cerberus until then. I'll ask Pierre if he can update the devlog a bit in the meantime.
Thanks for your interest.
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dota_mtdew
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« Reply #35 on: April 10, 2012, 09:27:08 AM » |
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inquisitive minds need to know: WHERE is cerberus team??
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peous
Level 2
Indie opportunist
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« Reply #36 on: April 10, 2012, 10:09:28 AM » |
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just discovered this thread; looks nice ! please post some updates
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agersant
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« Reply #37 on: May 01, 2012, 03:26:13 PM » |
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inquisitive minds need to know: WHERE is cerberus team??
Did you mean what happened to us or where are we located ? See below for the former. Concerning the latter, I am now in Guildford (UK). Pierre is in Toulouse Grenoble (France) but we're both from Paris. Update 11Sorry for the long hiatus, I thought I would come back earlier! I am now done with my university finals and I moved to the UK because I started working as a programming intern for Lionhead Studios. I took me a while to move, get used to the place and build a new desktop computer but I finally feel home enough to work on personal projects again. I have restarted working on Cerberus and so has Pierre =) I have started working on combat code and I have collision detection working for it but there is not animation or feedback for anything yet. I'm still working with placeholder art anyway. I also worked a bit on the title screen which now has its proper background texture and some cool particle effects (but I want to add some more!). Finally, I worked on a logo but I don't really like it and it doesn't work very well in small resolutions anyway.
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« Last Edit: May 09, 2012, 02:44:28 PM by agersant »
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Franklin's Ghost
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« Reply #38 on: May 01, 2012, 10:03:11 PM » |
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Good to hear this is still going
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