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TIGSource ForumsCommunityDevLogsCerberus
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agersant
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« Reply #20 on: February 12, 2012, 07:21:39 PM »

Update 7

Today I worked on my new particle system. The whole thing is basically working, it needs optimization and more effects/options but these will probably wait until I need them.
Pierre made the last concept art we need for our demo but I wasn't super happy with it. I feel sort of guilty for sending him back to the drawing board :x

Today's eye-candy will be a tiny example of the particle engine. Even though it hasn been optimized at all, I'm curious about the framerate you experience.
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Randomasta
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« Reply #21 on: February 12, 2012, 07:50:25 PM »

Slick artwork so far Smiley. What platform do you plan to release the game on?
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Franklin's Ghost
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« Reply #22 on: February 12, 2012, 09:55:13 PM »

I'm getting a framerate of about 28-30, but my computer isn't running the best at the moment.
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ink.inc
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« Reply #23 on: February 12, 2012, 11:07:25 PM »

Quote
Awesome!
Games with tentacles > Games without tentacles

Just like anime! Oh wait...

mmmmmmm
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Randomasta
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« Reply #24 on: February 13, 2012, 01:29:42 AM »

Oh, didn't see that particle engine you posted. I get around 45 fps in Firefox.
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agersant
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« Reply #25 on: February 13, 2012, 07:28:24 PM »

Thank you all for the results on the particle test. It does help!

@Randomasta > This is going to be playable in a browser through Flash Player (and a desktop version is unlikely).

Update 8
Today I did lots of optimization in my particle system code and I started designing some game UI. Tadaaaam.





The background texture is a bit shitty and needs some artist love (soon). The icons are placeholders from other games.
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agersant
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« Reply #26 on: February 14, 2012, 06:32:31 PM »

Update 9

Today I added a few more options to the particle system and optimized (even more) the rendering pipeline. Next in line is some UI programming =)

Pierre made a concept art for the monster god Orthrus' which was the last one we needed. He also made a proper texture for the menu background and started animating the main character sprite. Today's eye-candy, Orthrus :

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tchassin
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« Reply #27 on: February 15, 2012, 12:31:00 PM »

Can I have one of those ?  Kiss
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threesided
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« Reply #28 on: February 15, 2012, 12:35:45 PM »

fook me this is really nice stuff!

Do you happen to have a link to Pierre's stuff anywhere? I'd love to take a look at some more if he's got it.
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Manuel Magalhães
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« Reply #29 on: February 15, 2012, 12:41:42 PM »

Nice artwork. Smiley
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Theophilus
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« Reply #30 on: February 15, 2012, 01:07:03 PM »

Wow, love the art here.
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agersant
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« Reply #31 on: February 16, 2012, 07:49:32 PM »

Quote
Do you happen to have a link to Pierre's stuff anywhere?
Here is his portfolio he hasn't updated in a year. He also writes art and game design articles in French on Les Forges.

Update 10
Sorry for the delayed update, both Pierre and I were very busy in the past two days so not much has happened. I have started removing dust from the UI code in my framework and it's about all I have done.
Pierre pushed the first pixels of the tileset, yay !

Today's eye-candy is the artwork for Mithridate the Undead King. He will not appear in the prototype but Pierre drawed him before we settled out objectives <3 :


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agersant
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« Reply #32 on: February 17, 2012, 08:20:19 PM »

Ahoy all, just a quick message to let you know that I'm leaving on a holiday so there won't be any update here during a whole week.
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Jerom
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« Reply #33 on: March 11, 2012, 04:35:49 AM »

Any news with awesome artwork?   Beg
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agersant
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« Reply #34 on: March 11, 2012, 06:59:10 AM »

Sorry for the lack of updates.
Pierre has been working on the main character's animation in the past few days/weeks.
I came back from holiday and found out I had tons of late work for university projects and exams. It all ends on March the 28th and I can't reasonably work on Cerberus until then. I'll ask Pierre if he can update the devlog a bit in the meantime.

Thanks for your interest.
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dota_mtdew
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« Reply #35 on: April 10, 2012, 09:27:08 AM »

inquisitive minds need to know: WHERE is cerberus team??
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peous
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« Reply #36 on: April 10, 2012, 10:09:28 AM »

just discovered this thread; looks nice !
please post some updates
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agersant
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« Reply #37 on: May 01, 2012, 03:26:13 PM »

inquisitive minds need to know: WHERE is cerberus team??
Did you mean what happened to us or where are we located ?
See below for the former. Concerning the latter, I am now in Guildford (UK). Pierre is in Toulouse Grenoble (France) but we're both from Paris.

Update 11

Sorry for the long hiatus, I thought I would come back earlier!
I am now done with my university finals and I moved to the UK because I started working as a programming intern for Lionhead Studios. I took me a while to move, get used to the place and build a new desktop computer but I finally feel home enough to work on personal projects again. I have restarted working on Cerberus and so has Pierre =)


I have started working on combat code and I have collision detection working for it but there is not animation or feedback for anything yet. I'm still working with placeholder art anyway.
I also worked a bit on the title screen which now has its proper background texture and some cool particle effects (but I want to add some more!).
Finally, I worked on a logo but I don't really like it and it doesn't work very well in small resolutions anyway.

« Last Edit: May 09, 2012, 02:44:28 PM by agersant » Logged
Franklin's Ghost
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« Reply #38 on: May 01, 2012, 10:03:11 PM »

Good to hear this is still going Smiley
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« Reply #39 on: May 02, 2012, 08:34:47 AM »

Hey! Awesome art! I totally love it, man.  Smiley
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