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TIGSource ForumsCommunityDevLogsLLMLMMMRRR
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Rob Lach
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« on: February 06, 2012, 06:53:08 PM »

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LLMLMMMRRR is a game that I created for the 5 Button Compo @ Experimental Gameplay Project.

I liked where it was at the end so I'm continuing to develop it when I'm in the mood.

I have some ideas on where I'll be taking it next, and it might change quite a bit.

I'm not entirely sure where it'll end up, my development process thus far has been pretty guess and check and I like what came out of that thus far.

Usually I'm apprehensive to be very open in my development, but for this I feel exactly opposite. Hopefully I'll stick to my feelings. On that, I'll be holding onto and publishing every build where there's a noticeable change.

Objectives
Currently there is only 1 enemy, the Base Ships. The complete the game, kill all the enemies. There are 9 at the moment.

Controls
KEYACTION
1 (q,a,z)Left Gun
2 (w,s,x)Left Thruster
3 (e,d,c)Center Thruster
4 (r,f,v)Right Thruster
5 (t,g,b)Right Gun

DOWNLOADS
DATELINKNOTES
1-31-2012Download5 Button Compo Build, Runs in specific resolutions in fullscreen
2-6-2012DownloadGeneral Build.
« Last Edit: February 06, 2012, 07:59:11 PM by Rob Lach » Logged

Rob Lach
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« Reply #1 on: February 06, 2012, 07:49:30 PM »

2-6-2012


Title Screen

Screenshot 1

Screenshot 2



This is the current player ship sprite:
It's kind of too... "triangle-y" at the moment. The shape does reinforce the forward direction which is important,

I also created an enemy fighter enemy type:
The current version of the game omits this type since the AI is pretty horrible and just gets annoying.


The game currently has 9 roving bases which are fairly easy to take down. I'm currently working on shifting the focus to fighting fighters which are spawned by the bases at specific intervals. I'll cut the number of roving bases down to 2 or 3, but make them much harder to take down.

I also have boss events planned.



The city layout is procedurally generated. I'll probably make a post that goes a bit more in-depth into the process (it's fairly simple). Currently all the buildings are using the same graphic, but there are 22 different building types, divided into 7 catgeories which are set into height ranges and functions.

here are some overviews of generated city layouts:



The green area is the central park. The purple 2x3 blob is the government building. The 3x3 yellow square is... the square.

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Rob Lach
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« Reply #2 on: February 06, 2012, 08:06:30 PM »

This video is from just about when I got the city generated and rendering with the perspective stuff. Back then everything was solid colored and I added some transparency so the stacking perspective was more obvious. It created a cool glowy effect which I might use in the future.



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eigenbom
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« Reply #3 on: February 06, 2012, 09:12:55 PM »

trippy mondrian manhattan madness
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fentlewoodlewix
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« Reply #4 on: March 02, 2012, 07:12:01 AM »

Awesome!

Reminds me of this....



http://en.wikipedia.org/wiki/Broadway_Boogie-Woogie
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Rob Lach
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« Reply #5 on: March 02, 2012, 09:29:23 PM »

Awesome!

Reminds me of [Broadway Boogie-Woogie].

Yah. I'm planning on having multiple art styles and one of them will probably be pretty flat with that color palette.
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