2-6-2012 |
Title Screen |
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Screenshot 1 |
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Screenshot 2 |
This is the current player ship sprite:
It's kind of too... "triangle-y" at the moment. The shape does reinforce the forward direction which is important,
I also created an enemy fighter enemy type:
The current version of the game omits this type since the AI is pretty horrible and just gets annoying.
The game currently has 9 roving bases which are fairly easy to take down. I'm currently working on shifting the focus to fighting fighters which are spawned by the bases at specific intervals. I'll cut the number of roving bases down to 2 or 3, but make them much harder to take down.
I also have boss events planned.
The city layout is procedurally generated. I'll probably make a post that goes a bit more in-depth into the process (it's fairly simple). Currently all the buildings are using the same graphic, but there are 22 different building types, divided into 7 catgeories which are set into height ranges and functions.
here are some overviews of generated city layouts:
The green area is the central park. The purple 2x3 blob is the government building. The 3x3 yellow square is... the square.