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TIGSource ForumsCommunityDevLogsUnder the Ocean - Alpha 2 Out!
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Franklin's Ghost
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« Reply #200 on: June 09, 2012, 10:57:09 PM »

Can't wait to try this. Looking amazing
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DaedalusCoder
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« Reply #201 on: June 14, 2012, 07:16:40 PM »


Dude, this game looks really awesome.
I already pre-ordered!
I'm eager to see the first alpha. Smiley

The devStream is a really cool idea too. Will be watching as much as I can.  Blink Blink
First time that I see a dev team put their work up live and uncensored. Cheers!
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bray321221
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« Reply #202 on: July 12, 2012, 06:51:47 PM »

Any Alpha updates?
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Farmergnome
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« Reply #203 on: July 12, 2012, 09:00:00 PM »

Im working on the Alpha announcement video right now, so its really close, Mike is just tidying up the last of the bugs and first alpha should be ready to go.
« Last Edit: July 12, 2012, 09:21:03 PM by Farmergnome » Logged

Farmergnome
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« Reply #204 on: July 14, 2012, 04:59:06 AM »

Some image updates:





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nyyjen
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« Reply #205 on: July 14, 2012, 05:06:41 AM »

Game is looking great. Really looking forward to it.
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team_q
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« Reply #206 on: July 14, 2012, 05:57:18 AM »

sweet axe
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Dirty Rectangles

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« Reply #207 on: July 20, 2012, 05:05:45 PM »

Are you live streaming today??
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Farmergnome
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« Reply #208 on: July 23, 2012, 08:42:09 PM »

First playable alpha will be up on the forums late tonight, NZ time, come check it out, its rough but you guys should get an idea where the project is headed shortly.  I will post out the mass email once we are sure its stable across all the forum tester computers sometime after, probably a day or two at this rate.
« Last Edit: July 23, 2012, 08:47:21 PM by Farmergnome » Logged

Franklin's Ghost
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« Reply #209 on: July 23, 2012, 11:40:02 PM »

Nice to hear, looking forward to trying it.
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MrDodo
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« Reply #210 on: July 24, 2012, 12:34:21 AM »

Yeah, it looks great. Want to play it NOW!
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Ocid
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« Reply #211 on: July 24, 2012, 02:47:34 PM »

Sweet Smiley Looking forward to giving it a go
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Farmergnome
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« Reply #212 on: July 24, 2012, 08:02:53 PM »

Okay its on the forums now, members section.  Enjoy.  There is quite a pile of bugs and missing shit, which is kind of obvious for a first playable really, but have a play, keen to hear your thoughts on how its progressing.

http://www.underthegarden.proboards.com/index.cgi
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Farmergnome
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« Reply #213 on: July 26, 2012, 11:08:07 PM »

So this is the first update we are planning, in addition to Priority bug fixes on the forum, we will do the mass email and get pre-alpha out the door, then it is onto HOUSE UPDATE!

Heres a screenshot with a big of paint over to show what we are aiming for as far as construction, the technicals will use the alpha 1 anchor joint system with layers, so it should be very doable (infact - this is just a painted over screenshot), thoughts?



The objects we are hoping to make craftable for this upcoming build are as follows:

Fireplace with adjustable height.
Watermill that generates power.
Windmill that generates power.
Lightbulb - first powered item.
Bed- Allows for quick healing.
Door- Collidable block that you can pass through.
Stone anchor- Like the anchor only rigid.
Small wooden planks and large wooden planks- to add variety to building placements.
Windows-First of many decoration objects.
Storage Chest.-Will be the first storage device.

All these objects will be placed with a layer system that allows them to basically sit in front or behind a game achor system with a wood frame (Exactly the same as is in-game currently) and essentially snap to the frame, making them bind to it. This will allow you to build multi depth houses out of objects of any size, exactly as you see above as an example.

Read more: http://www.underthegarden.proboards.com/index.cgi?action=display&board=private&thread=31&page=1#ixzz21o5dFQhg
« Last Edit: July 26, 2012, 11:46:51 PM by Farmergnome » Logged

Ashkin
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« Reply #214 on: July 26, 2012, 11:33:10 PM »

Beautiful Kiss
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baconman
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« Reply #215 on: July 28, 2012, 07:07:45 AM »

To see THIS spawned from UTG? That's outstanding. Smiley
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Farmergnome
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« Reply #216 on: July 28, 2012, 10:01:52 AM »

Cheers guys, yea it has come a long way from the Tigsource competition game, it still has a long way to go though. For those wondering we are aiming to send out the build emails sunday night with any luck, but knowing my knack for missing deadlines, that could mean Christmas at this stage.
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Farmergnome
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« Reply #217 on: August 02, 2012, 04:57:03 AM »

New Devlog of first Alpha: 



Thoughts?
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Tiago_BinaryPig
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« Reply #218 on: August 02, 2012, 05:23:58 AM »

New Devlog of first Alpha: 



Thoughts?

Very well done.
We all know Mike has the perfect voice-over xD but yeah. This will help alot when it comes to understanding the mechanics of the game.
Simple and effective Wink
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Calum Bowen
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« Reply #219 on: August 02, 2012, 05:27:08 AM »

Nice Ray Mears style survival and beautiful art : )
Chris has done a great job on the music & sound too! Really fitting and atmospheric.
Will be trying the alpha out soon.

I wonder, (I haven't read the whole thread but...) how much will the story be pushing the gameplay? At the moment i'm lacking reasons why he's surviving or escaping or going anywhere? (I'm sure you can easily answer this question though).
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