caffeine
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« on: February 07, 2012, 08:57:48 AM » |
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I want to pixel some graphic packages, which will be free to use in your games. That's why I was wondering what kind of graphics you guys would like.
Every suggestion is more than welcome.
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ANtY
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« Reply #1 on: February 07, 2012, 09:27:50 AM » |
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For a roguelike or Super Crate Box-alike
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JMickle
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« Reply #2 on: February 07, 2012, 09:35:19 AM » |
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advance wars style things (ie tile based strategy)
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Daid
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« Reply #3 on: February 07, 2012, 02:27:27 PM » |
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Well, what not to make is RPG tile sets, those are 13 in a dozen. If you want to be of a help to programmers that cannot make art, make complete animated sprite sets. A platform character sprite without a jump animation is useless for example. Same goes for tile sets, if more then half of the possible tile combinations are missing then the programmer cannot do anything with it. But best of all, make something unique. I can find town tiles. I can find grass tiles, I can find a generic man walking around. Fantasy sprites/tiles seem more common then futuristic art. But where is my small kid in a tutu carrying hugely oversized guns blasting everything to bits? Instead of making generic (boring!) art, make something unique, make something that says "this needs to be turned into a game!" -Programmer out.
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rivon
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« Reply #4 on: February 08, 2012, 06:21:27 AM » |
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Also don't do soldier sprites. There are lots of them too.
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davidarcila
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« Reply #5 on: February 08, 2012, 06:39:55 AM » |
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I need a 16x16 knight for my game, i'll give you credit
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Hangedman
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« Reply #6 on: February 08, 2012, 06:44:47 AM » |
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advance wars style things (ie tile based strategy)
Seconded. Some background tile packages (forest/city/mountainscape builder) would be excellent, as being able to build backgrounds would probably encourage people to not just have simple repeating objects. I'd also love to see some isometric (Tactics style) characters, or even just a body template and parts/clothing from the four isometric angles, as I can't get that angle right to save my life but I'd love to tinker with it.
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caffeine
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« Reply #7 on: February 08, 2012, 02:07:03 PM » |
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Thanks for al the suggestions. I'm still thinking what would be the best thing to do first though.
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JMickle
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« Reply #8 on: February 08, 2012, 03:48:03 PM » |
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I'd suggest doign a full mockup of something first, then expanding on the individual elements, creating the assets that would be used in the game that the mockup is of (if that makes sense)
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Terrorbuns
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« Reply #9 on: February 09, 2012, 02:34:41 AM » |
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A Zelda-like basics would be cool. (Like, player, some enemies, basic tiles, a chest or something, whatever). I am looking forward to seeing what this topic brings forward!
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droqen
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« Reply #11 on: February 15, 2012, 08:09:51 PM » |
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green I love you <3
If you make a character walk cycle to one side, then expand that to: - walking down (as if top-down) - walking up (as if top-down) - jumping [rising/falling] (as if in a platformer)
I imagine a tiny starting package as simple as that would be pretty helpful for a lot of people. (And it'd probably be best to, as much as possible, create perspective-agnostic assets.)
[ also: do you actually have a website? >: ]
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baconman
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« Reply #12 on: February 15, 2012, 08:51:47 PM » |
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Oh, and rolling/aiming/attacking. That adds a surprising amount of versatility for being so few additions.
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bftd
Level 0
through embers only dark descends
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« Reply #13 on: February 16, 2012, 06:45:49 AM » |
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there's always a shortage of various swooshes, sparks, power flashes and hadoukens, i think.
ps. and EXPLOSIONS.
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Nat
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« Reply #14 on: February 18, 2012, 07:58:23 AM » |
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Space portals, ships, rocks etc. 32x32 please
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Tumetsu
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« Reply #15 on: February 18, 2012, 08:08:17 AM » |
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Magic effects. Like ice spell, thunder etc. etc. Energy bursts etc. General flashes etc. Animated of course.
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