Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411275 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 04:48:30 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingSWAP released on Desura and indievania
Pages: 1 [2]
Print
Author Topic: SWAP released on Desura and indievania  (Read 3792 times)
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #20 on: March 01, 2012, 08:43:52 PM »

SWAP Update video showing off some new objects in the game.





Check out my indiedb.com page at

http://www.indiedb.com/games/swap

and subscribe to my you tube channel for more updates to come.

http://www.youtube.com/user/VurbStudios?feature=mhee


let me know feedback and critics thanks!
Logged
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #21 on: March 05, 2012, 08:59:26 PM »

New open environment trying to make it different from portal. let me know what you guys think thanks!



Logged
Udderdude
Level 10
*****


View Profile WWW
« Reply #22 on: March 05, 2012, 10:38:33 PM »

I like the open world a bit more.  Looks more dangerous, like you could fall to your death.
Logged
Christian Knudsen
Level 10
*****



View Profile WWW
« Reply #23 on: March 06, 2012, 02:50:49 AM »

Looks like you're leaning quite heavily on 3D platforming in the open world level. You should be careful with that. Most players hate 3D platforming -- with good reason.

Also, I'm not quite sure I understand where the challenge lies in the game. If you can swap any two tiles in the game, it feels more like a sandbox or level editor to me. Similar games like Portal and QUBE have clear limitations to their core mechanic, and the challenge arises from trying to solve puzzles within these limitations.

EDIT: Basically, the swap mechanic seems incidental because it seems as if you can swap any two tiles (even non-useful tiles), so you're not swapping as much as just moving tiles around. I think that if you limit the kind of tiles you can swap, the challenge (or one of them) can arise from figuring out which order to swap tiles in. Kinda like the Rubik's Cube or the puzzle toy where you slide tiles around in a fixed frame with one empty space. The challenge in those toys is that when you solve one problem, you screw up something you fixed earlier.
« Last Edit: March 06, 2012, 02:57:35 AM by Christian Knudsen » Logged

Laserbrain Studios
Currently working on Hidden Asset (TIGSource DevLog)
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #24 on: March 06, 2012, 07:11:25 AM »

Christian: Ya its not all going to involve jumping there this was just for showing off the jump tile and things. but ya you have a good point there.

also about the swapping limitations your also right im going to some tiles non swappable and colored dark grey. This way it will give some limitation like you said.


Logged
Udderdude
Level 10
*****


View Profile WWW
« Reply #25 on: March 06, 2012, 08:27:31 AM »

A limitation on the number of times you can swap, and possibly items that increase the number of swaps you can perform, would also help.
Logged
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #26 on: March 06, 2012, 09:58:50 AM »

good ideas i not so sure about the limited swap times but i try it out and see if it works.
Logged
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #27 on: March 25, 2012, 04:28:42 PM »

Heres a new video montage of some new levels that i have bin working on. Let me know what you guys think. thanks!

link to video ->





indiedb.com
http://www.indiedb.com/games/swap

youtube
http://www.youtube.com/user/VurbStudios?feature=mhee

contact me at [email protected]

Logged
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #28 on: March 26, 2012, 10:25:17 AM »

i think the last post got lost so bump.
Logged
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #29 on: March 26, 2012, 01:07:47 PM »

Download and play a complete level from the game.

Requirements

GLSL support

im running a intel centrino core 2 duo and on board graphics, so pretty much any one should be able to play this. Let me know how it plays and or any ideas you might have or suggestions, thanks!

oh and sorry for the lack of shadows there was a malfunction. but the level is still playable.

link-->>>>  http://ge.tt/1Xxy0WF/v/0
Logged
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #30 on: April 29, 2012, 04:29:45 PM »

So im excited to announce that i finally have a release date for SWAP

June 6 2012 or 6/6/12

I also have posted a whole handfull of new screen shots on my indiedb page and for the sake uploading them all again ill just let you look at them
here-->>  http://www.indiedb.com/games/swap/images

here is kinda promo type image that i will post here. Note make sure to click on the images to see them in better quality.

so ya let me know what you guys think again Smiley thanks!



Logged
Vurb
Level 0
***


Vurb (game developer)


View Profile
« Reply #31 on: July 19, 2012, 02:21:01 PM »



Trailer




SWAP is $14.99

So you can get it on Indievania by going to-> http://www.indievania.com/games/swap

Or at Desura by going to -> http://www.desura.com/games/swap

I hope you enjoy the game!

Now about the game

SWAP is a first person puzzle game, where the player must use a mechanic called SWAPPING to progress through each level. SWAPPING allows the player to select a object or colored tile then select another object or colored tile, and then the two objects or tiles will SWAP places. However not all objects are SWAPABLE, and each object has a purpose or a thing it can do. You must construct a way to pass each level by using the unique properties of each object combined with the ability to SWAP them throughout each level.
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic