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April 28, 2024, 10:47:59 PM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Quote and Curly
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Author Topic: Indie Brawl: Quote and Curly  (Read 57624 times)
Soulliard
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« Reply #20 on: August 18, 2008, 06:53:25 PM »

I actually was going to ask about this...are pallette swaps doable? you know, like in the old fighting games like street fighter.
With the current engine, not really. It would be the equivalent of adding an entirely new set of sprites.
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Oracle
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« Reply #21 on: August 18, 2008, 06:59:59 PM »

I actually was going to ask about this...are pallette swaps doable? you know, like in the old fighting games like street fighter.
With the current engine, not really. It would be the equivalent of adding an entirely new set of sprites.

Is that an option to tell the same character apart from the other? I mean, we dont have size, or memory problems with pixel art.
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Yigguth
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« Reply #22 on: August 18, 2008, 07:13:16 PM »

I'm not sure how we could balance the missile launcher, and still make it a distinct attack. Quote's already got a few forward-firing projectiles, so adding another might get redundant. (In Cave Story, the Missile Launcher's only unique feature was that it had limited ammo, which wouldn't work very well in a fighting game)
What if he fired it in front of him and it made a small explosion?
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cyber95
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« Reply #23 on: August 18, 2008, 07:49:16 PM »

I'm not sure how we could balance the missile launcher, and still make it a distinct attack. Quote's already got a few forward-firing projectiles, so adding another might get redundant. (In Cave Story, the Missile Launcher's only unique feature was that it had limited ammo, which wouldn't work very well in a fighting game)
What if he fired it in front of him and it made a small explosion?
I was thinking this.
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Oracle
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« Reply #24 on: August 18, 2008, 08:45:09 PM »

Instead of studying for my Public law exam like i should, i did something far more productive...hope you guys like it.



The gun need polishing, so if anyone wants to, that would be great.

NOW, im really NOT going to do more stuff...no. really...okay maybe.

Edit: Its like all the "gun attacks" together, normal, rapid fire, and hardcore
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godsavant
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« Reply #25 on: August 18, 2008, 08:47:48 PM »

Eh, who needs public law, anyways.

Oh, and good job. Nicee to know there are other people also working on this when they should be studying.
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Yigguth
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« Reply #26 on: August 18, 2008, 08:50:57 PM »

Lookin' great as always Oracle
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Xion
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« Reply #27 on: August 18, 2008, 09:02:17 PM »

Awesome sprites, Oracle.
If you don't mind some crits though:

That flashing shadow on the pants is buggin' me something fierce.

the kickback on the gun should be a bit more than just leaning back a bit, you know? maybe some actual kick of the gun so it aims up for a bit. Not for too long, maybe like horizontal -> 45 -> 15 - horizontal. just like 3 frames quicklike, you know? Maybe even have it so in the first frame the front of Quote lights up yellow with some muzzleflash?

I totally want to edit but, time. I have none of it.
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Oracle
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« Reply #28 on: August 18, 2008, 09:08:28 PM »

I totally want to edit but, time. I have none of it.

Same here man, id prolly spend way more time polishing it and all, but i already squeezed that animation to half decent (not even, since the gun is hideous), and i cant spend anymore.

Tho, some of those details just pass un-noticed in-game, and worst case scenario, we could edit them later, all in all, its better than no graphics at all.
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Oracle
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« Reply #29 on: August 23, 2008, 06:09:29 PM »



56k MODEM DESTROY!
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increpare
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« Reply #30 on: August 23, 2008, 06:10:28 PM »

GOSH
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Xion
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« Reply #31 on: August 23, 2008, 06:51:52 PM »

omfg, that walk is awesome! Kiss

those legs!!
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Yigguth
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« Reply #32 on: August 23, 2008, 07:02:32 PM »

This sprite makes me feel funky, awesome work Oracle
« Last Edit: August 23, 2008, 10:40:53 PM by Yigguth » Logged
Derek
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« Reply #33 on: August 23, 2008, 10:45:51 PM »

YAY Kiss
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Mr.moo
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« Reply #34 on: August 23, 2008, 11:00:33 PM »

i reackon ill play as quote just because of the awsomeness, very much his style.
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DO THE R.O.B!
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« Reply #35 on: August 24, 2008, 12:07:33 AM »

How about vA shoots a snake shot a short range in both directions?
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medieval
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« Reply #36 on: August 24, 2008, 02:18:18 AM »

One thing though.. I know Quote is a character based on shooting and all that...

But don't you guys think he has a tid bit too many ranged attacks for a game like this?
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Yigguth
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« Reply #37 on: August 24, 2008, 02:56:45 AM »

I don't think it will be a problem unless the bullets fire insanely fast and are super powerful. I think they should deal about half the damage that a regular characters punch does. Also if the levels turn out to be anything like the test level then they won't be that flat, so landing a hit might not be easy as cake
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PHeMoX
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« Reply #38 on: August 24, 2008, 07:12:38 AM »

This sprite makes me feel funky, awesome work Oracle

Very nice! Nice vibe on the animation indeed.
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Oracle
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« Reply #39 on: August 24, 2008, 02:36:52 PM »

I have a question about the UP shot for  Cave Story .

Is it supossed to be straight UP SHOT, or more like a diagonal up shot?
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