battlerager
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« Reply #160 on: January 21, 2009, 07:55:18 AM » |
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Alec
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« Reply #161 on: January 21, 2009, 09:37:38 AM » |
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Fixed.
Haha, that Amiga games look awesome.
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Vice President of Marketing, Romeo Pie Software
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« Reply #162 on: January 21, 2009, 11:19:24 AM » |
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Shit is getting so real in this thread.
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godsavant
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« Reply #163 on: January 21, 2009, 12:56:05 PM » |
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I'm waiting to say it...
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medieval
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« Reply #164 on: January 21, 2009, 01:00:40 PM » |
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I'm waiting to say it... YOU SHAT BRICKS DIDN'T YOU
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godsavant
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« Reply #165 on: January 21, 2009, 01:03:08 PM » |
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I did, but just wait, you'll see what I mean.
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battlerager
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« Reply #166 on: January 21, 2009, 01:05:39 PM » |
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"You have just earned a notch of my respect."?
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Rostiger
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« Reply #167 on: January 24, 2009, 12:50:14 PM » |
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AAAARGH!! *pop* :D:handshakeR:
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Valter
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« Reply #168 on: January 24, 2009, 01:03:18 PM » |
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You have just earned a notch of my respect.
I suppose I have to edit the front page, now. I'll get it done... sometime.
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godsavant
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« Reply #169 on: January 24, 2009, 01:09:22 PM » |
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And now, I can now safely say... BONESAAAAW IS READYYYYY!Congrats on a 100% complete character, Kovski.
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Soulliard
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« Reply #170 on: January 24, 2009, 01:42:51 PM » |
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OH YEEEAAAH!
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___
Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #171 on: January 25, 2009, 05:06:52 AM » |
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I agree.
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Gainsworthy
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« Reply #172 on: January 26, 2009, 02:52:45 AM » |
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And now, I can now safely say... BONESAAAAW IS READYYYYY!Congrats on a 100% complete character, Kovski. Aww man, you beat me to it. This is great news.
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Jared C
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« Reply #173 on: January 27, 2009, 03:40:47 PM » |
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Wow!! The Golden Knight is looking AMAZING.
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Soulliard
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« Reply #174 on: June 30, 2009, 03:42:33 PM » |
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Necromancy!
Overall, I love how GK turned out, but I have one problem with him:
We've got all these beautiful Bonesaw graphics, but Bonesaw mode tends to be too rare an short. Also, it distorts the playing field, giving a huge advantage to the more skilled player.
I propose these changes: Landing Bonesaw attacks won't charge your Bonesaw meter, but Bonesaw mode lasts longer. This was originally my idea, but I don't think it works very well, so I apologize. The effect is obscure, and it worsens the Bonesaw's tendency to favor the stronger player.
Secondly, I propose that Bonesaw mode take longer to charge, but that the charge can be held between lives. Bonesaw mode should be powerful, special and rare- not something you enter once each life, when you have little health remaining.
Thoughts?
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mokesmoe
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« Reply #175 on: June 30, 2009, 04:01:09 PM » |
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I think a half solution 1 would work. Have it last longer, but make you receive half as much charge as you would normally. This way it still favors the stronger player, just not as much.
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shig
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« Reply #176 on: June 30, 2009, 04:06:22 PM » |
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Charging slowly and carrying the charge between lives would give an advantage to GK in matches that take longer or have more stock lives while making it useless in one-minute matches or single life/sudden death matches.
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Soulliard
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« Reply #177 on: June 30, 2009, 04:17:36 PM » |
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I thought of that, too. It would put GK at a disadvantage in really short battles (although he's strong enough normally that he can certainly hold his own). I don't think too many people typically play battles with only one or two lives, though. I think a half solution 1 would work. Have it last longer, but make you receive half as much charge as you would normally. This way it still favors the stronger player, just not as much.
The real problem is that the effect is confusing, not that it's overpowering. Halving the effect would just make it more confusing.
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William Broom
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« Reply #178 on: June 30, 2009, 07:36:24 PM » |
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Landing Bonesaw attacks won't charge your Bonesaw meter, but Bonesaw mode lasts longer. This was originally my idea, but I don't think it works very well, so I apologize. The effect is obscure, and it worsens the Bonesaw's tendency to favor the stronger player.
I don't understand this bit. Which version are you saying doesn't work very well?
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Soulliard
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« Reply #179 on: July 01, 2009, 12:21:12 PM » |
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The version that's currently in the game.
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