mokesmoe
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« Reply #180 on: July 01, 2009, 10:20:47 PM » |
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Oh, I had it the other way around! I never found the current bonesaw charging confusing. (Well, I kind of do in the latest build, but thats more due to a lack of a meter. Which you should add back in.)
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Pietepiet
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« Reply #181 on: August 31, 2009, 10:49:44 AM » |
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I made a rough edit of Golden Knight's walkcycle after my suggestion to change walking into running hereCurrent|Mine | Running would make the characters less stiff. It felt kind of weird to me that all characters were casually walking in a brawler game Comments? Suggestions? If people like this, I'll go and clean it up
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mokesmoe
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« Reply #182 on: August 31, 2009, 10:53:39 AM » |
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Oh, I had it the other way around! I never found the current bonesaw charging confusing. (Well, I kind of do in the latest build, but thats more due to a lack of a meter. Which you should add back in.)
Hint Hint The run looks good, but the arms look a bit thick, I believe it's supposed to be just big shoulders due to wearing (American) Football pads.
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soundofjw
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« Reply #183 on: August 31, 2009, 10:55:56 AM » |
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The current animation looks like he's groovin' to some fine tunes, actually. Maybe we can use that for Indie Dance-off 2009.
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hi
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Pietepiet
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« Reply #184 on: August 31, 2009, 10:58:05 AM » |
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but the arms look a bit thick, I believe it's supposed to be just big shoulders due to wearing (American) Football pads.
Yeah, going to make it thinner once I clean it up. Just wanted to know what you guys thought of it in general, before I spend time cleaning up this rough
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Rostiger
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« Reply #185 on: August 31, 2009, 11:20:14 AM » |
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Well, the animation itself is pretty ace (besides all of his limbs being too fat - but you already said that you'd fix that), but it's really hard to tell if he doesn't run too fast now. I mean, he really looks like he is sprinting pretty fast. It's kind of tricky do a proper walk cycle when you don't know the actual walking speed.
We probably will need to iterate anyway to get a good solution, so probably wait until there's a new speed set for him?
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« Last Edit: August 31, 2009, 02:11:59 PM by Rostiger »
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Soulliard
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« Reply #186 on: August 31, 2009, 02:32:55 PM » |
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It's 6 pixels per step, or 180 pixels per second. With most of the game's animations, each frame lasts two steps (for a lot of walking animations, though, each frame lasts four steps).
The Golden Knight is one character who I don't think needs a speed increase, since he's supposed to be a slower character, and his current speed is decent.
At 4 steps per frame, the running animation looks pretty good. Although it might be a tad short- adding a neck would fix this. And maybe it looks like he's running a little too fast. But now I'm just nitpicking. It's a really nice animation.
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« Last Edit: August 31, 2009, 02:39:35 PM by Soulliard »
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kyn
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« Reply #187 on: August 31, 2009, 02:45:33 PM » |
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By the way, I was showing the latest build of Indie Brawl to my brother and he thought it was pretty weird watching the bonesaw power-up without the "BONESAAAW IS READYYY~" sound.
I must agree with him.
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Soulliard
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« Reply #188 on: August 31, 2009, 02:47:03 PM » |
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Me, too. Most sounds are placeholders- I encourage anyone who can provide sounds to do so!
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Dailyman
Level 1
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« Reply #189 on: August 31, 2009, 03:10:10 PM » |
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Are we going to implement run animations for all characters now? A lot of work man.
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Soulliard
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« Reply #190 on: August 31, 2009, 03:19:56 PM » |
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It's not an additional animation- it's a replacement for the walking animations. Really, only Naija and GK have animations worth replacing (Naija's probably needed work anyways), so it's not too much more work. Only two additional animations.
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HYDRACORE
Level 0
Not your personal helpdesk...
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« Reply #191 on: August 31, 2009, 07:47:26 PM » |
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Oh, I had it the other way around! I never found the current bonesaw charging confusing. (Well, I kind of do in the latest build, but thats more due to a lack of a meter. Which you should add back in.)
Hint Hint The run looks good, but the arms look a bit thick, I believe it's supposed to be just big shoulders due to wearing (American) Football pads. It's Hockey, good sir... we don't use hockey sticks in Football... It's an interesting run cycle, though...
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GENIUS!!!
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mokesmoe
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« Reply #192 on: August 31, 2009, 08:41:49 PM » |
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Now I feel like an idiot. It's not (American) Football or (European) Football, it's (Canadian) Football. (that is an awesome sentence if you exclude whats in the brackets)
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Pietepiet
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« Reply #193 on: August 31, 2009, 09:25:42 PM » |
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At 4 steps per frame, the running animation looks pretty good. Although it might be a tad short- adding a neck would fix this. And maybe it looks like he's running a little too fast. But now I'm just nitpicking. It's a really nice animation.
I could add in two additional frames to make him run somewhat slower, with more of a stomp. And yeah, he definitely needs a neck. As for Naija: I could do a rough of that too if you want, just to get it going/give people some inspiration for potential runcycles for her.
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William Broom
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« Reply #194 on: September 06, 2009, 01:14:36 AM » |
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(quoting from CONTRIBUTE thread) Hmm, I played GK a while ago and I found it really confusing that his stick attacks and his close range attacks (boxing, kicking, uppercut) are mixed on A and S - I think it would be much more intuitive if GKs attacks without weapons were on A and the others on S, no?
It is a problem, but I don't see any real solution to it because we have four stick attacks plus his absorb move. One of them has to be mapped to a normal attack. The other reason it's mixed up is because S^ has to be a recovery move, and his uppercut is the most effective recovery.
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Soulliard
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« Reply #195 on: September 06, 2009, 05:43:37 AM » |
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I should add that there's no intrinsic difference between an armed and unarmed attack. They just look different.
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mokesmoe
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« Reply #196 on: September 07, 2009, 11:00:30 PM » |
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Grouping different looking moves onto A or S isn't intuitive. Grouping close range attacks to A and long range attacks (or attacks that move him around) to S is intuitive. His move set is plenty intuitive right now.
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-Frikman-
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« Reply #197 on: June 14, 2010, 12:45:06 PM » |
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i heard somewhere cutter was blue, so here you got.
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« Last Edit: June 14, 2010, 12:59:46 PM by -Frikman- »
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They only think of me like an awesome ninja cat.
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