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April 24, 2024, 07:58:44 PM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl- The Golden Knight [DONE]
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Author Topic: Indie Brawl- The Golden Knight [DONE]  (Read 59674 times)
Corpus
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« Reply #40 on: October 29, 2008, 08:51:16 AM »

One thing: the reason it looks so unbalanced is that his crotch is not where the legs meet the jersey. It goes down over his legs a bit. If you follow the line of his legs in my (neglected - sorrah guys) sprite, you'll see that they're already spread apart quite a bit.

In the current animation, the lower half of his body is about half the width of the upper half, and aligned entirely to his right-hand side (left-hand to us).

Apart from that, though, it's looking good Smiley
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Valter
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« Reply #41 on: October 29, 2008, 11:07:54 AM »

I think the biggest problem with him right now is his face. He looks too casual right now, like he's off to the cafe for a bit of tea. Needs more anger! Angry
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« Reply #42 on: November 01, 2008, 03:51:37 PM »

I think the biggest problem with him right now is his face. He looks too casual right now, like he's off to the cafe for a bit of tea. Needs more anger! Angry

AGREED.
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Adamski
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« Reply #43 on: November 01, 2008, 03:56:28 PM »

If only that was the original bonesaw sprite  Kiss
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Inane
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« Reply #44 on: November 01, 2008, 08:01:56 PM »

SERIOUS FACEEEEEEEEEE Angry


Wait now he looks kinda like an angry kid. Cry
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
KennEH!
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« Reply #45 on: November 01, 2008, 08:39:12 PM »

Smug I think would work better. imo
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Madness takes its toll please have exact change.
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« Reply #46 on: November 01, 2008, 09:33:06 PM »

SERIOUS FACEEEEEEEEEE Angry


Wait now he looks kinda like an angry kid. Cry

Have you been to an Ice Hockey match? The majority of them are angry kids!  Beer!
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Soulliard
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« Reply #47 on: November 01, 2008, 11:00:42 PM »

I kind of like the calm face, personally.
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William Broom
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« Reply #48 on: November 02, 2008, 01:26:20 AM »

Yeah, look at the other characters. Quote is kind of neutral and Naija is chillaxin'. In a non-serious game like this they don't need to all look viciously angry.
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Valter
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« Reply #49 on: November 02, 2008, 04:35:11 AM »

Yeah, look at the other characters. Quote is kind of neutral and Naija is chillaxin'. In a non-serious game like this they don't need to all look viciously angry.
Right, but those guys are robots or mer-beasts. TGK is a frigging hockey player! Angry
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shig
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« Reply #50 on: November 03, 2008, 07:27:23 AM »

Yeah, look at the other characters. Quote is kind of neutral and Naija is chillaxin'. In a non-serious game like this they don't need to all look viciously angry.

Except Dwarf.
For some reason I want Dwarf to look REALLY pissed off.
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Valter
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« Reply #51 on: November 05, 2008, 06:35:20 PM »

Except Dwarf.
For some reason I want Dwarf to look REALLY pissed off.
Dwarf needs no excuse to tantrum! Angry
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Soulliard
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« Reply #52 on: November 17, 2008, 01:27:11 PM »

After seeing the sprite in action, it still seemed pretty unbalanced. So I edited it a bit.



I also tried to find some middle ground between calm and angry.

Tell me what you think.
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Corpus
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« Reply #53 on: November 17, 2008, 04:09:42 PM »

One thing: the reason it looks so unbalanced [in the animation] is that his crotch is not where the legs meet the jersey. It goes down over his legs a bit. If you follow the line of his legs in my (neglected - sorrah guys) sprite, you'll see that they're already spread apart quite a bit.

In the current animation, the lower half of his body is about half the width of the upper half, and aligned entirely to his right-hand side (left-hand to us).
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William Broom
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« Reply #54 on: November 17, 2008, 09:43:20 PM »

I like the face, but not the body. It looks like he's wearing a cape. I really liked the old body, but if you think it will look bad during gameplay, I guess it's ok to change it.
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Soulliard
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« Reply #55 on: November 18, 2008, 02:12:56 PM »

Hmm... I see what you mean.

My main problem with the original sprite, though, is that the arms look stumpy and awkward. Maybe a better spriter than me could touch it up?
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Soulliard
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« Reply #56 on: November 21, 2008, 01:16:54 PM »

In the latest demo, charging the bonesaw (vS) will swap between sprites, so hopefully that will help you compare them better.

I also made GK a bit faster. After replaying Bonesaw a bit, I realized that making GK slow didn't really fit the character that well. He's still a little on the slow side, but he's no longer bowsteroth.
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« Reply #57 on: November 23, 2008, 02:42:45 PM »

the old sprite is a hundred times better
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godsavant
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« Reply #58 on: November 23, 2008, 05:59:59 PM »

I wouldn't go that far, but I agree, the old sprite does look more in tune with the style of the game. Both in Bonesaw and in relation to the other characters, the Golden Knight has his hands raised close to his face, in a fighting stance:



This new one has him standing stock-straight, chest puffed out, hands lowered in a non-threatening manner, and also has a much less recognizable silouhette (very important, and part of the reason we chose to keep outlines, unless I'm mistaken). His  legs are also rather stumpy compared to the old one, which maintained height constraints by bending his legs. Granted, it does have some of his characteristics, but it doesn't look like it belongs in a fighting game...or any game that involves quick reflexes, for that matter.


Whereas the old one looked wound up and tense, this one just looks smooshed:

vs.

Undecided?



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Lucaz
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« Reply #59 on: November 24, 2008, 12:05:44 PM »

Agreed with godsavant. Also I can imagine the first one's idle animation better.
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