Sacred are the Fish is a peaceful zen puzzle game, where you slowly drift pieces into place to make elaborate chains and structures, without popping the air bubbles on them.
In the first level, you have unlimited pieces to place and need only worry about preserving the air bubbles.
You control the pieces by touching anywhere on the screen to guide them left and right, or directly on the piece to rotate it.
At the end of the level, the zen of your structure is graded - I am working on elegant ways to explain this, but essentially:
- Any piece that touches the ground is worth 0 zen, no matter what.
- Pieces receive 1 point of zen for each previous piece in the chain down to the ground. (listed as 'p' in the screenshot)
- Pieces receive 5 points of zen for each piece of the same color previous to it. (listed as 'c' in the screenshot)
- Any piece that has more than one 'child' (pieces you've attached after it is placed) will receive a branch bonus of +10 zen for each piece beyond the first. (listed as 'b' in the screenshot)
so essentially:
p = parents.
c = chain
b = branch
for the bonuses.
Later levels introduce limited pieces, where you receive a set number of each colour. You must build nicely chained and branched structures while maintaining enough air bubbles to pass the level.
Failure (using all your pieces without satisfying the air bubble requirements) will kill your fish and you must restart the level.
In some levels, you will receive wild card pieces that will become the colour of whichever piece they touch..
That's what I've got coded so far. Other ideas I've been playing with, but haven't found a good way to implement them:
- Bad fish (eels, crabs, something) that pop your bubbles
- Structures that sink or crumble
- 'Feng Shui' mode where you must allocate colours to certain regions of the screen
That's where I'm at so far. The plan is to release this for iOS and possibly Android. Comments, suggestions very much appreciated.