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« on: August 03, 2008, 03:04:03 AM » |
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« Last Edit: September 10, 2023, 06:56:43 PM by orl »
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Melly
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« Reply #1 on: August 03, 2008, 09:36:35 AM » |
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I like where this thread is going.
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Miya
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« Reply #2 on: August 03, 2008, 10:38:39 AM » |
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I enjoy this idea.
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Gainsworthy
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« Reply #3 on: September 02, 2008, 03:48:22 AM » |
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Misc?- This is my second (almost) finished game. I try to teach myself some stuffs right now, but i'm still on the lowest level though...
You mean ZicZac was your first game ever? Wow. Now I feel all... inadequate.
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« Last Edit: September 03, 2008, 04:36:28 AM by Gainsworthy »
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Dugan
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« Reply #4 on: September 02, 2008, 04:05:42 AM » |
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i tried to dload , and its 0 kb
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Dugan
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« Reply #5 on: September 02, 2008, 04:24:52 AM » |
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hmm - sorry still 0kb. Could you zip it perhaps? (maybe its a firewall thing)
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Gainsworthy
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« Reply #6 on: September 02, 2008, 04:41:14 AM » |
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Ah, a coder, but not a game-maker. Righteo. Makes a little more sense . You seem to have a knack for making games- this is similarly brilliant to ZicZac. Particularly difficult and twitchy, but it has a real sense of weight and speed to it - which is, in my opinion, critical in a shooter. So, yeah, feels good, looks awesome and distinct, and has a nice sense of reward in the challenge. Short, but well de-made! Though, you do have some good source material. Nobody Shooter is an nice choice of name, too. Also, why do you always put down your music? I feel the "generative chippy stuff" works very nicely with the feel of your games. Oh, and finally, just figured out that your name is Zero-Relative! I always read it as "Oh-Rell." Though, I still will. I'm still trying to figure out the numbers plastered all over your site.
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Dugan
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« Reply #7 on: September 02, 2008, 04:46:38 AM » |
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yeah that worked - ta! fun game, more levels please 1376 best score so far...
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« Last Edit: September 02, 2008, 04:57:12 AM by moogled »
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muku
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« Reply #8 on: September 02, 2008, 04:47:31 AM » |
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Hey, this is fun. It also works under Win2k, BTW. And I like the sound/music.
One complaint I have is that the things you are supposed to pick up look too similar to the bullets which will hurt you if you don't pay attention, so it's sometimes confusing.
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Blueberry
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« Reply #9 on: September 02, 2008, 04:48:12 AM » |
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Gosh, this is hard. I finally beat it on my #10+ try. Have struggled so hard it was very comforting to find that it said 'Very Good" in flashing text. All games should do that. The simulated Gameboy pixels were gorgeous, but I thought playfield was too cluttred and that gameplay suffered from that. I feel happy after playing your game!
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« Last Edit: September 02, 2008, 05:08:22 AM by Blueberry »
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ExciteMike
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« Reply #10 on: September 02, 2008, 05:14:02 AM » |
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NICE! For some reason I kept thinking the points were shots I had to avoid, even though I still play Everyday Shooter. My only complaint is that it would be even better if my gamepad worked with it.
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medieval
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« Reply #12 on: September 03, 2008, 08:40:52 AM » |
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I want this, but it spits on me with a windows error
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medieval
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« Reply #13 on: September 03, 2008, 10:36:23 AM » |
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The one where you always click Don't send.
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medieval
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« Reply #14 on: September 03, 2008, 11:12:55 AM » |
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Pretty much, yeah. I'm on 32bit XP Home.
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superflat
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« Reply #15 on: September 03, 2008, 11:14:10 AM » |
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Another Orel game... great news... I loved Zic-Zac too... I'lll play it as soon as my entry's done!
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medieval
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« Reply #16 on: September 03, 2008, 01:31:06 PM » |
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It doesn't work, but I do have VC++ '08 Express edition if that helps.
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medieval
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« Reply #17 on: September 06, 2008, 06:07:16 AM » |
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My antivirus does no such thing as raping downloaded stand-alone EXEs. And it still doesn't work. I get a white rectangle (square?) with a black border and the error message. EDIT It works now. Very nice!
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« Last Edit: September 06, 2008, 09:39:38 AM by Medieval »
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muku
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« Reply #18 on: September 06, 2008, 10:41:28 AM » |
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Hm. Don't you use SDL? It has a very simply flag which you can set to enable vsync. In my experience, SDL is a painless way to get a cross-platform OpenGL window going.
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muku
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« Reply #19 on: September 07, 2008, 03:36:36 AM » |
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Another, more lightweight option for cross-platform OpenGL is GLFW. But yeah, I can see how you want to stick to your own code, I know the "not invented here" syndrome all too well On the other hand, SDL is nice because there's SDL_image and that's just so handy once you start loading sprites and whatever. For the new version, the changes seem slight, but it's still a lot of fun. BTW, how did you implement the online highscore table? Do you have a server with a PHP script or something which handles that? It seems like such a great feature.
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