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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesNobody Shooter
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Author Topic: Nobody Shooter  (Read 33948 times)
or
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« on: August 03, 2008, 03:04:03 AM »

-
« Last Edit: September 10, 2023, 06:56:43 PM by orl » Logged
Melly
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« Reply #1 on: August 03, 2008, 09:36:35 AM »

I like where this thread is going.
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Feel free to disregard the above.
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Miya
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Wtf was that?


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« Reply #2 on: August 03, 2008, 10:38:39 AM »

I enjoy this idea.  Beer!
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Gainsworthy
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« Reply #3 on: September 02, 2008, 03:48:22 AM »

Misc?
  • This is my second (almost) finished game. I try to teach myself some stuffs right now, but i'm still on the lowest level though...


 Shocked

You mean ZicZac was your first game ever? Wow. Now I feel all... inadequate.
« Last Edit: September 03, 2008, 04:36:28 AM by Gainsworthy » Logged
Dugan
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« Reply #4 on: September 02, 2008, 04:05:42 AM »

i tried to dload , and its 0 kb Sad
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Dugan
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« Reply #5 on: September 02, 2008, 04:24:52 AM »

hmm - sorry still 0kb. Could you zip it perhaps? (maybe its a firewall thing)
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Gainsworthy
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« Reply #6 on: September 02, 2008, 04:41:14 AM »

Ah, a coder, but not a game-maker. Righteo. Makes a little more sense  Smiley.

You seem to have a knack for making games- this is similarly brilliant to ZicZac. Particularly difficult and twitchy, but it has a real sense of weight and speed to it - which is, in my opinion, critical in a shooter. So, yeah, feels good, looks awesome and distinct, and has a nice sense of reward in the challenge. Short, but well de-made! Though, you do have some good source material. Nobody Shooter is an nice choice of name, too.

Also, why do you always put down your music? I feel the "generative chippy stuff" works very nicely with the feel of your games.


Oh, and finally, just figured out that your name is Zero-Relative! I always read it as "Oh-Rell." Though, I still will. I'm still trying to figure out the numbers plastered all over your site.
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Dugan
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« Reply #7 on: September 02, 2008, 04:46:38 AM »

yeah that worked - ta! fun game, more levels please  Beer!

1376 best score so far...
« Last Edit: September 02, 2008, 04:57:12 AM by moogled » Logged

muku
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« Reply #8 on: September 02, 2008, 04:47:31 AM »

Hey, this is fun. It also works under Win2k, BTW. And I like the sound/music.

One complaint I have is that the things you are supposed to pick up look too similar to the bullets which will hurt you if you don't pay attention, so it's sometimes confusing.
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« Reply #9 on: September 02, 2008, 04:48:12 AM »

Gosh, this is hard.
I finally beat it on my #10+ try. Have struggled so hard it was very comforting to find that it said 'Very Good" in flashing text. All games should do that. Grin

The simulated Gameboy pixels were gorgeous, but I thought playfield was too cluttred and that gameplay suffered from that.

I feel happy after playing your game!
« Last Edit: September 02, 2008, 05:08:22 AM by Blueberry » Logged
ExciteMike
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« Reply #10 on: September 02, 2008, 05:14:02 AM »

NICE! 
For some reason I kept thinking the points were shots I had to avoid, even though I still play Everyday Shooter.  My only complaint is that it would be even better if my gamepad worked with it.
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Ryan
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« Reply #11 on: September 02, 2008, 08:23:10 AM »

Awesome! Very polished and fun. I've never played Everyday Shooter, but this was very cool. The only thing that bugged me is the window wasn't centered on the screen, and alt + enter doesn't make it full screen, just centered with a background. (But that's just preference). Great work! Beer!
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medieval
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« Reply #12 on: September 03, 2008, 08:40:52 AM »

I want this, but it spits on me with a windows error  Sad
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medieval
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« Reply #13 on: September 03, 2008, 10:36:23 AM »

The one where you always click Don't send.
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medieval
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« Reply #14 on: September 03, 2008, 11:12:55 AM »

Pretty much, yeah. I'm on 32bit XP Home.
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superflat
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« Reply #15 on: September 03, 2008, 11:14:10 AM »

Another Orel game... great news... I loved Zic-Zac too...  I'lll play it as soon as my entry's done!
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medieval
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« Reply #16 on: September 03, 2008, 01:31:06 PM »

It doesn't work, but I do have VC++ '08 Express edition if that helps.
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medieval
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« Reply #17 on: September 06, 2008, 06:07:16 AM »

My antivirus does no such thing as raping downloaded stand-alone EXEs.

And it still doesn't work. I get a white rectangle (square?) with a black border and the error message.


EDIT

It works now. Very nice! Gentleman
« Last Edit: September 06, 2008, 09:39:38 AM by Medieval » Logged
muku
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« Reply #18 on: September 06, 2008, 10:41:28 AM »

Hm. Don't you use SDL? It has a very simply flag which you can set to enable vsync. In my experience, SDL is a painless way to get a cross-platform OpenGL window going.
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muku
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« Reply #19 on: September 07, 2008, 03:36:36 AM »

Another, more lightweight option for cross-platform OpenGL is GLFW. But yeah, I can see how you want to stick to your own code, I know the "not invented here" syndrome all too well Wink

On the other hand, SDL is nice because there's SDL_image and that's just so handy once you start loading sprites and whatever.

For the new version, the changes seem slight, but it's still a lot of fun. BTW, how did you implement the online highscore table? Do you have a server with a PHP script or something which handles that? It seems like such a great feature.
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