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TIGSource ForumsCommunityDevLogsInfraTerra | Revamping stuff, sorta-same story but different everything else
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Author Topic: InfraTerra | Revamping stuff, sorta-same story but different everything else  (Read 13606 times)
RayJack
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« Reply #20 on: February 26, 2012, 01:57:53 PM »

Those controls look confusing! How am I supposed to move with the WASD keys while I aim with the arrow keys and shoot with ZX?
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emacs
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« Reply #21 on: February 26, 2012, 02:32:06 PM »

When I made that I kinda just threw a bunch of controls together, but I've changed them around a bit.  You now shoot/attack with the mouse buttons, move with WASD, and aim with the mouse.
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RayJack
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« Reply #22 on: February 26, 2012, 04:44:50 PM »

That sounds a lot more possible! =]
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emacs
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« Reply #23 on: February 26, 2012, 06:19:20 PM »

Little tileset update.
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emacs
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« Reply #24 on: March 03, 2012, 01:14:24 PM »


Movement engine is working now, still need to work on the aiming.
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JigxorAndy
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« Reply #25 on: March 03, 2012, 02:51:35 PM »

Nice looking tileset!
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Raku
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« Reply #26 on: March 04, 2012, 05:17:12 AM »

I'm getting such nostalgia from this. Keep up the good work!
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baconman
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« Reply #27 on: March 04, 2012, 07:57:43 AM »

X$ Awww... There gonna be a KB alternative to the mouse controls in the works?

I wonder why so many cool 2D indie projects ~always~ end up diverting to mouse controls...
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emacs
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« Reply #28 on: March 04, 2012, 08:34:21 AM »

Thanks guys!
baconman:  I'm gonna work on implementing customizable controls, so you'll be able to change them to whatever you want.
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baconman
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« Reply #29 on: March 04, 2012, 09:06:00 AM »

*WHEW* Hand Shake RightGrin Hand Thumbs Up Right
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emacs
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« Reply #30 on: March 04, 2012, 11:42:42 AM »


boolits
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baconman
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« Reply #31 on: March 04, 2012, 06:33:43 PM »

Placeholder character. Must be. Fanarted. "!".
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emacs
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« Reply #32 on: March 18, 2012, 05:31:05 PM »

Haven't updated this in a while, but I've been making progress.  I've added in different weapon stats for each one, and worked a bit on the enemy AI.  Don't really have anything to show since it's all just code, but once I finish the AI I should have a video or GIF up.
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eigenbom
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« Reply #33 on: March 18, 2012, 07:24:51 PM »

luv that green ooz
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emacs
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« Reply #34 on: March 18, 2012, 08:13:00 PM »

Thanks.  That reminds me, I've gotta get that animated one of these days.
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Magnesium Ninja
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« Reply #35 on: March 18, 2012, 08:36:50 PM »

Looks really solid so far, I'll go ahead and repeat what everyone else has said when I say that the art style is really nice! Definitely looking forward to a video/gif Smiley
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emacs
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« Reply #36 on: May 05, 2012, 11:01:09 AM »

Man it's been a while.  Just wanted to update this to tell everyone I'm still working on it, just slowly.  Lot's of stuff has come up that's been delaying this, but I'm still chugging along.  Right now I'm working on a CSV parser so I can store data in CSV spreadsheets and import them as ds_grids in Game Maker.  I've also started migrating my project from GM8.1 to GM Studio so that I can release this on multiple platforms.
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emacs
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« Reply #37 on: May 05, 2012, 04:33:21 PM »

Oh yeah and here's a screenshot of the title screen.
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Franklin's Ghost
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« Reply #38 on: May 06, 2012, 03:37:11 AM »

Nice title screen. How many players are you planning on supporting in multiplayer?
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emacs
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« Reply #39 on: May 06, 2012, 06:31:22 AM »

Thanks.  I'm planning on having 1v1 deathmatch multiplayer, possibly other modes if I get around to it.
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