Trouble In ∑uclidea
(the final version doesn't have the huge TV3D watermark, FYI)Downloadhttp://www.theinstructionlimit.com/other/TroubleInEuclidea/TroubleInEuclidea_r3.zip
(release 2 : fixed typo telling that right mousebutton shoots...
(release 3 : x64 support)Source Code!http://www.theinstructionlimit.com/other/TroubleInEuclidea/TroubleInEuclidea_src_r3.zipVideo
In low-res glory!Prerequisites
- .NET Framework 3.5
(2.0 won't do) : http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en
- DirectX End-User Runtimes (to get the latest "d3dx9_xx.dll" files) : http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=enGOALS
- Use weapon to explode the enemies!
- Accomplish Accomplishments!
10,000 points = New life.ACCOMPLISHMENTSENL@RGE YOUR e-P3N15 with the following ACCOMPLISHMENTS!
1. Reach Rank 4* without shooting to earn the NONVIOLENCE accomplishment!
2. Reach Rank 6* without dying to earn the KOREAN CITIZENSHIP accomplishment!CONTROLS
WSAD : Move up, down, left, right
Enter : Pause game
Mouse Movement : Aim
Mouse Left Button : Shoot
There is no gamepad support. CLOSING NOTES/CREDITS
Sounds made with the Luxonix lfx1310 free plug-in, ran over sounds like telephone rings, explosions and computer beeps from a wave bank. Processing by my brother Sébastien.
All code made by me using C#3.5. Uses the TrueVision3D 6.5 Engine for rendering and IrrKlang.NET for sound playback.
All textures were made by me with ASCII characters, usually with the Lucida Console font and different sizes, sometimes with Courier New. The HUD text is made with box-drawing characters in Lucida Console. This is the game's demake-ish artistic limitation.
(I realize it's not much of a demake, being 3D and resembling the original game so much, but hey, it was fun to do.)
--------(original first post)TROUBLE IN EUCLIDEA
is a top-down shooter set in the mysteriously angular world of Euclidea.
Rendered with state-of-the-art ASCII technology.
Edit: Goddamnit, I missed this post
... But I have ASCII ART