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TIGSource ForumsDeveloperArt (Moderator: JWK5)programmer's pixel art
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Author Topic: programmer's pixel art  (Read 8016 times)
munchy
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« Reply #20 on: March 17, 2012, 09:30:18 PM »

here's the walking sequence -- obviously i'm no good at animation



making an editor is a lot of work. i'll give this a rest for now.

for those willing to view dirty work sources are at:

http://svn.munchyapps.com/skelly

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PompiPompi
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« Reply #21 on: March 18, 2012, 04:13:33 AM »

Looking great! You obviously need a different template to when the character is facing sideways.
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Master of all trades.
stevesan
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« Reply #22 on: March 19, 2012, 12:38:44 PM »

Dude this is so awesome! Skeletal animation may not be the way to go, as it can look funny with some errant pixels (but it's impressive nonetheless). Do you think you could just augment your templates with animations as well?

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unsilentwill
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« Reply #23 on: March 19, 2012, 04:35:28 PM »

I like this a lot, I hope it's put to good use, giving them tiny randomly generated personalities.
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initials
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« Reply #24 on: March 25, 2012, 08:18:31 PM »

Thank you for opening this up as open source!

Now to try my hand at compiling. It's usually hit and miss for me.

i opened up the svn repository for this app. it actually contains just a single cpp code.
uses Qt, so it should compile anywhere.

http://svn.munchyapps.com/peeps

the idea is pretty simple.

you have:
 > palettes
 > templates (xpm-like formatted images, with X,Y info & palette info)
 > list of templates

you combine these three (manually or procedurally)
then you have images

with some modification, the code should work with generating not just peeps, but cars, planes, ships, buildings, the universe Smiley

please send more suggestions (especially on animating)


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Initials
VFX/Games/Music
Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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