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TIGSource ForumsCommunityTownhallFlatland: Fallen Angle released for free, "pay what you want"
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Author Topic: Flatland: Fallen Angle released for free, "pay what you want"  (Read 1485 times)
moonkid
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« on: February 27, 2012, 04:15:06 AM »


With a tinkle not unlike the sound of shattering crockery, SeeThrough Studios today launched their inaugural game, Flatland: Fallen Angle. Inspired by the 1884 novella Flatland by Edwin Abbott Abbott, Fallen Angle is the noir-esque tale of an isosceles triangle on the run from the law and hungry for revenge! Over ten astonishingly two-dimensional levels, the player must negotiate the various neighbourhoods of Polygonometropolis, and use their three angles to slice, splinch and shatter anyone who gets in their way!

Built in just ninety-six hours (over three weeks), Flatland: Fallen Angle was conceived as a way to prototype the SeeThrough Studios development philosophy – “Make games fast. Show your working.” – and its development has been accompanied by a smorgasbord of behind-the-scenes images, videos and words (including a series of development diaries on Kotaku Australia), along with a number of beta releases.

You can grab the free Curiosity Edition of the game here: http://seethroughstudios.com/download-flatland-fallen-angle-free-version/

If you'd like to support us, you can also throw some money at us for the Appreciation Edition: http://seethroughstudios.com/buy-flatland/

Cheers!



« Last Edit: March 01, 2012, 02:18:10 AM by moonkid » Logged
moonkid
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« Reply #1 on: February 29, 2012, 01:51:38 PM »

No feedback?

If you'd like to know a bit more about the game before playing it, check out the some of the coverage we've had around the web:

http://www.rockpapershotgun.com/2012/02/27/a-game-with-a-point-flatland-fallen-angle/
http://indiegames.com/2012/02/trailer_flatland_-_fallen_angl.html
http://www.indiegamemag.com/flatland-fallen-angle-gets-to-the-point/

Also, the Appreciation Edition is not currently available, for reasons explained here:

http://seethroughstudios.com/2012/02/28/and-now-paymate-have-closed-out-account/
http://www.rockpapershotgun.com/2012/02/28/todays-anti-game-rotters-are-paymate/
http://www.kotaku.com.au/2012/02/paymate-closes-seethrough-studios-account-digital-gaming-too-risky/

But you can still get the free version, and we'd love some feedback from our indie peers!

http://seethroughstudios.com/download-flatland-fallen-angle-free-version/
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Danmark
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« Reply #2 on: February 29, 2012, 06:57:46 PM »

You might get more interest if you post some screenshots.

Visuals and audio (including narration) are well done.

Combat is cool in theory, but kind of breaks down with the seemingly arbitrary forces it takes for chunks to be hewn off of polygons, the apparent irrelevance of of angles, and the way all the enemies are tuned. This is the worst aspect of the game IMO.

Lots of trial-and-error is required, which is okay, except that hearing the same lines over and over is obnoxious. Allies are nearly as likely to inadvertently kill you as they are to kill enemies.

Anyway, it's like nothing I've played, & very impressive for how quickly it was developed.
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moonkid
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« Reply #3 on: March 01, 2012, 02:22:28 AM »

Screenshots! Thank you! I knew my sleep-deprived brain was forgetting something.

Also, thanks for the feedback. We're aware that the chopping mechanic can feel a bit arbitrary. There's definitely a lot of room for better feedback to the player on what will and won't cause a break. We are definitely going to be working on more Flatland, although exactly what form that will take is still being worked out.
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Udderdude
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« Reply #4 on: March 01, 2012, 05:48:01 PM »

I know you're trying to make the game similar to the novel, but it'd be nice if you had some sort of defensive ability you could use to temporarily shield yourself from harm.

Also, the controls are really interia-y which makes it hard to control and near impossible to use the chopping with any kind of precision.
« Last Edit: March 01, 2012, 05:57:43 PM by Udderdude » Logged
moonkid
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« Reply #5 on: March 02, 2012, 12:59:50 AM »

@Udderdude: Yo're right about the controls - I'm hoping we can do some tweaking of that. If not, it will definitely be better in the sequel!

And we did have an idea for a defensive ability - basically, your backside would be impenetrable to attacks, so you could spin and shield yourself. We ran out of time, basically, as we only game ourselves 96 hours to make the game. We're definitely doing more, though, so your feedback is very useful. Thanks!
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moonkid
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« Reply #6 on: March 05, 2012, 03:45:16 AM »

Just to let people know - we have a new payment system in place. So you can once more throw your spare money at us: http://seethroughstudios.com/buy-flatland/

That is all.
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