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TIGSource ForumsCommunityDevLogsDelver
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Author Topic: Delver  (Read 782848 times)
Interrupt
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« Reply #100 on: April 11, 2012, 03:57:53 PM »

Interrupt i cant download either from the new link you have provided, i dowloaded with ease from the link reuploaded by another use but i cant download from yours  Cry

Does this Dropbox link work?

http://dl.dropbox.com/u/84007/Delver/delver-alpha-4-10-12.jar
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skyboy49707
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« Reply #101 on: April 11, 2012, 05:22:54 PM »

Never mind it works, it was just a bad save. Tongue Loving the game so far! Keep up the good work!=D
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stef1a
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« Reply #102 on: April 11, 2012, 05:32:21 PM »

This is amazing.  Epileptic
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jors
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« Reply #103 on: April 12, 2012, 01:53:07 AM »

It does not work for me. When invoked, a black window appears and then breaks:

Code:
user@host:~/Desktop$ java -jar delver-alpha-4-10-12.jar 
DelverLifeCycle: READY PLAYER ONE
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.interrupt.dungeoneer.gfx.GlRenderer.setSize(GlRenderer.java:722)
at com.interrupt.dungeoneer.GameApplication.resize(GameApplication.java:67)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:145)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed

I am running Debian GNU/Linux amd64 and the java version is: build 1.6.0_26-b03.

Any hint? If I can provide you more useful information, please, let me know.

Keep up the good work!  Gomez
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roshak
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« Reply #104 on: April 12, 2012, 02:57:10 AM »

thanks a lot for the dropbox link ♥
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Interrupt
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« Reply #105 on: April 12, 2012, 07:41:14 AM »

It does not work for me. When invoked, a black window appears and then breaks:

It seems that the Renderer's init lifecycle call isn't happening for some people,  I think this might fix it:
http://dl.dropbox.com/u/84007/Delver/delver-alpha-4-12-12.jar

Bug fixes:
* Possible fix for the renderer not being initialized on some systems
* Tweaked projectile hitbox to not go through an entities legs
* Dragging items from the ground into the hotbar will equip them, if nothing else of the type is
* Fixed not being able to drag and drop onto water
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avarisclari
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« Reply #106 on: April 12, 2012, 07:49:49 AM »

Any plans to publish on Desura?
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roshak
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« Reply #107 on: April 12, 2012, 07:58:22 AM »

Thats is what i'm getting
Code:
Exception in thread "LWJGL Application" java.lang.IndexOutOfBoundsException: 4
        at com.badlogic.gdx.utils.Array.get(Array.java:125)
        at com.interrupt.dungeoneer.ui.Hotbar.refresh(Hotbar.java:65)
        at com.interrupt.dungeoneer.ui.Hotbar.init(Hotbar.java:45)
        at com.interrupt.dungeoneer.gfx.GlRenderer.init(GlRenderer.java:250)
        at com.interrupt.dungeoneer.DungeoneerComponent.init(DungeoneerComponent
.java:33)
        at com.interrupt.dungeoneer.GameApplication.create(GameApplication.java:
32)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)
AL lib: ReleaseALC: 1 device not closed

with the new build
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Interrupt
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« Reply #108 on: April 12, 2012, 08:06:19 AM »

Any plans to publish on Desura?

Probably either there or Indievania (or both?) Haven't finalized that part yet.

Thats is what i'm getting
Code:
Exception in thread "LWJGL Application" java.lang.IndexOutOfBoundsException: 4

with the new build

And the previous version was working fine for you? Odd, strange stuff happening on startup for some people. If you get that again, you should DM me the full output.
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roshak
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« Reply #109 on: April 12, 2012, 08:14:15 AM »

the older version worked for me just one time then it stopped... i tried to move the jar file in another directory, but still nothing happened...
on a side question, the brief momenti i played i found that the mouse sensitivity is very low, any chance i can increase that?
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FK in the Coffee
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« Reply #110 on: April 12, 2012, 08:16:38 AM »

Holy balls, this is amazing.  Any chance of a mini-map in the future?  I find myself going in circles pretty often.
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jors
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« Reply #111 on: April 12, 2012, 08:22:18 AM »

It does not work for me. When invoked, a black window appears and then breaks:

It seems that the Renderer's init lifecycle call isn't happening for some people,  I think this might fix it:
http://dl.dropbox.com/u/84007/Delver/delver-alpha-4-12-12.jar

Bug fixes:
* Possible fix for the renderer not being initialized on some systems
* Tweaked projectile hitbox to not go through an entities legs
* Dragging items from the ground into the hotbar will equip them, if nothing else of the type is
* Fixed not being able to drag and drop onto water

Thanks for the try, but it also fails:

Code:
user@host:~$ java -jar delver-alpha-4-12-12.jar 
DelverLifeCycle: READY PLAYER ONE
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.interrupt.dungeoneer.gfx.GlRenderer.setSize(GlRenderer.java:730)
at com.interrupt.dungeoneer.GameApplication.resize(GameApplication.java:67)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:145)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed
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headcheese3
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« Reply #112 on: April 12, 2012, 11:04:36 AM »

Hello. For one, amazing game. Okay. Now that we have that covered. There is one thing that bugs me about the game. In your video there appeared to be smooth camera/cursor movement. I don't get that. The game seems to move stuttery like. Also, a view finder/cursor would be nice. It's a pain to aim with the bows and miss. Good day sir. Gentleman
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« Reply #113 on: April 12, 2012, 02:36:21 PM »

Fantastic game you have here. Is it beatable? I grabbed the Orb, and ran to the entrance to 'escape' but I can't leave.
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« Reply #114 on: April 12, 2012, 03:44:37 PM »

Fantastic game you have here. Is it beatable? I grabbed the Orb, and ran to the entrance to 'escape' but I can't leave.

Yay, you won! Just imagine there being a black screen that says 'YOU ESCAPED' on it, with maybe some stats of monsters killed and how nice of a person you are.

Because that's what will be in the next release.
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MattSantoyo
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« Reply #115 on: April 12, 2012, 05:20:04 PM »

Game looks awesome mate. However, on start-up, Delver cannot find the main class. Any help?

Code:
C:\Users\(Blanked for Privacy)\Desktop>java jar- delver.jar
Exception in thread "main" java.lang.NoClassDefFoundError: jar-
Caused by: java.lang.ClassNotFoundException: jar-
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: jar-.  Program will exit.
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Interrupt
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« Reply #116 on: April 12, 2012, 06:07:03 PM »

Game looks awesome mate. However, on start-up, Delver cannot find the main class. Any help?]

A problem I can fix!

instead of
java jar-

use
java -jar
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cubertron
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« Reply #117 on: April 12, 2012, 06:23:24 PM »

working here. Nice work keep it up. This pretty much looks like a minecraft styled graphics
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architech7
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« Reply #118 on: April 12, 2012, 08:55:57 PM »

New error log

Quote
architech@diablo1:~/Downloads$ java -Xdebug -jar delver-alpha-4-13-12.jar
DelverLifeCycle: LibGdx Create
DelverLifeCycle: READY PLAYER ONE
DelverLifeCycle: Created GL2.0 Renderer
DelverLifeCycle: Initializing Renderer
Exception in thread "LWJGL Application" java.lang.NullPointerException
   at com.interrupt.dungeoneer.gfx.GlRenderer.init(GlRenderer.java:131)
   at com.interrupt.dungeoneer.DungeoneerComponent.init(DungeoneerComponent.java:34)
   at com.interrupt.dungeoneer.GameApplication.create(GameApplication.java:34)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed

Full output: http://min.us/mbqyRgBZIQ
« Last Edit: April 13, 2012, 03:45:33 AM by architech7 » Logged

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« Reply #119 on: April 13, 2012, 01:04:39 AM »

working here. Nice work keep it up. This pretty much looks like a minecraft styled graphics
Yeah, that's what I like about it. Very simple, minecraft-esque style but great gameplay Smiley
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